Map Editing |
by Goetzenzar
on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2847053 views, last view: 12/09/2021 06:34 |
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Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)
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Board Index

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#1599: Re: new map |
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by tentus
on 05/22/2005 23:58, refers to #1596
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i quite like your intro, i think that makes a whole lot of sense. other maps could really benefit from such an intro.
i noticed you pulled down the skybox in the corners... why? it hurts your wqd a bit to do that, and you don't need to have it there to keep the player from the edges of the map... i understand pulling it down next to buildings and such, but if it's not changing the graphics or gameplay, i'd go with the simpler, more efficient layout. otherwise i think it's a well laid out map, with a good sense of style.
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#1600: Re: new map |
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by Sparr
on 05/23/2005 00:17, refers to #1599
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Actually tentus, he DOES need those skybox changes. I did extensive testing with him, and could get into every corner at one point, and on top of every non-sky-touching building, wall, and pillar. He left rockets off the map which helped, but you would be amazed what you can accomplish with a strafe+chaingun jump (cross a 30+ cube gap, or up a 6+ cube height)
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#1601: Re: new map |
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by The Punk
on 05/23/2005 05:46, refers to #1600
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Yes, Sparr was a big help. I kept thinking I was done and had everything strategically placed and then I would see Sparr flying across over into an area I was sure no one could get to.
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#1602: new sauer map (with lighting) |
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by staffy2005
on 05/23/2005 08:20
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http://img275.echo.cx/my.php?image=113xc.jpg
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#1603: Re: new map |
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by sinsky
on 05/23/2005 13:50, refers to #1596
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The watery ogro is neat, also had a lot of fun trying to make a long jump straight in the hole with the vines :)
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#1604: .. |
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by makkE
on 05/23/2005 14:51
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http://cube.snieb.com/node/51
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#1605: killing problems |
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by ZappaZ
on 05/27/2005 08:12
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I have made a tower-like map in sauer, obvious problem: since the /waterlevel command doesn't work (for me atleast)and there is no falling damage, what am i to do with people who jump off the tower?
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#1606: Re: killing problems |
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by jean pierre
on 05/27/2005 15:03, refers to #1605
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Edit the sourcecode or compile it yourself?
Aard didnt ment this engine for us N00B'S/Begginer's so leave it for a person who knows to work up with it.
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#1607: .. |
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by makkE
on 05/27/2005 15:39
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editmat X
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changes the empty space material of the cube.
If the cube is partially or fully empty, then empty space will be filled with the material.
This changes the physics and appearance of the space in various ways.
Currently supported materials:
air - the default material for all cubes
water - shows water waves at the top surface of the cube
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#1608: Re: new sauer map (with lighting) |
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by CC machine
on 05/29/2005 00:01, refers to #1602
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lol, and where do i download this map from? theres no link or anything!!
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#1609: Re: new sauer map (with lighting) |
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by staffy2005
on 05/29/2005 01:41, refers to #1608
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sorry, you can get it here: http://cube.snieb.com/node/63
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#1610: Re: .. |
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by ZappaZ
on 05/29/2005 23:17, refers to #1607
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Thanks makkE.
Just what I was looking for.
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#1611: SP maps for sauer? |
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by CC_machine
on 05/31/2005 13:50
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question: are there any true SP maps for sauer yet?
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#1612: Re: SP maps for sauer? |
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by jean pierre
on 05/31/2005 21:08, refers to #1611
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*ignore*
Anyway anyone working with Sauer Mingw Source im interested to compile Sauer under Mingw.
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#1613: Re: SP maps for sauer? |
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by >driAn<.
on 05/31/2005 21:24, refers to #1612
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http://cubeengine.com/forum.php4?action=display_thread&thread_id=594
Wrong thread, btw.
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#1614: .. |
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by CC machine
on 06/01/2005 00:48
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why did you ignore me?
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#1615: New Saur SP Map |
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by shadow516
on 06/01/2005 03:03
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I'm now working on a true sp map for Saur. I appologize in advance to anyone with a slow PC - I'm trying to make this VERY detailed (and it's pretty big) here's an early screenshot:
[URL=http://www.imageshack.us][IMG]http://img220.echo.cx/img220/4483/ghosttownhuge3nq.jpg[/IMG][/URL]
[url=http://www.imageshack.us][img=http://img220.echo.cx/img220/4483/ghosttownhuge3nq.jpg][/url]
(wasn't sure which format would work)
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#1616: Re: New Saur SP Map |
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by shadow516
on 06/01/2005 03:34, refers to #1615
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*sauer
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#1617: .. |
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by Jcdpc2- the sequel
on 06/01/2005 03:37
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heh, niether worked. nice screenshot though.
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#1618: Re: .. |
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by shadow516
on 06/01/2005 23:29, refers to #1614
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Here's some more screenshots:
http://img252.echo.cx/img252/3286/ghosttown2huge6cx.jpg
http://img106.echo.cx/img106/9341/ghosttown3huge6ow.jpg
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