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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2847029 views, last view: 12/09/2021 06:25

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#30: Re: Castle Keep

by pushplay on 02/04/2002 00:00, refers to #29

http://plaza.v-wave.com/pushplay/cube/ckeep.zip

stupid period :P

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#31: Re: Castle Keep

by rickclark on 02/04/2002 00:52, refers to #30

Neat. A rifle box in the center building would make that a cool snipers nest. The corner towers would also make neat sniper nests if you made them so you could get on top of them, i.e. platforms instead of rooms.

If you set up a Cube page let me know and I'll add a link from my page.

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#32: Re: Castle Keep

by pushplay on 02/04/2002 08:40, refers to #31

Thanks. I set up a quick little page here: http://plaza.v-wave.com/pushplay/cube/

I'll link back to you too. If you want to make a more sniper friendly variation, feel free to.

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#33: Yep

by kbx on 02/04/2002 10:43

Hehe coop edit is really fun. :)
I want my arches in multiplayer tho. ;(

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#34: Re: Castle Keep

by rickclark on 02/04/2002 17:35, refers to #32

Great. I added the link to my page. I'll play around with Castle Keep. Thanks!

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#35: sense of scale

by jape on 02/05/2002 00:08


I want to play around with using cube to get a feeling for the space in a
room that I have a floorplan for.

Does anyone have an idea as to "how
big" a cube is? I know it's all
relative, but to me a cube looks
like it's about 6 inches.

Any thoughts?

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#36: "KO Corral" is ready...

by nilfilter on 02/05/2002 01:16

...the first 3D-game map I ever did...

Hi,
I'm not sure if its name is utterly funny or rather mindbogglingly stupid, but it suits my battle name (Wyatt Arp).
Screenshots & map are here:
http://www.yalgs.net/_xfiles/cube/ko1.jpg
http://www.yalgs.net/_xfiles/cube/ko2.jpg
http://www.yalgs.net/_xfiles/cube/ko3.jpg
http://www.yalgs.net/_xfiles/cube/ko2.cgz

All feedback is welcome!

Cheers

@pushplayer:
Played Castle Keep today, very nice!

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#37: Re: "KO Corral" is ready...

by rickclark on 02/05/2002 03:50, refers to #36

Looks cool. I'll give it a try.

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#38: Re: "KO Corral" is ready...

by pushplay on 02/05/2002 06:24, refers to #36

> Does anyone have an idea as to "how
>big" a cube is? I know it's all
>relative, but to me a cube looks
>llike it's about 6 inches

I think the smallest space a player can fit through is 3 cubes wide and 5 cubes high. That orc guy is a little short and pretty wide, so I would guess a cube is about a foot from that.

I gave KO a spin. It's pretty good for 1 on 1. I like how there are a few high places you can rocket jump to. I personally found the place where you can walk on the sky a little odd, but that may be just me. Anyways, I played it 1 on 1 and enjoyed it, and that's all that really matters.

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#39: Re: "KO Corral" is ready...

by nilfilter on 02/05/2002 15:00, refers to #38

@rickclark & pushplay:
thx for trying it out.

> I personally found the place where you can walk on the sky a little odd,...

I experimented with a grid, but I finally left it as it is now since I was somewhat fond of the "pseudo-danger" of falling down.

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#40: cube size

by Aardappel on 02/05/2002 17:33

most FPS game don't have a fixed correlation with real world sizes, because you get different scales depending on wether you use the player height as standard, or the "feel" you get from moving/looking.

For the former I would estimate a cube is about 1.5 feet (since the player is 4.1 units high), but for the latter it feels more like 1 foot or even less.

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#41: New Map!!!

by SirLiveAlot on 02/05/2002 18:53

I made a new map it is call gateway it is at
http://www27.brinkster.com/bfiles/
Tell me what you think.

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#42: Savemap

by kbx on 02/05/2002 18:58

To save a map, in console type /savemap name and it will save it as name.cgz
np. :)

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#43: Castle Keep Sniper Edition

by rickclark on 02/06/2002 00:43

I have done a remake of PushPlay's nice Castle Keep (with his permission) and made it into a sniper map, Castle Keep Sniper Edition. At the usual place:

http://www.teamdeim.com/rclark/cube.html

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#44: Re: "KO Corral" is ready...

by rickclark on 02/06/2002 00:46, refers to #36

Cool map. I ran around the edge sniping at the monsters, then I would run through the middle chaingunning. Loads of fun.

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#45: Re: New Map!!!

by rickclark on 02/06/2002 00:48, refers to #41

It plays well and I love the different levels. I really hosed those badguys down with the CG in the dark alley. :)

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#46: Whee.

by kbx on 02/07/2002 04:43

I finished my first 3d map, EVER! :)
Try it out, tell me how much it sucks(haha)
www.planetquake.com/nsitc/cube/pedo.zip
actually it's fun, not great looking or anything but I like it. Please tell me what you think. :)

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#47: Fusion

by pushplay on 02/07/2002 05:43

It's new map time for me as well. This one's called Fusion and can be downloaded for the low low price of only 7,243 bytes. Damn these maps are small.

http://plaza.v-wave.com/pushplay/cube/fusion.zip

Pedo is a good map too by the way, way better than the name implies.

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#48: Re: Whee.

by nilfilter on 02/07/2002 05:45, refers to #46

I really like its spacious architecture, I bet it'll be big fun to play online with 4+ players. Took me a while to find the teleporter ;-)
Personally I'd prefer a little more eye-candy, just a few more textures.

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#49: Re: Whee.

by kbx on 02/07/2002 13:15, refers to #48

Yeah, Pedo was my first Cube map, at first it was just a big cube and some walls, but I added a lot of stuff in it.
Hmm, more textures.. Gonna try that, I'm gonna go fix the small bugs in the map and upload it again first tho. :)

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