Map Editing |
by Goetzenzar
on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846805 views, last view: 12/09/2021 01:38 |
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Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)
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Board Index

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#4267: Re: playing my map |
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by MeatROme
on 11/25/2009 17:48, refers to #4262
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http://cube.wikispaces.com/Multiplayer+Guide#toc5
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#4268: Re: i cant build.. |
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by MeatROme
on 11/25/2009 17:52, refers to #4266
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Re: build good maps : there's no real way to explain it, it's a knack - you can try getting some of the techniques down yourself but in the end it's as with any artistic expression: either you've got it or you don't :-P
Try reading these two example chapters and/or buying the whole book - there are other tutorials and HowTo's out there too, just use your favourite websearch!
http://book.hourences.com/bookexamples.htm
Re: mouse-scroll : if your mouse is lacking a scrollwheel you can rebind keys for it, if it just "stopped working" you should (re-)move your config.cfg so that the engine can reconfigure your setup to the defaults!
http://cube.wikispaces.com/FAQ#game_strangeness
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#4269: Re: i cant build.. |
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by Q009
on 11/25/2009 19:17, refers to #4268
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lol i didnt even though there are books about level design xD
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#4270: sky and lights |
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by Loader
on 11/30/2009 04:01
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Does anybody know how to change the sky and make the lights work, if so please email me at Sir_Nithen@yahoo.com. thanks
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#4271: Re: sky and lights |
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by tentus_
on 11/30/2009 04:07, refers to #4270
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http://sauerbraten.org/docs/editref.html#skybox
http://sauerbraten.org/docs/editref.html#lighting
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#4272: Editing slopes |
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by DaMaul
on 12/01/2009 16:27
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Hi guys, apologies if this is a n00btastic question, but I've searched the docs and couldn't find an answer.
Is there a way to quickly create slopes?
By this, I mean selecting a group of cubes, and gradually raising a smooth slope from one end of the selection to the other.
The only way I can figure out is to painstakingly raise/lower the corners of one strip of cubes at a time.
Thanks in advance!
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#4273: Re: Editing slopes |
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by Razgriz
on 12/01/2009 17:14, refers to #4272
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press the scroll wheel, keep pressed to select your cubes, release and scroll to slope them all accordingly. you\'ll have to experiment with that a tiny bit to get the hang of it
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#4274: Re: Editing slopes |
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by SheeEttin
on 12/01/2009 23:25, refers to #4273
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Also, selecting a range of cubes and using Q+scroll will affect that corner of all the cubes in the selection.
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#4275: Re: Editing Slopes |
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by LeftClicker
on 12/03/2009 02:14
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You could also heightmap, but that is kind of tricky just to make a straight slope. Press H then scroll and you'll make a mountain-like mass of cubes. Hold down B and scroll to change the "brush" (the style of heightmapping). There are the following types of heightmapping: squares, circular, smoothing, and noise. The squares one just drag a square out of the ground and smooth the edges. This is probably gonna be the most useful heightmap in making slopes. Circular makes a (rather pyramidical) bunch of cubes appear, and is useful for making mountainous terrain. Smoothing, as you might have guessed, smooths out terrain. Noise just ruins any smoothness, but makes terrain look quite authentic-ly destroyed. Note that all of these (except smoothing) can be done by either scrolling away from you (digging a hole) or toward you (making a mountain).
Sorry for the lengthy post and hope that helps,
== LeftClicker ==
1 plus 1 is? The square root of (8^2 / 4)
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#4276: created a CTF map |
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by wido
on 12/10/2009 15:47
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Hi,
i created a map with two flags,i put two playerstart, two flags and weapons, i recalculate a light and geometry,
i followed the documentation:
http://sauerbraten.org/docs/editref.html#_playerstart_
and
http://sauerbraten.org/docs/editref.html#_flag_
but when I restart the game, I do not see my ctf map.
i turned to Linux (archlinux) x86_64
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#4277: Re: created a CTF map |
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by Q009
on 12/10/2009 16:37, refers to #4276
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you dont see it where?
in menu? it wont appear there
in base folder? try seareaching in MyDocuments folder
to open map do /map XXX
where XXX is map name
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#4278: [SOLVED]Re: created a CTF map |
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by wido
on 12/10/2009 16:42, refers to #4277
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i add my map in menu.cfg
ctfmaps2 = "... mymap"
thx
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#4279: Help recovering map |
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by easykill
on 12/18/2009 04:11
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I was going in to edit my map in the edit menu. Got distracted and saved it first.
Lost many hours of work :''(((. Read the documentaion and see that its supposed to make a backup. But I cant find it anywhere. Where is the map saved in windows?
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#4280: Re: Help recovering map |
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by easykill
on 12/18/2009 04:35, refers to #4279
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Found it in packages\base.
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#4281: .. |
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by Lonewolf199
on 12/28/2009 23:06
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i am to dumb to blend, it doesnt work for me!
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#4282: Re: .. |
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by Q009
on 12/29/2009 12:58, refers to #4281
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read manual and u will nkow everything....
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#4283: multidirectional rotating (?) |
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by ink
on 01/01/2010 03:17
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how do I turn a standard mapmodel up-side down or on the side, with the ctrl + r it only spins around a vertical pole (the description is as close i can get with my english)
I searchd for an hour, pls help
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#4284: Re: multidirectional rotating (?) |
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by SheeEttin
on 01/01/2010 07:45, refers to #4283
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You can't.
You'd have to edit the model in a 3D modeling program and distribute it with your map (assuming, of course, that you'd be in compliance with the license).
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#4285: How to play my new map |
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by sylos
on 01/25/2010 14:26
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I have been creating my first map recently and I now want to test it out with some bots in. I have looked through the documentation but cant seem to find out how to get to play it with bots in.
From what I have read it seems that I need to edit the menu.cfg file but as a noob I'm not sure if this is right or how I do it.
Can any one help me out?
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#4286: Re: How to play my new map |
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by eihrul
on 01/25/2010 15:40, refers to #4285
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Just go in your map and his the Insert key to add a bot, or the Delete key to remove a bot. You don't need to use the Bot Match menu at all. Just run around your map and you will automatically drop waypoints for the bots to follow, and you can use the "savewaypoints" command to cause the waypoints to be saved out for later replays.
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