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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846802 views, last view: 12/09/2021 01:38

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#4164: ..

by Mati9319 on 07/30/2009 19:02

Well i was searched sauerbraten directory with all possoble methods, but i don't see my maps sagain. It's strange and impossible because when (in-game) i write command: "/map [my map name]" my map loads!

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#4165: Re: How do I make snow?

by Razgriz on 07/30/2009 21:15, refers to #4163

use the smoke particle (9), set shape at cubic facing down (300) and length (3rd value). 4th value is colours
So a snow particle should like this:
particles 9 300 100 0x111 0

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#4166: Almost done...

by durk on 08/01/2009 15:39

Here are some screens of my upcoming map 2base.

The final version will implement a pseudo-class choosing system using teleporters and ammo rooms.

http://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-22.jpg
http://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-19.jpg
http://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-23.jpg
http://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-21.jpg
http://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-24.jpghttp://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-20.jpg

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#4167: Re: Almost done...

by durk on 08/01/2009 15:41, refers to #4166

http://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-24.jpg
http://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-20.jpg

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#4168: Re: Almost done...

by MeatROme on 08/01/2009 16:07, refers to #4166

BTW : thanks for noticing & re-posting the two broken links ;-)

This looks pretty expansive!
The texturing seems to have been done with care, although "5-21" did have that one wall that looks weird, might be okay in-game though.
The only thing that I have to really mention is that the geometry is _very_ boxy - you did some slanting bits here and there, but to really round it off you should work in some debris and broken-bits and it could actually do with a lot of the corners getting "obfuscated".
I mean, like putting in 45° cubes into the corner, or staggering them in a few steps or so - just to make it all feel that much less than a couple of boxes connected by boxes - you know !?! (-:

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#4169: Re: Almost done...

by durk on 08/01/2009 16:33, refers to #4168

Thanks for the feedback, I'll work on rounding some of the edges before I release the next version.

I also have a bit more texturing to do.

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#4170: Re: Almost done...

by SheeEttin on 08/01/2009 18:20, refers to #4169

Also lighting. You could benefit from that one lighting tutorial I saw...
Ah, here it is: http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys

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#4171: Re: Almost done...

by MeatROme on 08/02/2009 04:46, refers to #4170

Not just the lighting chapter is available - he's written a whole book that interested people might want to buy and ready from cover to cover - he's also provided an example of what he has to say on "gameplay" (layout, map-flow and stuff)
See : http://book.hourences.com/bookexamples.htm

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#4172: Regarding texture blending

by SephoD on 08/02/2009 11:37

Hey guys, I don't know if this has come up before, but I was wondering if one could change or add a blendbrush that was to paint walls... I have only been able to get them to work on the ground, and on walls by "smearing". The rotation only works around the z - axes, so I was wondering if there was a chance to make it rotate-able around x and y.

I hope you get what I am saying...

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#4173: Directory

by RedWolf on 08/02/2009 20:42

Howdy, I'm in the process of creating a map and I want to load a sky box like the lady in the tutorial did, however I can't find a directory let alone the packages I'm supposed to be able to use...I work off of a Mac Mini if that helps
thanks
Wolf

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#4174: ..

by K1P57A on 08/03/2009 01:06

I've got similar problems... Its been a while since I used cube2 and I recently just dlded the recent version.

Total awesomness!!

However I can now no longer find the map directory where my map and .cfg get saved to... Could any1 teach me where to find that directory in the latest version?

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#4175: ..

by K1P57A on 08/03/2009 17:10

Are there no mac users that could quickly point me in the right directory-direction?

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#4176: Re: ..

by mayhem on 08/03/2009 20:19, refers to #4175

http://cube.wikispaces.com/FAQ#toc46

The final question and answer should interest you most.

This is kind of buried in the readme ... perhaps this question would be asked a lot less if this were more prominent in the documents?

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#4177: Re: ..

by baby~rabbit on 08/04/2009 00:08, refers to #4175

Unless you say "mac" in your initial question/problem then sauerbraten mac support won't know to answer.

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#4178: Re: ..

by baby~rabbit on 08/04/2009 00:10, refers to #4177

note: @RedWolf if you bury "mac" in the middle of your message text then I may likewise miss it

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#4179: ..

by K1P57A on 08/04/2009 01:27

yay finally got my maps again hehe, thanks a lot for your help, i was already going mad scanning my directories *grin*

Cheers, K1

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#4180: Re: ..Mac Dir

by RedWolf on 08/04/2009 01:53, refers to #4177

Thanks, I found that, very quickly.
When I go through User>Library>Application Support>sauerbraten I get four choices autoexec.cfg
config.cfg
packages
servers.cfg

But the only thing I find under packages is a folder marked "Base" that has all the map creation that I have done. It does not anything else in it like Skybox packages. So is a problem where I should delete and reload? Or is it something simple like downloading it from the next and putting it in this packages folder?

Thanks
Wolf

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#4181: Re: ..Mac Dir

by baby~rabbit on 08/04/2009 02:07, refers to #4180

Things placed in the user directory take priority over the internal resources of sauerbraten, so yes, simply put new files in the correct place in the user packages folder.

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#4182: Re: ..Mac Dir

by RedWolf on 08/04/2009 03:15, refers to #4181

Thanks, where is the best place to download skyboxes for macs online? Quadopolis?

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#4183: Re: ..Mac Dir

by SheeEttin on 08/06/2009 19:08, refers to #4182

Skyboxes are just images. You can find skyboxes on Quadropolis, yes, but you could also find others elsewhere on the Internet. Try Google.
Note that if you're making your own map with a custom skybox, make sure that you're allowed to redistribute the skybox in the map package. (Else you can only link back to the original.)

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