Map Editing |
by Goetzenzar
on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2847031 views, last view: 12/09/2021 06:25 |
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Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)
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Board Index

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#116: .. |
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by Gom Jabbar
on 05/17/2002 20:34
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Accidentialy placed heightfield r4wk!
Well, tell me what day and what time and I'll see if I will join...
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#117: Re: coop mapping |
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by pushplay
on 05/18/2002 03:34, refers to #115
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I'd map with ya.
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#118: freischwebende balken |
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by Carsten
on 05/18/2002 20:47
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also ich glaube nicht das ich das auf englisch schreiben könnte...
kann man freischwebende balken einfügen? wenn ja, wie?
thx 4 help
Carsten
P.S. eins ist mir noch eingefallen: wenn man mit o/p die decke herunterlässt, wie kann man da die seiten färben? pos1 geht da ja nicht...
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#119: .. |
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by Gom Jabbar
on 05/18/2002 20:57
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Wenn ich freistehende Balken so verstehe wie du das meinst dann geht das nicht.
Die oberen Seitenwände texturierst du mit 7/4 auf dem NUM-Block. Sollte aber auch alles in der readme stehen...
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#120: rrrrrrrrrrrrrrrrrrrrgggggggg! |
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by Shockie
on 05/19/2002 07:24
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whats with all the german???all i could read of that was "englisch" and "nicht"
or could we have an english translator sleepy?
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#121: Re: rrrrrrrrrrrrrrrrrrrrgggggggg! |
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by SleepwalkR
on 05/19/2002 11:43, refers to #120
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That's actually quite easy because there's a translation extension for PHP which is installed on this server. I made it so that when you just post a message like "/translate german english #119" in the text body (there may not be any other text than this), it will show you a translated version of post #119, translated from german to english, and no message will be posted. Try it!
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#122: .. |
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by rickclark
on 05/19/2002 23:41
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/translate german english #119
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#123: Re: .. |
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by rickclark
on 05/19/2002 23:43, refers to #122
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Oops. I guess I didn't do it right.
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#124: /translate german english #119 |
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by Shockie
on 05/22/2002 01:16
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..
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#125: .. |
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by Shockie
on 05/22/2002 01:17
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/translate german english #119
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#126: hmmm |
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by Shockie
on 05/22/2002 01:18
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sumbody's telling fibs =D
sure whats how to write it??
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#127: .. |
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by Bascule
on 05/22/2002 08:55
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/me thinks SleepwalkeR is teasing
Oops! looks like some have fallen for it
/me checks SleepwalkeR's posts from 1st April for other tricksy content!
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#128: Re: .. |
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by SleepwalkR
on 05/22/2002 13:01, refers to #127
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Teasin? /me?
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#129: .. |
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by Shockie
on 05/22/2002 14:18
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YOU BARSTED
i thought that maybe you had a tiny bt of sense, but u dont, would b good if u did have it, so i can read other pplz posts.
i will blow u up like a teletubby (none of u get this right??)
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#130: Re: .. |
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by SleepwalkR
on 05/22/2002 14:53, refers to #129
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Sense? /me?
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#131: #113 translated |
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by captmellow
on 05/24/2002 19:31
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you could to all only times the side "Main" here on the web page look at, there are completely down on the left of to various web pages the Cube concern, among other things also map sides. Otherwise you can by-look also gladly times with me on the web page (http://www.gomjabbar.de), since gibts only a Cube map will still more come however there as soon as I the time to it finds;)...
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#132: #118 babelfished . . . |
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by captmellow
on 05/24/2002 19:33
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thus I do not believe which I in English to write could... can one insert free-floating bars? if, how? thx 4 help Carsten P.S. one still occurred to me: if one covers with o/p lowers, how one can color the sides there? pos1 does not go there...
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#133: #119 babelfished |
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by captmellow
on 05/24/2002 19:34
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If I free standing bars do not understand as you mean then go that in such a way. The upper side panels texturierst you with 7/4 on the NUM block. Everything in addition, should stand in the readme...
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#134: German cuber discussion |
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by captmellow
on 05/24/2002 19:41
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Wow, you Germans sure have your grammar all messed up . . .
;-)
Rather: Wow, sure all messed up you Germans your gramar have . . .
Just teasing.
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#135: babelfish |
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by Goetzenzar
on 05/24/2002 21:33
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this is a map editing thread, not a language editing thread. :p
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