home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846805 views, last view: 12/09/2021 01:38

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#4267: Re: playing my map

by MeatROme on 11/25/2009 17:48, refers to #4262

http://cube.wikispaces.com/Multiplayer+Guide#toc5

reply to this message

#4268: Re: i cant build..

by MeatROme on 11/25/2009 17:52, refers to #4266

Re: build good maps : there's no real way to explain it, it's a knack - you can try getting some of the techniques down yourself but in the end it's as with any artistic expression: either you've got it or you don't :-P
Try reading these two example chapters and/or buying the whole book - there are other tutorials and HowTo's out there too, just use your favourite websearch!
http://book.hourences.com/bookexamples.htm

Re: mouse-scroll : if your mouse is lacking a scrollwheel you can rebind keys for it, if it just "stopped working" you should (re-)move your config.cfg so that the engine can reconfigure your setup to the defaults!
http://cube.wikispaces.com/FAQ#game_strangeness

reply to this message

#4269: Re: i cant build..

by Q009 on 11/25/2009 19:17, refers to #4268

lol i didnt even though there are books about level design xD

reply to this message

#4270: sky and lights

by Loader on 11/30/2009 04:01

Does anybody know how to change the sky and make the lights work, if so please email me at Sir_Nithen@yahoo.com. thanks

reply to this message

#4271: Re: sky and lights

by tentus_ on 11/30/2009 04:07, refers to #4270

http://sauerbraten.org/docs/editref.html#skybox
http://sauerbraten.org/docs/editref.html#lighting

reply to this message

#4272: Editing slopes

by DaMaul on 12/01/2009 16:27

Hi guys, apologies if this is a n00btastic question, but I've searched the docs and couldn't find an answer.

Is there a way to quickly create slopes?

By this, I mean selecting a group of cubes, and gradually raising a smooth slope from one end of the selection to the other.

The only way I can figure out is to painstakingly raise/lower the corners of one strip of cubes at a time.

Thanks in advance!

reply to this message

#4273: Re: Editing slopes

by Razgriz on 12/01/2009 17:14, refers to #4272

press the scroll wheel, keep pressed to select your cubes, release and scroll to slope them all accordingly. you\'ll have to experiment with that a tiny bit to get the hang of it

reply to this message

#4274: Re: Editing slopes

by SheeEttin on 12/01/2009 23:25, refers to #4273

Also, selecting a range of cubes and using Q+scroll will affect that corner of all the cubes in the selection.

reply to this message

#4275: Re: Editing Slopes

by LeftClicker on 12/03/2009 02:14

You could also heightmap, but that is kind of tricky just to make a straight slope. Press H then scroll and you'll make a mountain-like mass of cubes. Hold down B and scroll to change the "brush" (the style of heightmapping). There are the following types of heightmapping: squares, circular, smoothing, and noise. The squares one just drag a square out of the ground and smooth the edges. This is probably gonna be the most useful heightmap in making slopes. Circular makes a (rather pyramidical) bunch of cubes appear, and is useful for making mountainous terrain. Smoothing, as you might have guessed, smooths out terrain. Noise just ruins any smoothness, but makes terrain look quite authentic-ly destroyed. Note that all of these (except smoothing) can be done by either scrolling away from you (digging a hole) or toward you (making a mountain).
Sorry for the lengthy post and hope that helps,
== LeftClicker ==
1 plus 1 is? The square root of (8^2 / 4)

reply to this message

#4276: created a CTF map

by wido on 12/10/2009 15:47

Hi,
i created a map with two flags,i put two playerstart, two flags and weapons, i recalculate a light and geometry,
i followed the documentation:
http://sauerbraten.org/docs/editref.html#_playerstart_
and
http://sauerbraten.org/docs/editref.html#_flag_

but when I restart the game, I do not see my ctf map.

i turned to Linux (archlinux) x86_64

reply to this message

#4277: Re: created a CTF map

by Q009 on 12/10/2009 16:37, refers to #4276

you dont see it where?
in menu? it wont appear there
in base folder? try seareaching in MyDocuments folder

to open map do /map XXX
where XXX is map name

reply to this message

#4278: [SOLVED]Re: created a CTF map

by wido on 12/10/2009 16:42, refers to #4277

i add my map in menu.cfg

ctfmaps2 = "... mymap"

thx

reply to this message

#4279: Help recovering map

by easykill on 12/18/2009 04:11

I was going in to edit my map in the edit menu. Got distracted and saved it first.
Lost many hours of work :''(((. Read the documentaion and see that its supposed to make a backup. But I cant find it anywhere. Where is the map saved in windows?

reply to this message

#4280: Re: Help recovering map

by easykill on 12/18/2009 04:35, refers to #4279

Found it in packages\base.

reply to this message

#4281: ..

by Lonewolf199 on 12/28/2009 23:06

i am to dumb to blend, it doesnt work for me!

reply to this message

#4282: Re: ..

by Q009 on 12/29/2009 12:58, refers to #4281

read manual and u will nkow everything....

reply to this message

#4283: multidirectional rotating (?)

by ink on 01/01/2010 03:17

how do I turn a standard mapmodel up-side down or on the side, with the ctrl + r it only spins around a vertical pole (the description is as close i can get with my english)

I searchd for an hour, pls help

reply to this message

#4284: Re: multidirectional rotating (?)

by SheeEttin on 01/01/2010 07:45, refers to #4283

You can't.
You'd have to edit the model in a 3D modeling program and distribute it with your map (assuming, of course, that you'd be in compliance with the license).

reply to this message

#4285: How to play my new map

by sylos on 01/25/2010 14:26

I have been creating my first map recently and I now want to test it out with some bots in. I have looked through the documentation but cant seem to find out how to get to play it with bots in.
From what I have read it seems that I need to edit the menu.cfg file but as a noob I'm not sure if this is right or how I do it.
Can any one help me out?

reply to this message

#4286: Re: How to play my new map

by eihrul on 01/25/2010 15:40, refers to #4285

Just go in your map and his the Insert key to add a bot, or the Delete key to remove a bot. You don't need to use the Bot Match menu at all. Just run around your map and you will automatically drop waypoints for the bots to follow, and you can use the "savewaypoints" command to cause the waypoints to be saved out for later replays.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

8 added to 9 is?


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42366091 visitors requested 58071203 pages
page created in 0.065 seconds using 9 queries
hosted by Boost Digital