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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846983 views, last view: 12/09/2021 05:15

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#4183: Re: ..Mac Dir

by SheeEttin on 08/06/2009 19:08, refers to #4182

Skyboxes are just images. You can find skyboxes on Quadropolis, yes, but you could also find others elsewhere on the Internet. Try Google.
Note that if you're making your own map with a custom skybox, make sure that you're allowed to redistribute the skybox in the map package. (Else you can only link back to the original.)

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#4184: Particle Help

by Heretic_Leader on 08/06/2009 19:56

I am new to Cube 2 and I was just wondering how to add particles. Is there a window that opens up the particle type or does all have to be typed in scripts? Thanks for any help!

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#4185: Re: Particle Help

by Heretic_Leader on 08/07/2009 14:10, refers to #4184

Never mind. I discovered the "Newent" command :P

But can anyone explain to me the best way to use the RGB code (like what does 0xFFF mean and how can I always get the color I want)?

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#4186: Re: Particle Help

by tentus_ on 08/07/2009 14:24, refers to #4185

RGB stands for Red Green Blue. The first value represents how much red you want (0 being none and F being the max), the second stands for green, and the third for blue. It's kind of like mixing paint, except that you're using additive color. After some playing around you'll learn how much you need to get what you want.

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#4187: Re: Particle Help

by Krayon on 08/07/2009 14:25, refers to #4185

0XFFF is easy

FFF stand for RGB

example
0XF00

if you want a red coloured particles

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#4188: Re: Particle Help

by SheeEttin on 08/07/2009 18:16, refers to #4187

Or 0xRRGGBB for those things that accept that form (e.g. 0xFF7F00 for orange; 255 red, 127 green, 0 blue).

Most image editing programs will tell you the hex value of a color, and will also accept a hex value to change to that color.

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#4189: Re: Particle Help

by Heretic_Leader on 08/07/2009 19:58, refers to #4188

K thanks for all of your help! I understand it a bit more now. Now I just gotta learn how to make curves.

If anyone who is pro at the editer and can help me, plz contact me:

AIM: HaloManCJzzle
YIM: python_craig
MSN Messenger: Heretic_Leader@live.com

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#4190: Glow in the dark monsters

by rknigh21 on 08/09/2009 01:48

Hi
A am creating a small demo map and I want monsters to come out of a dark area. But the monsters glow!. It's like they are fullbright. I have tried various lighting commands and calclight options. Any suggestions please.

Thanks Robin

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#4191: ..

by K1P57A on 08/10/2009 10:31

Stoopid question, but could sum1 perhaps link me the part bout scrolling textures in the wiki? I dont really know what to search for and I couldnt figure how to do it looking at other maps : /

Cheers, (stupid) K1 ;)

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#4192: monster_dead_T

by Krayon on 08/11/2009 20:52

I know it's possible to make it so you kill a certain monster to trigger a door but how to make it so you have to kill all the monsters with that trigger to open? like there is a room and you must get rid of the entire room before the door opens not just one certain monster, is this possible? how?

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#4193: Re: ..

by SheeEttin on 08/11/2009 22:31, refers to #4191

It's not in the wiki, as far as I know, but here it is in the docs.
http://sauerbraten.org/docs/editref.html#texscroll
Just posted this link a few days ago, too...

By the way, eihrul, it might be a good idea to mention searching the forums in the links section of README.html. As it is, there's a lot of repeated questions.

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#4194: Making Curves

by Blatobran on 08/19/2009 18:31

Hi everyone, I started using the cube engine a week ago and grasped some basics, but i'd like to ask if anyone knows how to make curves, you can contact me through x-fire if you want

X-fire: feardaem0n

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#4195: Re: Making Curves

by tentus_ on 08/19/2009 21:19, refers to #4194

This is a good place to start.
http://www.youtube.com/watch?v=SPrJhhBoHrU

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#4196: Re: Making Curves

by Blatobran on 08/19/2009 23:41, refers to #4195

I know about deforming cubes, but i wondered are there any videos showing how to make "curves" (it is a cube engine after all). i made a platform with a some part sticking out, and i wonder how to meki it connect trough a curve, slopes are getting a little boring

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#4197: Re: Making Curves

by (noerrorsfound) on 08/20/2009 03:02, refers to #4196

Multiple deformed cubes.

Normal cubes:
[_][_]
[_][_]

Two side-by-side corners of each cube, slanted:
[_]\
[_]/

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#4198: Re: Making Curves

by (noerrorsfound) on 08/20/2009 03:04, refers to #4197

That doesn't illustrate it well, but it's text. I tried.

Make multiple cubes and have them vary in how much they're slanted. Use smaller cubes for a more rounded look.

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#4199: sony virtual world waaa...ghu

by {WA}Zama on 08/26/2009 04:10

Throw a party everyone sony will one day lead the way in virtual world gaming...!

*I still have hope for Cube contributors!*

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#4200: Re: sony virtual world waaa...ghu

by j on 08/27/2009 15:47, refers to #4199

Wut?

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#4201: Re: sony virtual world waaa...ghu

by {WA}Zama on 08/29/2009 23:38, refers to #4200

Its true Sony company have a network game with games that have games that are in games...............!

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#4202: ..

by MaNiCfIrE on 08/31/2009 23:59

???

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