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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846796 views, last view: 12/09/2021 01:37

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#4084: Re: Of map configs and textures. . .

by Quin on 05/15/2009 05:46, refers to #4083

Cube 1 legacy texture for the water. Different now with the material system. The big thing is that the 6 textures after those two are considered the "default" geometry textures, for each side of the cube. So, in total, there are 8 "reserved" slots.

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#4085: Re: Of map configs and textures. . .

by velociostrich on 05/16/2009 00:56, refers to #4084

Thanks for the info, but shouldn't that be in the wiki?

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#4086: moving

by )FC($k!llz_ on 05/16/2009 22:39

moving 0/1 how do i use it, does it work on multipolayer, particles, weapons, or just map models?

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#4087: Message censored by administrator

by themayor on 05/20/2009 01:33

#4088: Need help, problem with lighting

by Younes on 05/22/2009 19:44

Hi all...
I got one problem when performing a calclight whatever the quality is (lmaa and lmshadow). It seems like there are bugs in the lightmap :
http://img199.imageshack.us/img199/8223/screenshot16672983.png
Is there a way to fix that ?

Younes

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#4089: Re: Need help, problem with lighting

by Quin on 05/23/2009 05:15, refers to #4088

http://sauerbraten.org/docs/editref.html#lerpangle

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#4090: Bloom

by aaron.s on 05/26/2009 16:18

I just noticed... but are there not full screen shaders in Trooper edition? setfullscreenshader is no longer existent apparently...

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#4091: Re: Bloom

by eihrul on 05/26/2009 19:00, refers to #4090

showgui postfx

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#4092: my new ctf map

by Q009 on 05/31/2009 14:58

SpaceShift BETA 4

A big, mirrored CTF/Capture map.
Flag bases are connected by a big bridge and one central base in the middle of the map.
Bridge has three sections: two upper and one lower.
I got inspired by Halo as you can see if you played it.

http://www.quadropolis.us/node/1983

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#4093: HELP

by supermroctavio on 05/31/2009 22:09

ive been trying to create my own map. all the tutorials i find say i have to scroll to make new cubes but thats not working, does anyone know wats wrong?

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#4094: Re: HELP

by )FC($k!llz_ on 06/01/2009 00:00, refers to #4093

press e, click on a cube, then scroll

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#4095: ..

by supermroctavio. on 06/01/2009 00:56

thats what I have been doing, but its not working

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#4096: Re: ..

by Hirato Kirata on 06/01/2009 05:26, refers to #4095

type /exec data/defaults.cfg to reset your binds.
something probably got broken

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#4097: ..

by supermroctavio. on 06/01/2009 21:35

thanks you so much

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#4098: SpaceShift FINAL - UPDAED

by Q009 on 06/05/2009 16:45

SpaceShift FINAL - UDPATED

----Added mapshot, some geometry fixes and filename fixes.----

A big, mirrored CTF/Capture map.
Flag bases are connected by a big bridge and one central base in the middle of the map.
Bridge has three sections: two upper and one lower.
I got inspired by Halo as you can see if you played it.

Changes after BETA 4:

Decreased map file size
Decreased fog
Lighted walls arround the map (just glow)

Changes after BETA 3:

Added more ways to flags.
Added waypoints.

Changes after BETA 2:

Much more lights.

Changes after BETA 1:

Added more lights.
Added support for Capture and Deathmatch gamemodes.
Increased ambient lighting.
Fixed ramps in flag bases.

Please post comments and rate!

Have fun!

http://www.quadropolis.us/node/1983

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#4099: editing

by kriskrasm on 06/09/2009 16:19

isnt there any mod or way u can make stuff move like make a elevator? or a moving platform, boat etc?

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#4100: Re: editing

by tentus_ on 06/09/2009 19:09, refers to #4099

Singleplayer has those.

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#4101: SP stuff

by RMax on 06/10/2009 01:19

I'm interested in way of making complex platform, e.g. train wagon. It must have "clipped" floor, walls and roof. Is there any way to make it? I noticed that most of mapmodels I've seen have only their bounding box which is "clipped".

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#4102: moving textures

by ZANK on 06/10/2009 03:33

how do you make these?

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#4103: Re: moving textures

by SheeEttin on 06/10/2009 21:19, refers to #4102

http://sauerbraten.org/README.html

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