home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846874 views, last view: 12/09/2021 03:11

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#4158: Re: Curved surfaces?

by MeatROme on 07/26/2009 14:52, refers to #4157

Is there an echo here?

reply to this message

#4159: Re: Curved surfaces?

by (noerrorsfound) on 07/26/2009 15:58, refers to #4158

echo in here?

reply to this message

#4160: Re: Curved surfaces?

by tentus_ on 07/26/2009 17:51, refers to #4158

Nope, no dolphins here. All the curves mess up their echolocation.

reply to this message

#4161: ..

by Mati9319 on 07/30/2009 10:52

I have this same problem as Darkcodemonkey. I can't find my maps in sauerbraten/packages/base and in whole computer. ANYONE CAN HELP ME?

reply to this message

#4162: Re: finding maps

by MeatROme on 07/30/2009 17:16, refers to #4161

http://cube.wikispaces.com/FAQ#toc43

reply to this message

#4163: How do I make snow?

by Krayon on 07/30/2009 17:48

So yeah, I found out how to make rain and such but I didn't found a way how to make proper snow, What is the particle # and what commands should I use to make a snow effect or something along the lines of snow?

reply to this message

#4164: ..

by Mati9319 on 07/30/2009 19:02

Well i was searched sauerbraten directory with all possoble methods, but i don't see my maps sagain. It's strange and impossible because when (in-game) i write command: "/map [my map name]" my map loads!

reply to this message

#4165: Re: How do I make snow?

by Razgriz on 07/30/2009 21:15, refers to #4163

use the smoke particle (9), set shape at cubic facing down (300) and length (3rd value). 4th value is colours
So a snow particle should like this:
particles 9 300 100 0x111 0

reply to this message

#4166: Almost done...

by durk on 08/01/2009 15:39

Here are some screens of my upcoming map 2base.

The final version will implement a pseudo-class choosing system using teleporters and ammo rooms.

http://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-22.jpg
http://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-19.jpg
http://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-23.jpg
http://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-21.jpg
http://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-24.jpghttp://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-20.jpg

reply to this message

#4167: Re: Almost done...

by durk on 08/01/2009 15:41, refers to #4166

http://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-24.jpg
http://i305.photobucket.com/albums/nn220/Neanderthal487/coop-2base_redecorated5-20.jpg

reply to this message

#4168: Re: Almost done...

by MeatROme on 08/01/2009 16:07, refers to #4166

BTW : thanks for noticing & re-posting the two broken links ;-)

This looks pretty expansive!
The texturing seems to have been done with care, although "5-21" did have that one wall that looks weird, might be okay in-game though.
The only thing that I have to really mention is that the geometry is _very_ boxy - you did some slanting bits here and there, but to really round it off you should work in some debris and broken-bits and it could actually do with a lot of the corners getting "obfuscated".
I mean, like putting in 45° cubes into the corner, or staggering them in a few steps or so - just to make it all feel that much less than a couple of boxes connected by boxes - you know !?! (-:

reply to this message

#4169: Re: Almost done...

by durk on 08/01/2009 16:33, refers to #4168

Thanks for the feedback, I'll work on rounding some of the edges before I release the next version.

I also have a bit more texturing to do.

reply to this message

#4170: Re: Almost done...

by SheeEttin on 08/01/2009 18:20, refers to #4169

Also lighting. You could benefit from that one lighting tutorial I saw...
Ah, here it is: http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys

reply to this message

#4171: Re: Almost done...

by MeatROme on 08/02/2009 04:46, refers to #4170

Not just the lighting chapter is available - he's written a whole book that interested people might want to buy and ready from cover to cover - he's also provided an example of what he has to say on "gameplay" (layout, map-flow and stuff)
See : http://book.hourences.com/bookexamples.htm

reply to this message

#4172: Regarding texture blending

by SephoD on 08/02/2009 11:37

Hey guys, I don't know if this has come up before, but I was wondering if one could change or add a blendbrush that was to paint walls... I have only been able to get them to work on the ground, and on walls by "smearing". The rotation only works around the z - axes, so I was wondering if there was a chance to make it rotate-able around x and y.

I hope you get what I am saying...

reply to this message

#4173: Directory

by RedWolf on 08/02/2009 20:42

Howdy, I'm in the process of creating a map and I want to load a sky box like the lady in the tutorial did, however I can't find a directory let alone the packages I'm supposed to be able to use...I work off of a Mac Mini if that helps
thanks
Wolf

reply to this message

#4174: ..

by K1P57A on 08/03/2009 01:06

I've got similar problems... Its been a while since I used cube2 and I recently just dlded the recent version.

Total awesomness!!

However I can now no longer find the map directory where my map and .cfg get saved to... Could any1 teach me where to find that directory in the latest version?

reply to this message

#4175: ..

by K1P57A on 08/03/2009 17:10

Are there no mac users that could quickly point me in the right directory-direction?

reply to this message

#4176: Re: ..

by mayhem on 08/03/2009 20:19, refers to #4175

http://cube.wikispaces.com/FAQ#toc46

The final question and answer should interest you most.

This is kind of buried in the readme ... perhaps this question would be asked a lot less if this were more prominent in the documents?

reply to this message

#4177: Re: ..

by baby~rabbit on 08/04/2009 00:08, refers to #4175

Unless you say "mac" in your initial question/problem then sauerbraten mac support won't know to answer.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

4 plus 7 is?


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42366757 visitors requested 58072540 pages
page created in 0.080 seconds using 9 queries
hosted by Boost Digital