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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846863 views, last view: 12/09/2021 03:11

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#4064: copy-and-paste

by DaemonHunter on 05/10/2009 01:12

how do you copy a selection, including the lighting and particles? how do you paste it?

btw, i'm still using the old edition. haven't had the time to download trooper yet.

thanks,
DaemonHunter

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#4065: Map Menu

by CrazyChao on 05/10/2009 03:04

How can I make a map selectable in the menu instead of having to type /map (map) every time? Thanks!

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#4066: Re: Map Menu

by DaemonHunter on 05/10/2009 04:01, refers to #4065

you have to go into the sauerbraten/data/menus.cfg

in there there is a place for maps... just write ur map name in the appropriate spot.

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#4067: Re: copy-and-paste

by SheeEttin on 05/10/2009 04:17, refers to #4064

Select around the entities, then press KP_ENTER (the enter on the numpad), or /entselect insel.

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#4068: Re: Map Menu

by SheeEttin on 05/10/2009 04:17, refers to #4066

Or http://www.quadropolis.us/node/1903 .

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#4069: Bots

by CrazyChao on 05/10/2009 05:43

I tried to play a map that I created with bots, but they all just stood there until I shot one of them, and then they all started moving. There are plenty of player starting locations on the map. Does anybody know what I might be doing wrong?

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#4070: Re: Bots

by Megagun_ on 05/10/2009 14:47, refers to #4069

You need to place waypoints.

/showwaypoints 1;/dropwaypoints 1, run around the map (make sure you visit ALL spawns and ALL other pickupables), /savewaypoints, then add bots.

See: http://sauerbraten.org/docs/editref.html#waypoints

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#4071: ..

by Taurlock on 05/10/2009 22:43

Where can I find the AICLIP in the trooper edition ?
It is not in the Materials Menu anymore.
Thanks for your help.

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#4072: Re: ..

by SheeEttin on 05/10/2009 23:39, refers to #4071

aiclip is now gameclip.

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#4073: Re: ..

by Taurlock on 05/11/2009 09:21, refers to #4072

Thank you, but, where can I find gameclip ?

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#4074: Re: ..

by Megagun_ on 05/11/2009 11:13, refers to #4073

/gameclip

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#4075: Re: ..

by Taurlock on 05/11/2009 11:26, refers to #4074

Ok ! Thank you for youy help :)

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#4076: ..

by FranciscoFrancoCaudilloDeEspaņa on 05/11/2009 15:53

Anyone knows how i can add custom textures to the sauerbraten or cube2 engine?

i can use .png format?

how i can add my new textures for a map i want to do?

sry for this, i'm newbie and i don't know how exactly works this forum.

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#4077: Mirror

by )FC($k!llz_ on 05/11/2009 23:44

um how/if can i make my map a perfect mirror if i have one side done. its a ctf map, so i want it to be even.

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#4078: o ya

by )FC($k!llz_ on 05/11/2009 23:50

and is there a way to make the clouds a dome(ish) inthead of a waffer?

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#4079: Re: o ya

by Quin on 05/12/2009 00:48, refers to #4078

http://sauerbraten.org/docs/editref.html#cloudbox

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#4080: Re: Mirror

by SheeEttin on 05/12/2009 00:55, refers to #4077

Copy, paste, flip.
http://sauerbraten.org/docs/editing.html

Though generally, it appears people enjoy slightly asymmetrical maps more.

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#4081: Did they finally allow for playerspeed to be adusted?

by johnathanbluegrass on 05/13/2009 07:32

hi friends, i haven't kept up lately
with da cube 2.. did they finally allow player speed to be altered? I know gamespeed can be alter but it slows time... i just want to slow the run pace of the character(s) ty in advance. and if someone could toss a link up to the trooper release notes.

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#4082: Of map configs and textures. . .

by velociostrich on 05/15/2009 02:36

I read on the wiki (http://cube.wikispaces.com/Map+Config+and+Scripting) that the first two \"texture slots\" are \"reserved\" for \"ik2k/ik_sky_day_back.jpg\" and \"golgotha/water2d.jpg\" -- but, out of curiosity, I\'ve removed these lines without noticing any problems. For what reason must these be included, or was that written in error?

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#4083: Re: Of map configs and textures. . .

by SheeEttin on 05/15/2009 04:24, refers to #4082

The first is the texture that creates this effect: http://i39.tinypic.com/d468j.jpg . (It renders the skybox on top.) The texture is never actually used, it's more like a placeholder. I don't know what the second does.

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