Map Editing |
by Goetzenzar
on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846995 views, last view: 12/09/2021 05:15 |
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Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)
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Board Index

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#4275: Re: Editing Slopes |
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by LeftClicker
on 12/03/2009 02:14
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You could also heightmap, but that is kind of tricky just to make a straight slope. Press H then scroll and you'll make a mountain-like mass of cubes. Hold down B and scroll to change the "brush" (the style of heightmapping). There are the following types of heightmapping: squares, circular, smoothing, and noise. The squares one just drag a square out of the ground and smooth the edges. This is probably gonna be the most useful heightmap in making slopes. Circular makes a (rather pyramidical) bunch of cubes appear, and is useful for making mountainous terrain. Smoothing, as you might have guessed, smooths out terrain. Noise just ruins any smoothness, but makes terrain look quite authentic-ly destroyed. Note that all of these (except smoothing) can be done by either scrolling away from you (digging a hole) or toward you (making a mountain).
Sorry for the lengthy post and hope that helps,
== LeftClicker ==
1 plus 1 is? The square root of (8^2 / 4)
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#4276: created a CTF map |
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by wido
on 12/10/2009 15:47
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Hi,
i created a map with two flags,i put two playerstart, two flags and weapons, i recalculate a light and geometry,
i followed the documentation:
http://sauerbraten.org/docs/editref.html#_playerstart_
and
http://sauerbraten.org/docs/editref.html#_flag_
but when I restart the game, I do not see my ctf map.
i turned to Linux (archlinux) x86_64
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#4277: Re: created a CTF map |
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by Q009
on 12/10/2009 16:37, refers to #4276
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you dont see it where?
in menu? it wont appear there
in base folder? try seareaching in MyDocuments folder
to open map do /map XXX
where XXX is map name
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#4278: [SOLVED]Re: created a CTF map |
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by wido
on 12/10/2009 16:42, refers to #4277
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i add my map in menu.cfg
ctfmaps2 = "... mymap"
thx
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#4279: Help recovering map |
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by easykill
on 12/18/2009 04:11
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I was going in to edit my map in the edit menu. Got distracted and saved it first.
Lost many hours of work :''(((. Read the documentaion and see that its supposed to make a backup. But I cant find it anywhere. Where is the map saved in windows?
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#4280: Re: Help recovering map |
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by easykill
on 12/18/2009 04:35, refers to #4279
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Found it in packages\base.
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#4281: .. |
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by Lonewolf199
on 12/28/2009 23:06
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i am to dumb to blend, it doesnt work for me!
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#4282: Re: .. |
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by Q009
on 12/29/2009 12:58, refers to #4281
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read manual and u will nkow everything....
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#4283: multidirectional rotating (?) |
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by ink
on 01/01/2010 03:17
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how do I turn a standard mapmodel up-side down or on the side, with the ctrl + r it only spins around a vertical pole (the description is as close i can get with my english)
I searchd for an hour, pls help
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#4284: Re: multidirectional rotating (?) |
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by SheeEttin
on 01/01/2010 07:45, refers to #4283
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You can't.
You'd have to edit the model in a 3D modeling program and distribute it with your map (assuming, of course, that you'd be in compliance with the license).
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#4285: How to play my new map |
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by sylos
on 01/25/2010 14:26
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I have been creating my first map recently and I now want to test it out with some bots in. I have looked through the documentation but cant seem to find out how to get to play it with bots in.
From what I have read it seems that I need to edit the menu.cfg file but as a noob I'm not sure if this is right or how I do it.
Can any one help me out?
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#4286: Re: How to play my new map |
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by eihrul
on 01/25/2010 15:40, refers to #4285
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Just go in your map and his the Insert key to add a bot, or the Delete key to remove a bot. You don't need to use the Bot Match menu at all. Just run around your map and you will automatically drop waypoints for the bots to follow, and you can use the "savewaypoints" command to cause the waypoints to be saved out for later replays.
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#4287: @sylos: |
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by LeftClicker
on 01/26/2010 05:27
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If you don't have the Insert or Delete keys, you can use "addbot" and "delbot" to add and delete bots, respectively.
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#4288: map size |
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by cassy-lee
on 01/28/2010 06:14
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Hi
I know this is potentially a stupid question, but how do you create a map that is 100x100? as far as I can figure, the default it 150x150..
thanks
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#4289: Fog/clouds |
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by Diamont
on 01/30/2010 18:56
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Hello all,
I'm sorry if this is a supid question, but I have been searching to figure out how to make clouds or fog in a map. I found two solutions: /cloudbox and /fog. I was wondering if there is a better way to make fog, so that it's actually foggy instead of everything too far away to see being gray.
Thanks!
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#4290: Doors, Elevators/buttons, Sound |
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by Trilli
on 01/31/2010 14:11
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I study the whole manual and search with, but I even don\\\'t know how to create
1. a function door which opens if a player comes near to it
(or opens if a button is activated)
2. and I don\\\'t understand how to create an elevator
I create a mapmodel and then I create a (invisible)thing called elevator on the same position
What must I do know?
Hope someone can help me
Would be nice, I making a big High-Security Prison with ctf and team, but it looks better with elevators and not with jumpnodes
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#4291: Re: Doors, Elevators/buttons, Sound |
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by tentus_
on 01/31/2010 17:53, refers to #4290
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Doors and elevators will not work in multiplayer, last I checked. The docs don't say that, which is weird, but very important: barrels, platforms, elevators, doors, monsters etc are reserved for SP.
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#4292: Re: map size |
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by SheeEttin
on 02/01/2010 17:57, refers to #4288
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Just take the smallest map size and remove any cubes you don't want.
Diamant: There is no real fog, mostly just a cutoff. You have to fudge it with lighting and a medium fog distance.
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#4293: working on my first map, a couple of questions. |
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by jinx
on 02/07/2010 20:38
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First, is it possible to make team-specific spawn points??? I have been trying for some time with no luck.
secondly, and I know this is a supernoob question, but Im having a hard time distorting blocks (changing them to any shape but a cube)
hope someone can help me out!
thanks
jinx
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#4294: Re: working on my first map, a couple of questions. |
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by Quin
on 02/08/2010 02:04, refers to #4293
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http://sauerbraten.org/docs/editref.html#_playerstart_
http://sauerbraten.org/docs/editing.html
http://www.youtube.com/watch?v=SPrJhhBoHrU
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