Map Editing |
by Goetzenzar
on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2847025 views, last view: 12/09/2021 06:25 |
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Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)
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Board Index

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#15: .. |
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by Goetzenzar
on 01/14/2002 00:31
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Link should work now.
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#16: Metalv2 |
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by rickclark
on 01/14/2002 03:03
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Goet, so much better than my version. I hang my head in shame. :) Very cool.
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#17: Light Question |
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by rickclark
on 01/14/2002 03:51
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What is the unit of scale on lights? If a light has a radius of 4 is that four of the smallest squares on the grid (eight squares diameter)?
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#18: haha |
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by Aardappel
on 01/14/2002 06:31
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you two should go an coop edit :)
rick, yup 4 means 4 cubes in radius.
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#19: Re: haha |
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by Bascule
on 01/27/2002 10:43, refers to #18
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Now I'm confused...
The ReadMe says that the light radius is in units (ie 16 units per cube), which is contradicted by the statement above. I am presuming the ReadMe is incorrect.
In any case, can you explain how lights work? Is the radius the size of the light at constant bightness, beyond which it diminishes, or is a light a fixed point, with the radius being the limit at which the brightness has faded to zero?
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#20: light |
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by Aardappel
on 01/27/2002 16:47
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it is a fixed point. It starts of at brightness X and it reaches zero brightness at a radius of N cubes, where X and N are given by "light N X".
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#21: cheap housing |
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by pushplay
on 02/03/2002 05:12
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The editer is a little confusing compared to gtkradiant, I can't always tell it what I want it to do, but most things can be done quickly and easily. Anyways, how would I create something like a box that you can walk into and over? I can't figure out how to hollow something out, or create a floating platform. Thanks.
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#22: Re: cheap housing |
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by rickclark
on 02/03/2002 05:22, refers to #21
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Cube doesn't have 3D objects (yet). It is very similiar to Doom ediitng. You can bring down the ceiling or raise the floor, but you can't have a platform with space under it.
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#23: Re: cheap housing |
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by pushplay
on 02/03/2002 11:19, refers to #22
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Thanks. I've started work on a level called castlekeep, I'll finish it tommorow if I have time and I'll post the map here.
Not having the playing space cross itself on the z axis has sertainly made me think harder about how I design my maps. I didn't start mapping until well after doom.
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#24: Something I did in Cube |
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by kbx
on 02/03/2002 13:10
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Hey I downloaded Cube today and got into mapping. I made something that *I* think is cool. I think it should be used in maps, since I haven\'t seen it used in any... Here are some pics of the Arches I made:
http://www.planetquake.com/nsitc/cube/cube1.jpg
http://www.planetquake.com/nsitc/cube/cube2.jpg
http://www.planetquake.com/nsitc/cube/cube3.jpg
http://www.planetquake.com/nsitc/cube/cube4.jpg
http://www.planetquake.com/nsitc/cube/cube5.jpg
http://www.planetquake.com/nsitc/cube/cube6.jpg
Whee. :) I\'m hoping I get good at Cube mapping.
This game rocks. Congrats! :)
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#25: Hmm some stuff I'd like to see. |
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by kbx
on 02/03/2002 13:20
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Just some suggestions(sorry if any of this has been posted before)
1. Rcon System. You know, ala Quake's.
2. More Gamemodes.
3. Configurable blood and gibs(how much gibs and blood you want to be shown)
4. Better menu. :)
5. SinglePlayer Co-op?
6. Netgraph, maybe..
7. More map entities(doors, ladders, etc, maybe some other stuff :))
8. That Geo Mod idea.. Whoa, that would be awesome!
9. Hmm, maybe .pk3 style files? (for using custom textures for the maps)
10. More weapons.. Hehe.
That's all.. I hope I helped. :)
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#26: Re: Something I did in Cube |
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by SleepwalkR
on 02/03/2002 14:06, refers to #24
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kbx, did you enter the backslashes in your posting manually?
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#27: Re: Something I did in Cube |
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by pushplay
on 02/03/2002 22:01, refers to #24
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That's pretty neat. Something I found out is that you can make an arch, copy a 1x1 square from the inside, and then paste it into random squares on the inside of the arch for an interesting effect. You'll be able to see what I'm talking about with my map which is almost finished.
How do I fix it so the map knows the name and creator? (eg: Untitled Map by Unknown -> Castle Keep by Pushplay)
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#28: map data |
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by Bascule
on 02/03/2002 22:38, refers to #27
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> How do I fix it so the map knows the name and creator? (eg: Untitled Map by Unknown -> Castle Keep by Pushplay)
Go to the console (` key) and type:
mapmsg "Castle Keep by Pushplay"
You'll need the quotes if the message contains spaces :)
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#29: Castle Keep |
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by pushplay
on 02/03/2002 23:59
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Excellent, it's done.
You can find the map at <a href="http://plaza.v-wave.com/pushplay/cube/ckeep.zip">http://plaza.v-wave.com/pushplay/cube/ckeep.zip</a>.
Of course I'd be happy to hear any thoughts anyone might have on it.
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#30: Re: Castle Keep |
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by pushplay
on 02/04/2002 00:00, refers to #29
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http://plaza.v-wave.com/pushplay/cube/ckeep.zip
stupid period :P
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#31: Re: Castle Keep |
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by rickclark
on 02/04/2002 00:52, refers to #30
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Neat. A rifle box in the center building would make that a cool snipers nest. The corner towers would also make neat sniper nests if you made them so you could get on top of them, i.e. platforms instead of rooms.
If you set up a Cube page let me know and I'll add a link from my page.
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#32: Re: Castle Keep |
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by pushplay
on 02/04/2002 08:40, refers to #31
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Thanks. I set up a quick little page here: http://plaza.v-wave.com/pushplay/cube/
I'll link back to you too. If you want to make a more sniper friendly variation, feel free to.
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#33: Yep |
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by kbx
on 02/04/2002 10:43
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Hehe coop edit is really fun. :)
I want my arches in multiplayer tho. ;(
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#34: Re: Castle Keep |
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by rickclark
on 02/04/2002 17:35, refers to #32
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Great. I added the link to my page. I'll play around with Castle Keep. Thanks!
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