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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846838 views, last view: 12/09/2021 02:29

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#101: pushplay

by Aardappel on 04/17/2002 00:58

it uses that cubes wall texture, as normal. if you wanna check what it is, just raise the door a bit out of the ground.

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#102: Re: pushplay

by pushplay on 04/17/2002 03:55, refers to #101

That's odd. Because when I saved, the door would revert to a texture of some nearby wall.

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#103: Door textures

by Fern on 04/17/2002 05:44

same thing happens to me. I wind up just changing the wall texture of everything within a 1-cube radius. THAT works.

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#104: no messages astray here

by Shockie on 04/17/2002 08:18

..

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#105: yes sorry

by Aardappel on 04/17/2002 10:27

that is the "map optimizer" that thinks the texture is not visible.. I will fix that. For now change the whole 2x2 or 4x4 cube if you only change a 1-think door.

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#106: Re: yes sorry

by pushplay on 04/17/2002 19:28, refers to #105

Ok, cool, thanks. In the meantime I'll just play with it to get what I want. I should have a fairly large and difficult sp map up in a few days.

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#107: Stalingrad 2215

by pushplay on 04/17/2002 23:36

I was able to put some time in and I think the level is ready to go out the door.

http://members.shaw.ca/pushplay/cube/maps/sp_stalingrad.zip

This one's dedicated to Goetz for telling me to junk it. :P As usual, comments are always welcome.

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#108: New DM Map (Inked Skin)

by GrindSpire on 04/17/2002 23:47

GrindSpire & Bal have released a new Cube DM map entitled Inked Skin. It's suitable for 2 - 4 players and can be downloaded here;
http://www.geneticrose.com/files/inkedskin.zip

Screenshots here;
http://www.geneticrose.com/inkedskin.html

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#109: /me thinks

by Fern on 04/18/2002 04:38

people should create threads when they make maps :)

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#110: that's probably not necessary

by pushplay on 04/18/2002 05:12

Also, a few of my maps got screwed over with the water texture. I fixed up Mansion, Fusion, and HMS. It's only texture changes, so version differences won't affect gameplay. But if you're like me (and if you're me, you are) then having the water texture as part of a chair is really annoying.

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#111: right, the link, that's important

by pushplay on 04/18/2002 05:12

http://members.shaw.ca/pushplay/cube/maps/

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#112: tache

by Thomas on 05/14/2002 16:37

also hier ist ja alles Englisch na gut ich schreibe meine Nachricht auf Englisch und Deutsch!

Jeder der eine Map gemacht hat, den bitte ich eine Mail zu schicken wo die Internetseite drauf steht! Danke

All who have made a map, he I please, can you send a Mail to me with Hompage, please! Sorry I cannot Englich good, but I hope you have understand me!

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#113: ..

by Gom Jabbar on 05/16/2002 11:33

Hi Thomas,

du könntest zu allererst mal die Seite "Main" hier auf der Webseite anschauen, da sind ganz unten nämlich Links zu diversen Webseiten die Cube betreffen, unter anderem auch Mapseiten.

Ansonsten kannst du ja auch gerne mal bei mir auf der Webseite vorbeischauen (http://www.gomjabbar.de), da gibts zwar erst eine Cube Map aber da wird noch mehr kommen sobald ich die Zeit dazu finde ;)...

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#114: if this is what you wanted...

by pushplay on 05/17/2002 00:35

my cube homepage: http://members.shaw.ca/pushplay/cube/

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#115: coop mapping

by Goetzenzar on 05/17/2002 16:13

Is someone interested in a fun-coop map session today/over the weekend? (it doesnt end with playable maps, but last time i had much fun, i still remember aards very stylish small boat (MY BOAT!) :)

Also if we get together many (german) newbie mappers, i would like to do an online introduction/showcase to cube mapping
(if u want to take part in a coop map session u should alread know how things work, its annoying to delete others "accidental heightfields" and stuff)

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#116: ..

by Gom Jabbar on 05/17/2002 20:34

Accidentialy placed heightfield r4wk!

Well, tell me what day and what time and I'll see if I will join...

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#117: Re: coop mapping

by pushplay on 05/18/2002 03:34, refers to #115

I'd map with ya.

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#118: freischwebende balken

by Carsten on 05/18/2002 20:47

also ich glaube nicht das ich das auf englisch schreiben könnte...
kann man freischwebende balken einfügen? wenn ja, wie?

thx 4 help

Carsten

P.S. eins ist mir noch eingefallen: wenn man mit o/p die decke herunterlässt, wie kann man da die seiten färben? pos1 geht da ja nicht...

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#119: ..

by Gom Jabbar on 05/18/2002 20:57

Wenn ich freistehende Balken so verstehe wie du das meinst dann geht das nicht.

Die oberen Seitenwände texturierst du mit 7/4 auf dem NUM-Block. Sollte aber auch alles in der readme stehen...

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#120: rrrrrrrrrrrrrrrrrrrrgggggggg!

by Shockie on 05/19/2002 07:24

whats with all the german???all i could read of that was "englisch" and "nicht"

or could we have an english translator sleepy?

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