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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846794 views, last view: 12/09/2021 01:37

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#3418: Re: Background

by tentus_ on 03/23/2008 14:39, refers to #3417

The background image, or skybox, can be changed by putting "skybox foldername/skyboxname" in the cfg file. To make the glass reflect it's surroundings, put a "envmap" entity right in front of the entity. Be sure to read up on the docs about the usage of envmaps.

Question for Aard/Eihrul: I went looking in the docs for a link to give him about the skybox command, and found none. Where is it hidden?

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#3419: Where do i find my maps

by Daxx on 03/23/2008 19:55

ok i need to find my custom maps in the folders so i can get the newest eddition but i cant find my maps

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#3420: ..

by Daxx on 03/23/2008 21:47

i still cant find it i saved my map but cant find it in any of the folders. what folder are edited temp map in?

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#3421: Re: ..

by tentus_ on 03/23/2008 22:04, refers to #3420

packages/base/ holds most of the maps in cube and sauerbraten.

Eihrul:
I'm surprised that that particular command wasn't around, seeing as the command is as old as the hills. I did a cursory look for other commands that weren't documented, but didn't find anything... if I get time later I'll do a more in-depth search.

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#3422: Re: ..can't find maps

by mayhem on 03/23/2008 22:35, refers to #3420

If you are on a Mac...try looking in username/library/application support/sauerbraten/packages/base...

Also, don't forget to save your autoexec.cfg before you get the latest edition. (if you've wisely created one that is)

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#3423: Re: ..

by SheeEttin on 03/24/2008 21:02, refers to #3421

Actually, wasn't /skybox made recently, being split from /loadsky? Or was it the other way around?

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#3424: Re: ..

by tentus___ on 03/24/2008 22:05, refers to #3423

I'm faily sure skybox came first... the oldest reference I can find of it was in http://cubeengine.com/docs/history.html , under [2001_10_04].

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#3425: Re: ..

by jbuk2k7s cookie has gone on 03/24/2008 22:27, refers to #3424

Yeah. Loadsky was split into skybox and skyspin recently in CVS I believe.

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#3426: Re: ..

by KillHour_ on 03/26/2008 19:30, refers to #3424

No, the /skybox command is extremely recent... considering I've never used it

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#3427: coopedit

by noa on 03/26/2008 19:35

hey i wanted to know hoe i cane go online with friends and edit my levels there was something cold coopedit but i don't know how to turn it on thnx already

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#3428: Re: ..

by tentus_ on 03/27/2008 00:36, refers to #3424

ah, I was mistaken. Loadsky did come first, I just didn't take the time to look into my old cube cfgs. =P What I get for being so lazy.

Though KillHour, I'm confused about your statement, "considering I've never used it"... what exactly does that mean? There are tons of things that date all the way back to early cube days that I still haven't had occasion to use.

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#3429: Editing without beeing invincible

by Hohoho on 03/27/2008 01:09

Hi

I really enjoy Sauerbraten with my friends, but we think that it is missing a game mode that would allow to edit the map, but with no special power ( no fly, no invincibility, solid walls and roofs ).

What do you think about it ?

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#3430: Re: Editing without beeing invincible

by MovingTarget on 03/27/2008 01:59, refers to #3429

How exactly would you edit without being able to fly around? And how would you focus with some n00b who keeps shooting you as you're trying to get that pillar just right?

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#3431: Re: Editing without beeing invincible

by Oh No Ghost! on 03/27/2008 04:40, refers to #3429

Since new cubes don't displace players when made on top of them, you'd see a lot of people falling through the ground.

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#3432: ..

by IllvilJa on 03/27/2008 07:44

Hm. This mod would require some added features to fix the obvious problems, but isn't that always the case with new suggestions? Hohoho: get into the code and add the necessary changes, if you do it well enough, it might even have a chance to make it into the official release. Or more realistically, you can create a mod of the game where you modify the C-code directly (there is a helpful thread about that recently posted elsewhere on the forum BTW, sorry for being a lazyass not looking up the URL for it, but look for "Creating your first MOD")

Suggestions: when adding cubes, the cube does not immediately appear but instead it "grows" out (in an animation containing 8 steps as if someone were using the scroll wheel while pressing 'F' in edit mode) and any player in the way for the cube is displaced. Similarly when removing cubes, they do not completely disappear, but instead they are shrunk in steps.

Also, it could be wise to limit the size of cubes the players. Perhaps could be used as a crude level-system? When you are doing well, you go to the next level, which means you can create twice as big cubes :-). The real good players become "gods" who can play around with cubes as big as one 1/8 of the world but by at that stage, the game is pretty much over as those gods are quite obvious winners ;-).

Or you have a 'weapon' like the 'Phys tool' in Half Life 2 but it is a "build tool" instead. Point at walls to create holes or add cubes, to add textures and deform corners.

Regarding not being able to fly, well, point the 'build tool' to the ground and then "grow" a couple of cubes under your feet to create a pillar on whose top you are located.

Just yet another $0.02.

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#3433: coopedit

by noa on 03/27/2008 16:47

i didn't got any aswer jetso i wrote this again i want to do cooperative edit/coop edit with my friends building online togheter but i can not find where to turn it on pleas help me!

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#3434: Re: coopedit

by tman_elite on 03/27/2008 20:24, refers to #3433

go to an empty server with your friends, get everyone to type /map [any map] mode 1
Then you can go into edit mode and start messing around or type /newmap to make a new one.

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#3435: ..

by apflstrudl on 03/27/2008 20:31

doesn't work imho because you load the map first and then tunr to edit mode.

just type /coop MAPNAME then it works ;)

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#3436: Re: ..

by tman_elite on 03/27/2008 20:37, refers to #3435

Yeah I guess it didn't work. I tried it out and it worked for some reason but I just tried it again twice and it didn't work either time.

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#3437: Re: ..

by SheeEttin on 03/27/2008 22:45, refers to #3436

/mode 1; map MAP
;)

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