Map Editing |
by Goetzenzar
on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2847051 views, last view: 12/09/2021 06:34 |
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Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)
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Board Index

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#1621: Re: .. |
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by jean pierre
on 06/03/2005 07:12, refers to #1620
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Interesting i hope you will finish it soon as possible and be good tough i like single player mode better then multiplayer altough multiplayer is more liked in Cube/Sauer.
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#1622: .. |
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by CC machine
on 06/03/2005 13:23
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hmm yes i do prefer multiplayer too
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#1623: Re: killing problems |
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by CC_Machine2
on 06/04/2005 18:15, refers to #1605
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make a load of teleports down the bottom or use the /water command to add water (water will be added inside the cube(s) that is/are selected)
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#1624: Re: killing problems |
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by tentus
on 06/04/2005 22:05, refers to #1605
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i'm coding an oversized teleport for my mod, perhaps sauer needs something like it, or "teleport on contact" cubes. (that could be a nifty way of doing doors.)
you could always make a model that has a much bigger bounding box than the model itself is. the trick would just be to get the bounding boxes arranged right so that the player can't get out.
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#1625: Re: killing problems |
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by shadow516
on 06/04/2005 23:47, refers to #1605
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Just recede the ground down untill you reach the skybox. The minute they touch the bottom of the skybox, it registers as a suicide.
Here are a couple pics to show you what I'm talking about:
The tower itself - http://img37.echo.cx/img37/3757/suicide19mi.jpg
Falling to my death - http://img204.echo.cx/img204/7981/suicide26ni.jpg
The results - http://img232.echo.cx/img232/2869/suicide32xk.jpg
And if you absolutely NEED a ground tex, try making a skybox with the bottom being a common ground texture. It's not very pretty, but it works:
http://img249.echo.cx/img249/3948/suicide41xw.jpg
Good luck, and happy mapping!
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#1626: Oh, and by the way |
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by shadow516
on 06/04/2005 23:53
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That tower thing gave me a great idea for a map - but my first priority is my SP map and my remake of DM-Fetid (Unreal Tournament map). I could get the second one out in a couple of days, but I'm having trouble with the curved pipes (Grrrr).
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#1627: I'm horrible at mapping. |
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by Zmann
on 06/09/2005 23:58
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I've been playing Cube for like 2 years on and off, and now the Sauerbraten is semi-playable, I decided to try mapping again. After 2 or 3 test maps I've once again decided I suck at mapping.
I know what a good map is, I just can't make one. Does anyone have any suggestions for me?
Nothing seems to work for me. I model, then texture, and there's no textures that fit. Or I texture while I model, and then my map lacks structure.
Does someone have like a walkthrough or something to mapping?
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#1628: .. |
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by makkE
on 06/10/2005 00:02
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i once wrote this:
http://cube.snieb.com/node/30
maybe it can be helpful.
As for texturing/building: experiment a lot. Find the textures that work for you. When building always have texturing and their alignment in mind.
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#1629: Re: .. |
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by Zmann
on 06/10/2005 02:12, refers to #1628
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Liked the article. I hope some more people have some helpful stuff like that too.
And I don't know what you're talking about, I happen to like mak1. Now mak2, that map just has too many jumppads for my liking. :P
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#1630: .. |
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by makkE
on 06/10/2005 02:13
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Heh mak2 is a special case, either people love or hate it.
I´ve just come to like more clean designs, relying on a well chosen set of a few textures, that´s why I don´t like mak1 anymore ;)
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#1631: Re: .. |
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by Zmann
on 06/10/2005 02:35, refers to #1630
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Well, I did go back and check it after you mentioned it in your article, and while the textures did seem a little sparadic, the level design is great.
Mak2 has a nice texture set, but too many jumppads.
Combine the two for the ultimate map:
MAK3!!!!!11111oneoneone
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#1632: Re: I'm horrible at mapping. |
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by jean pierre
on 06/10/2005 07:21, refers to #1627
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So am i
Im no level-designer im just a tryer that want's to try and suck's.
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#1633: .. |
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by makkE
on 06/10/2005 12:45
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Thanks morgaine :)
Got it fixed.
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#1634: Re: I'm horrible at mapping. |
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by Zmann
on 06/10/2005 16:16, refers to #1632
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No Jean Pierre. I'm sure my problem is completely different than yours.
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#1635: Coop Edit |
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by Alexander_Q
on 06/13/2005 18:49
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Hello there.
I've just started using Cube and have got the hang of building, texturing, arching etc, but I can't seem to save anything but a temporary map. I want to do a coop edit session but cannot figure out how. Can someone explain this to me?
Tutorials I read constantly refer to a "console", but I do not know what this means or how to get there.
Any help much appreciated.
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#1636: Re: Coop Edit |
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by jean pierre
on 06/13/2005 19:19, refers to #1635
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Great hint
Start using SauerBraten :P
Saving is easy just type /savemap *NAME*
You can also do savegames like Tomb Raider by doing savegame *checkpoint*
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#1637: Re: Coop Edit |
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by rootnis
on 06/13/2005 20:10, refers to #1635
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the actual help more likely would be:
to enter console press ~ (tilde) - the key just under Esc, there you can write command given by jean pierre and many other.
about coop editing try serching forum
good luck building maps
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#1638: Re: .. |
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by pushplay
on 06/14/2005 05:01, refers to #1638
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That's inconsistent with just about every other fps game ever though.
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#1639: Look im Makke |
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by Rugen
on 06/16/2005 19:48
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Boo im a ghost bahahaha nee nee.
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#1640: Re: Coop Edit |
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by CrazyTB
on 06/17/2005 00:20, refers to #1635
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One thing should be noted: if you use a US-international keyboard (or any keyboard with deadkeys), the tilde won't work.
I need to change my keyboard map to "plain" US to be able to use tilde/backtick, single/double quote keys.
Deadkeys are used for languages with accentuated characters, like these: ãáàéíóú
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