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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846924 views, last view: 12/09/2021 04:20

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#1601: Re: new map

by The Punk on 05/23/2005 05:46, refers to #1600

Yes, Sparr was a big help. I kept thinking I was done and had everything strategically placed and then I would see Sparr flying across over into an area I was sure no one could get to.

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#1602: new sauer map (with lighting)

by staffy2005 on 05/23/2005 08:20

http://img275.echo.cx/my.php?image=113xc.jpg

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#1603: Re: new map

by sinsky on 05/23/2005 13:50, refers to #1596

The watery ogro is neat, also had a lot of fun trying to make a long jump straight in the hole with the vines :)

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#1604: ..

by makkE on 05/23/2005 14:51

http://cube.snieb.com/node/51

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#1605: killing problems

by ZappaZ on 05/27/2005 08:12

I have made a tower-like map in sauer, obvious problem: since the /waterlevel command doesn't work (for me atleast)and there is no falling damage, what am i to do with people who jump off the tower?

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#1606: Re: killing problems

by jean pierre on 05/27/2005 15:03, refers to #1605

Edit the sourcecode or compile it yourself?

Aard didnt ment this engine for us N00B'S/Begginer's so leave it for a person who knows to work up with it.

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#1607: ..

by makkE on 05/27/2005 15:39

editmat X
-----------
changes the empty space material of the cube.
If the cube is partially or fully empty, then empty space will be filled with the material.
This changes the physics and appearance of the space in various ways.
Currently supported materials:
air - the default material for all cubes
water - shows water waves at the top surface of the cube

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#1608: Re: new sauer map (with lighting)

by CC machine on 05/29/2005 00:01, refers to #1602

lol, and where do i download this map from? theres no link or anything!!

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#1609: Re: new sauer map (with lighting)

by staffy2005 on 05/29/2005 01:41, refers to #1608

sorry, you can get it here: http://cube.snieb.com/node/63

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#1610: Re: ..

by ZappaZ on 05/29/2005 23:17, refers to #1607

Thanks makkE.
Just what I was looking for.

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#1611: SP maps for sauer?

by CC_machine on 05/31/2005 13:50

question: are there any true SP maps for sauer yet?

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#1612: Re: SP maps for sauer?

by jean pierre on 05/31/2005 21:08, refers to #1611

*ignore*

Anyway anyone working with Sauer Mingw Source im interested to compile Sauer under Mingw.

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#1613: Re: SP maps for sauer?

by >driAn<. on 05/31/2005 21:24, refers to #1612

http://cubeengine.com/forum.php4?action=display_thread&thread_id=594

Wrong thread, btw.

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#1614: ..

by CC machine on 06/01/2005 00:48

why did you ignore me?

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#1615: New Saur SP Map

by shadow516 on 06/01/2005 03:03

I'm now working on a true sp map for Saur. I appologize in advance to anyone with a slow PC - I'm trying to make this VERY detailed (and it's pretty big) here's an early screenshot:

[URL=http://www.imageshack.us][IMG]http://img220.echo.cx/img220/4483/ghosttownhuge3nq.jpg[/IMG][/URL]

[url=http://www.imageshack.us][img=http://img220.echo.cx/img220/4483/ghosttownhuge3nq.jpg][/url]

(wasn't sure which format would work)

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#1616: Re: New Saur SP Map

by shadow516 on 06/01/2005 03:34, refers to #1615

*sauer

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#1617: ..

by Jcdpc2- the sequel on 06/01/2005 03:37

heh, niether worked. nice screenshot though.

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#1618: Re: ..

by shadow516 on 06/01/2005 23:29, refers to #1614

Here's some more screenshots:

http://img252.echo.cx/img252/3286/ghosttown2huge6cx.jpg

http://img106.echo.cx/img106/9341/ghosttown3huge6ow.jpg

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#1619: Re: ..

by CC_machine on 06/02/2005 17:47, refers to #1618

nice screenshots

i am also working on a SP map for sauerbraten

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#1620: Re: ..

by shadow516 on 06/02/2005 23:03, refers to #1619

Your map will probably come out first- I am planning to create a whole mining town - with every building accesable! I also want to create a whole 2nd part - but it'll have to be a secret ;)

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