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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846980 views, last view: 12/09/2021 05:15

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#3475: Re: just an idea for combination locks

by Titanic12ship on 04/13/2008 20:32, refers to #3474

Good idea. You could make lockers with ammo, and safes with health.

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#3476: Re: Two questions and a Comment

by Titanic12ship on 04/14/2008 00:32, refers to #3473

Thanks for your help.

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#3477: Another question

by Titanic12ship on 04/15/2008 00:01

Hi, I have another question that I forgot to mention in my previous post: Is there a way to change one or more of the entset numbers of an ent using the config, AND have the change take place without being in edit mode? I am asking this because I am trying to make a red particle turn green when you push a button.

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#3478: ..

by Oh No Ghost! on 04/15/2008 01:02

What value in physics.h adjusts the player's walking speed?

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#3479: ..

by Hirato Kirata on 04/15/2008 02:13

@3491 No, not possible, I would've done similar stuff with explosions otherwise... well it is possible, but it resets monsters in the process...


@3492, the value is named maxspeed

~Hirato Kirata

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#3480: Re: ..

by Q009 on 04/15/2008 15:14, refers to #3478

Not in physics.h but in shared/ents.h:

physent() : o(0, 0, 0), yaw(270), pitch(0), roll(0), HERE!!!->maxspeed(300)HERE!!!<-,
radius(4.1f), eyeheight(14), aboveeye(1), xradius(4.1f), yradius(4.1f), zmargin(0),
blocked(false), moving(true),
onplayer(NULL), lastmove(0), lastmoveattempt(0), collisions(0), stacks(0),
state(CS_ALIVE), type(ENT_PLAYER),
collidetype(COLLIDE_ELLIPSE)
{ reset(); }

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#3481: help w/ darkness

by phillis on 04/17/2008 06:39

hey i was playing doom 3 the other day, and i wanted to try to do some doom style mapping in sauer. the problem is i can't get total pitch black. I know it's possible just don't know how to get it.

sorry for the noob Q, please help...

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#3482: New SP map The DAM

by rknigh21 on 04/20/2008 12:17

Here is a very large outdoor SP map with a non-linear playing style and a special ending.

On Quadropolis at http://www.quadropolis.us/node/1264

or my website at http://www.clearcrystal.co.uk/sauer.html along with more info and screen shots.

Monsters have invaded the valley, you must stop them and close the 5 portals they are entering through.

This is my first serious sauer map, It was a bit of an experiment to see how large outdoor open style maps would play. Had so much fun making it I decided to release it and geet some feedback.

Have fun.

Please provide feed, I need it to improve.

Have fun Robin robin.knight@blueyonder.co.uk.

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#3483: can't load textures from console ..

by gabnolog on 04/21/2008 18:00

Hello,
I am trying to load textures which I have added to defaults_map_settings.cfg in the data folder like this:
texture 0 \"models/scifi/textures/door8.jpg\"

but this line works only from cfg file apparently .
When I issue that command I can see empy slots created in the texture\'s bin of sauerbraten though.
Also the new commands to resize , scale and rotate don\'t have effect .

Any hint ?

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#3484: Re: can't load textures from console ..

by gabnolog on 04/21/2008 18:02, refers to #3483

texture 0 "models/scifi/textures/door8.jpg"

first was mistaped.

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#3485: Re: can't load textures from console ..

by jbuk2k7s cookie has gone on 04/21/2008 22:40, refers to #3484

setshader stdworld

texture 0 "models/scifi/textures/door8.jpg"

Might work. Or, you could just put the texture into the map's cfg.

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#3486: re:

by gabnolog on 04/22/2008 09:59

Hi,
tried setshader stdworld .. not working.
I wonder if it is a console problem or it has to do with how the function behave in real time ..


P.S: I can try embedding python for testing maybe and call that function from there .
Cubescript looks too intricate to me at the moment.

Gab-

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#3487: ..

by IllvilJa on 04/22/2008 11:17

Embedding python.

Hm.

That is doable when modding and can even be a very good idea, at least from a few points of views. However, can an embedded Python be safely sandboxed? You don't want to create a too powerful script engine in the game because if someone (via virus, trojan etc) manages to inject and execute the wrong code into that environment, a lot of nasty things are possible for that "wrong code". E.g wiping out the harddrive, wiping out the home directory, installing backdoors etc.

I recall that Ezombie has been working looking into embedding LUA into a modded Sauerbrateng engine (as part of the Enemy Territory mod of Sauerbraten he is participating in). According to a post he has linked to elsewere, the LUA script engine uses very little resources CPU wise and also, it can be reliable sandboxed (so players can download the configs scripts from a central server and then safely execute them without getting their entire harddrive trashed or email client hijacked for spamming for instance).

Other than that, Python has a good reputation as an embedded language in a number of applications.

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#3488: ..

by gabnolog on 04/22/2008 11:37

I second your point of view .
I guess that Lua working with c doesn't affect its potential.
Though , being a Blender user I am a python adept .
I would like to figure out if that would solve the issue first .
I am trying to import obj files at the moment and see if they can mimic a map(poor man solution) .


Gabdab

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#3489: re:

by gabnolog on 04/22/2008 11:52

..just tested lua .
preatty cool and targeted at games applications maybe ?

Gabdab

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#3490: obj sauerbraten coordinates relation

by gabnolog on 04/22/2008 22:45

Here is what I am trying to do :
1- Export obj from Sauerbraten (/writeobj)

2- Import in Blender, texturize and export back to obj .

3- Import obj in Sauerbraten with a vertex array based obj loader I added to my Sauerbraten
( available here btw:
http://www.dhpoware.com/demos/glObjViewer.html )

How do I match obj to initial sauerbraten map ?

I know it sounds convoluted but this way I would match sauerbraten map(as collision map -clip material- and obj model as graphic map).



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#3491: Re: obj sauerbraten coordinates relation

by jbuk2k7s cookie has gone on 04/22/2008 22:55, refers to #3490

I cant help you with it, but -why- do you want to do this?

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#3492: ..

by gabnolog on 04/22/2008 23:33

.. I would like to model in Blender ..
:)

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#3493: Re: ..

by gabnolog on 04/23/2008 10:12, refers to #3492

..also I am experiencing with Bullet physics engine.
I am not able to integrate it with actual physics system though.

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#3494: On lava

by Oh No Ghost! on 04/24/2008 01:24

Is there a way to make lava invisible without recompiling? I've tried removing the textures, removing the line that defines lava texture in default_map_settings.cfg (crashed the game) and using transparent textures for the lava, but nothing seems to work.

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