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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846988 views, last view: 12/09/2021 05:15

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#4227: Message censored by administrator

by Blarget2 on 09/25/2009 21:38

#4228: Re: ..

by Quin on 09/26/2009 01:59, refers to #4227

I suggest making a more intelligent response if you want to be taken seriously at all.

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#4229: One Way Cubes

by nickman611 on 09/26/2009 19:03

How can I make these cubes through which one can only pass in one direction?

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#4230: Re: One Way Cubes

by MeatROme on 09/26/2009 21:10, refers to #4229

http://www.quadropolis.us/node/1484

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#4231: ..

by Blarget2 on 09/26/2009 21:45

oh well im to lazy to do all of that.
i dont need to blend textures. it just would be useful.

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#4232: Awesome

by DeathStar|PC| on 09/27/2009 02:06

sauerbraten is the awesomest game eveer

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#4233: turn of entity editing particle?

by FryCook on 09/27/2009 05:20

Is it possible to turn of the sparkly particle that appears at the origin of every entity? If not is it possible to modify that particle system so it doesn't emit anything? The particle documentation is pretty sparse and I can't tell if you can modify existing systems or where you'd even find them or if you can just create new ones from scratch.

Thanks

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#4234: Re: turn of entity editing particle?

by tentus_ on 09/27/2009 05:55, refers to #4233

http://sauerbraten.org/docs/config.html#particlesize

20 is the smallest you can make it (basically just a blip on your screen).

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#4235: Re: turn of entity editing particle?

by tentus_ on 09/27/2009 05:56, refers to #4234

And also http://sauerbraten.org/docs/config.html#emitfps (the next entry). You can turn it down to 1, from the default of 60.

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#4236: Re: turn of entity editing particle?

by FryCook on 09/27/2009 06:18, refers to #4235

tentus, i appriciate the response, but how can i select that specific particle system to apply those settings to make it smaller and turn down the emission rate?

do i spawn it in a map and then editi its properties?

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#4237: Re: turn of entity editing particle?

by MeatROme on 09/27/2009 09:36, refers to #4236

enter it manually and exit, they will be saved to config.cfg.
You can also enter them into your autoexec.cfg - in there you do NOT need to put the leading "/", which is only the in-game indicator that it's CubeScript and not a chat-message you're entering!

BTW: emitfps does not appear to exist any longer

I found the following persistent variables you might want to toy with values:

- showparticles (doesn't influence the sparkly though!)
- maxparticledistance
- emitmillis (1000 will only blip every second)
- particleglare

I'd suggest you have some scripting to toggle between playing and editing settings for these values.
For example:
<SNIP>
cur_state_particles = 0
toggle_particles = [
if (= $cur_state_particles 1) [
emitmillis 1000
particleglare 0
particlesisze 20
cur_state_particles = 0
] [
emitmillis 17
particleglare 2
particlesize 100
cur_state_particles = 1
]
]
toggle_particles
bind HOME toggle_particles
</SNIP>
This - if put into autoexec.cfg - will start you off in "game"-settings and if you press the HOME key will toggle to "edit"-settings and back and forth and back and forth ...
HTH

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#4238: ..

by Blarget2 on 09/27/2009 18:43

mabey he ment editing the particles effects in mid game


to do this click on the particle and press period .
then edit the numbers and values from there.

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#4239: Re: particles

by MeatROme on 09/27/2009 19:25, refers to #4238

his post doesn't sound like that;
but if that is so - there are at least two nodes on quadropolis (can't be bothered to find them ATM - sorry) that give you a GUI for more human-friendly interaction with the intricacies of what attrib1,2,3,4(,5) do to the particle-entities.

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#4240: Re: particles

by FryCook on 09/28/2009 05:58, refers to #4239

hey guys, you are speaking a bit over my head so i'm going to have to take a bit of time and digest the info you have given me.

so i guess i'm actually not talking about editing a particle that's in a level (like a torch or something), but the one that is used as the little blue sparkle ent locator. so it seems like that one is predefined somewhere and i want to edit it. it sounds like what you guys are suggesting is to modify the global parameters for all particles in the game.

anyways i appreciate the info and settings. i'll play around with that stuff and see what happens.

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#4241: Re: particles

by baby~rabbit on 09/28/2009 07:07, refers to #4240

Quick hack - replace packages/particles/base.png with a totally black texture - should make the edit particles invisible.

Alternatively if you can edit&compile then delete the if(editmode) {...} stuff from the bottom of renderparticles.cpp

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#4242: I can\'t do anything

by person bob on 09/29/2009 01:15

I can't seem to even get into the editor. I'm totaly confused. Please help

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#4243: ..

by SheeEttin on 09/29/2009 02:12

http://cube.wikispaces.com/Beginners+Guide

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#4244: lock a map model?

by FryCook on 09/29/2009 21:56

so i have a very large map model with other ents on top. when ever i move my cursor over the smaller ents, it selects the large map model. is there a way to lock map models so they can't be selected? or is there a way to cycle through selecting the ents under your cursor? alt pass through doens't seem to work for ents. and setting the move property to 0 seems to have no effect on map models.

thanks ~fry

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#4245: Mod - sp_thefarm

by steveh on 10/14/2009 14:21

I'm trying to include the 'monster.h' from rknight21 'sp_thefarm' mod into the latest Sauerbraten source. The modded monster.h combined with the 'nummonsters' variable in the current monster.cpp would greatly enhance SP gameplay. Despite many hours of trying I cannot make it work ( The C++ is way beyond me at present).
Of course I will ask permission from rknight21 to use his code in any mod I build but any advice to get this working will be greatly appreciated. LONG LIVE SAUER SP !

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#4246: Re: Mod - sp_thefarm

by Quin on 10/15/2009 01:50, refers to #4245

I suggest you try somewhere like http://www.gamedev.net/ and learn basic C++ first. There are also some pages on the Cube Wiki such as: http://cube.wikispaces.com/How+to+approach+modding

Sorry, but we won't teach you how to do basic coding. We're making games not running a university.

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