Map Editing |
by Goetzenzar
on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846863 views, last view: 12/09/2021 03:11 |
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Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)
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Board Index

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#4064: copy-and-paste |
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by DaemonHunter
on 05/10/2009 01:12
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how do you copy a selection, including the lighting and particles? how do you paste it?
btw, i'm still using the old edition. haven't had the time to download trooper yet.
thanks,
DaemonHunter
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#4065: Map Menu |
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by CrazyChao
on 05/10/2009 03:04
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How can I make a map selectable in the menu instead of having to type /map (map) every time? Thanks!
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#4066: Re: Map Menu |
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by DaemonHunter
on 05/10/2009 04:01, refers to #4065
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you have to go into the sauerbraten/data/menus.cfg
in there there is a place for maps... just write ur map name in the appropriate spot.
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#4067: Re: copy-and-paste |
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by SheeEttin
on 05/10/2009 04:17, refers to #4064
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Select around the entities, then press KP_ENTER (the enter on the numpad), or /entselect insel.
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#4068: Re: Map Menu |
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by SheeEttin
on 05/10/2009 04:17, refers to #4066
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Or http://www.quadropolis.us/node/1903 .
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#4069: Bots |
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by CrazyChao
on 05/10/2009 05:43
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I tried to play a map that I created with bots, but they all just stood there until I shot one of them, and then they all started moving. There are plenty of player starting locations on the map. Does anybody know what I might be doing wrong?
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#4070: Re: Bots |
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by Megagun_
on 05/10/2009 14:47, refers to #4069
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You need to place waypoints.
/showwaypoints 1;/dropwaypoints 1, run around the map (make sure you visit ALL spawns and ALL other pickupables), /savewaypoints, then add bots.
See: http://sauerbraten.org/docs/editref.html#waypoints
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#4071: .. |
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by Taurlock
on 05/10/2009 22:43
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Where can I find the AICLIP in the trooper edition ?
It is not in the Materials Menu anymore.
Thanks for your help.
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#4072: Re: .. |
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by SheeEttin
on 05/10/2009 23:39, refers to #4071
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aiclip is now gameclip.
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#4073: Re: .. |
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by Taurlock
on 05/11/2009 09:21, refers to #4072
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Thank you, but, where can I find gameclip ?
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#4074: Re: .. |
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by Megagun_
on 05/11/2009 11:13, refers to #4073
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/gameclip
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#4075: Re: .. |
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by Taurlock
on 05/11/2009 11:26, refers to #4074
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Ok ! Thank you for youy help :)
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#4076: .. |
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by FranciscoFrancoCaudilloDeEspaņa
on 05/11/2009 15:53
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Anyone knows how i can add custom textures to the sauerbraten or cube2 engine?
i can use .png format?
how i can add my new textures for a map i want to do?
sry for this, i'm newbie and i don't know how exactly works this forum.
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#4077: Mirror |
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by )FC($k!llz_
on 05/11/2009 23:44
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um how/if can i make my map a perfect mirror if i have one side done. its a ctf map, so i want it to be even.
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#4078: o ya |
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by )FC($k!llz_
on 05/11/2009 23:50
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and is there a way to make the clouds a dome(ish) inthead of a waffer?
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#4079: Re: o ya |
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by Quin
on 05/12/2009 00:48, refers to #4078
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http://sauerbraten.org/docs/editref.html#cloudbox
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#4080: Re: Mirror |
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by SheeEttin
on 05/12/2009 00:55, refers to #4077
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Copy, paste, flip.
http://sauerbraten.org/docs/editing.html
Though generally, it appears people enjoy slightly asymmetrical maps more.
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#4081: Did they finally allow for playerspeed to be adusted? |
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by johnathanbluegrass
on 05/13/2009 07:32
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hi friends, i haven't kept up lately
with da cube 2.. did they finally allow player speed to be altered? I know gamespeed can be alter but it slows time... i just want to slow the run pace of the character(s) ty in advance. and if someone could toss a link up to the trooper release notes.
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#4082: Of map configs and textures. . . |
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by velociostrich
on 05/15/2009 02:36
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I read on the wiki (http://cube.wikispaces.com/Map+Config+and+Scripting) that the first two \"texture slots\" are \"reserved\" for \"ik2k/ik_sky_day_back.jpg\" and \"golgotha/water2d.jpg\" -- but, out of curiosity, I\'ve removed these lines without noticing any problems. For what reason must these be included, or was that written in error?
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#4083: Re: Of map configs and textures. . . |
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by SheeEttin
on 05/15/2009 04:24, refers to #4082
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The first is the texture that creates this effect: http://i39.tinypic.com/d468j.jpg . (It renders the skybox on top.) The texture is never actually used, it's more like a placeholder. I don't know what the second does.
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