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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846877 views, last view: 12/09/2021 03:11

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#4247: editing backgrounds

by DeLaSpartan on 10/17/2009 02:32

Hey guess im wondering how to change the background on the editor. i have a Mac OSX computer and cant figure out how to change it. please and thx.

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#4248: Re: editing backgrounds

by MeatROme on 10/17/2009 03:15, refers to #4247

I suggest you take a look at data/guiskin.png

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#4249: Re: editing backgrounds

by mayhem on 10/17/2009 20:39, refers to #4247

By changing the background do you mean the sky?

If so, you can use the /loadsky command in the console :
http://sauerbraten.org/docs/editref.html#loadsky

HTH

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#4250: Re: editing backgrounds

by MeatROme on 10/18/2009 00:04, refers to #4249

oh. LOL - yeah, that's probably what was asked. Sorry & Thanks :-)

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#4251: Mines of Moria Map Collab

by blarg on 10/25/2009 19:53

Anyone interested in helping with a LOTR Mines of Moria CTF map collab?

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#4252: ..

by nixon on 10/30/2009 21:05

Spricht hier jemand deutsh?

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#4253: Ok I'm PISSED

by adamvk on 11/04/2009 00:03

I've been working on a map for a very long time. Today I went into Cube 2, and when I load the map, ITS GONE!! How do I get it back?!!?!

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#4254: Re: Ok I'm PISSED

by SheeEttin on 11/04/2009 03:19, refers to #4253

Maps are saved in your home folder, if you have one.
http://cube.wikispaces.com/FAQ#toc46

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#4255: Re: Ok I'm PISSED

by lenzorg on 11/07/2009 21:22, refers to #4253

In this folder you will see a lot of .BAK files with the name of your map. Those are older versions of your map. Just rename one (preferably the latest) of them to yourmapname.ogz
Then you can open it in Sauer again.

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#4256: Re: map backups

by MeatROme on 11/07/2009 23:02, refers to #4255

the integer is of the millis since engine-start - so each numbering represents consecutive changes and the time it took ;-)
HTH

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#4257: Texture Slots/Texture Maps

by 8BitTonberry on 11/15/2009 23:36

Hey guys! I've been working with Sauer for a while, and I\'ve recently started making my own textures.

I know how to define the textures, and I know how to scale the most recent ones, but I have NO idea how to set the texture slot to add depth maps, glow maps, specularity, or anything.

So, choosing the texture slots is really my biggest problem, but how to define the different maps would be nice to know, though I can probably figure it out when I get the slots right.

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#4258: Re: Texture Slots/Texture Maps

by SheeEttin on 11/16/2009 07:40, refers to #4257

http://sauerbraten.org/docs/editref.html#texture

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#4259: Re: Texture Slots/Texture Maps

by Quin on 11/16/2009 10:56, refers to #4257

@8BitTonberry: http://cube.wikispaces.com/Map+Config+and+Scripting

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#4260: Elevators

by Manmachine01 on 11/22/2009 02:23

Guys, help me! How to make elevators? I tested a lot of types of values in console, and nothin works! There are good gun'nrun map so, it need an elevator

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#4261: Re: Elevators

by SheeEttin on 11/22/2009 05:50, refers to #4260

http://sauerbraten.org/docs/editref.html#_elevator_

There are also existing maps with working elevators that you can use for reference.

I was going to mention the demo map I made when elevators, etc. were introduced, but Quadropolis seems to have lost it. (It'd didn't demonstrate everything it should have, anyway.)

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#4262: playing my map

by mgsfan18 on 11/22/2009 20:57

I was wondering how to play a map outside of edit mode?

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#4263: Re: playing my map

by tentus_ on 11/23/2009 00:13, refers to #4262

Hit E to enter/exit editmode. Beyond that I really have no idea what you're asking.

Perhaps you mean how to load the map? First, save it using the /savemap X command. Then load it later with the map command X. X should be replaced with the name you want for your map.

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#4264: saving and void alias

by lenzorg on 11/23/2009 01:18

I am working on a sp game with a few levels. Now I want to save the progress of the game. So that your progress is still saved, when you restart the game. From what I know an alias will only be saved in the config.cfg, when in a guifield. Like this:
guifield $level1done 1
1. Is there a way to save an alias without putting it into a guifield?
2. Apart from this: Is there an operator that will check, if an alias is void? What I try to do here is something like this:
if (void $level1done) [sp level1] [sp level2]
when I do it like this:
if (= $level1done "yes") [sp level2] [sp level1]
I get the error "unknown alias lookup". Maybe there is just a way to prevent this error message.

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#4265: Re: saving and void alias

by Razgriz on 11/23/2009 10:31, refers to #4264

there is no way to save single player progress in sauer. and that's for a good reason as i read why :P

Apart from that for using a save you should find a way to do these:

1) Define savepoints in respawn triggers
2) save pos, weps, health and armor, along with all dead monster entities
3) find a way to load all these without having someone cheat by changing some values
4) you'll also need to make some sort of script, and maybe mess with heavier coding.

I don't really know much about coding, but these make sense, its a lot of work to do what you expect.

Also about the "unknown alias lookup"..
Define $level1done ! it can't see if an alias is void if it doesn't know what the alias is..

5+3 = 15

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#4266: i cant build..

by karate99 on 11/24/2009 17:39

Hi i got a problem and that is that i cant use the scroll to build walls and things like that and i would be very happy if someone could say how to build good maps :)

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