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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2847030 views, last view: 12/09/2021 06:25

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#11: asd

by Aardappel on 01/09/2002 01:03

yes. But when remains to be seen.

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#12: Metal 1-on-1

by rickclark on 01/13/2002 18:24

I worked up a small 1-on-1 map. At the usual place:

http://www.teamdeim.com/rclark/cube.html

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#13: Metal 1-on-1 alt. version

by Goetzenzar on 01/13/2002 21:08

i just started to polish the map a bit when i walked around :p tell me if u like it, and if u like the light better.. (: , look on how i used it :), because ur original map was a bit messy with lots of big overlapping 16 radius ones. keep up the good work.

Goetzenzar@gmx.net

http://geocities.com/baukind/metalv2.zip

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#14: Goetzenzar

by rickclark on 01/13/2002 21:53

I wasn't able to get the map from Geocities (they don't allow links to files). Could you email it to me? Thanks!

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#15: ..

by Goetzenzar on 01/14/2002 00:31

Link should work now.

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#16: Metalv2

by rickclark on 01/14/2002 03:03

Goet, so much better than my version. I hang my head in shame. :) Very cool.

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#17: Light Question

by rickclark on 01/14/2002 03:51

What is the unit of scale on lights? If a light has a radius of 4 is that four of the smallest squares on the grid (eight squares diameter)?

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#18: haha

by Aardappel on 01/14/2002 06:31

you two should go an coop edit :)
rick, yup 4 means 4 cubes in radius.

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#19: Re: haha

by Bascule on 01/27/2002 10:43, refers to #18

Now I'm confused...

The ReadMe says that the light radius is in units (ie 16 units per cube), which is contradicted by the statement above. I am presuming the ReadMe is incorrect.

In any case, can you explain how lights work? Is the radius the size of the light at constant bightness, beyond which it diminishes, or is a light a fixed point, with the radius being the limit at which the brightness has faded to zero?

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#20: light

by Aardappel on 01/27/2002 16:47

it is a fixed point. It starts of at brightness X and it reaches zero brightness at a radius of N cubes, where X and N are given by "light N X".

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#21: cheap housing

by pushplay on 02/03/2002 05:12

The editer is a little confusing compared to gtkradiant, I can't always tell it what I want it to do, but most things can be done quickly and easily. Anyways, how would I create something like a box that you can walk into and over? I can't figure out how to hollow something out, or create a floating platform. Thanks.

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#22: Re: cheap housing

by rickclark on 02/03/2002 05:22, refers to #21

Cube doesn't have 3D objects (yet). It is very similiar to Doom ediitng. You can bring down the ceiling or raise the floor, but you can't have a platform with space under it.

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#23: Re: cheap housing

by pushplay on 02/03/2002 11:19, refers to #22

Thanks. I've started work on a level called castlekeep, I'll finish it tommorow if I have time and I'll post the map here.

Not having the playing space cross itself on the z axis has sertainly made me think harder about how I design my maps. I didn't start mapping until well after doom.

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#24: Something I did in Cube

by kbx on 02/03/2002 13:10

Hey I downloaded Cube today and got into mapping. I made something that *I* think is cool. I think it should be used in maps, since I haven\'t seen it used in any... Here are some pics of the Arches I made:
http://www.planetquake.com/nsitc/cube/cube1.jpg
http://www.planetquake.com/nsitc/cube/cube2.jpg
http://www.planetquake.com/nsitc/cube/cube3.jpg
http://www.planetquake.com/nsitc/cube/cube4.jpg
http://www.planetquake.com/nsitc/cube/cube5.jpg
http://www.planetquake.com/nsitc/cube/cube6.jpg

Whee. :) I\'m hoping I get good at Cube mapping.
This game rocks. Congrats! :)

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#25: Hmm some stuff I'd like to see.

by kbx on 02/03/2002 13:20

Just some suggestions(sorry if any of this has been posted before)

1. Rcon System. You know, ala Quake's.
2. More Gamemodes.
3. Configurable blood and gibs(how much gibs and blood you want to be shown)
4. Better menu. :)
5. SinglePlayer Co-op?
6. Netgraph, maybe..
7. More map entities(doors, ladders, etc, maybe some other stuff :))
8. That Geo Mod idea.. Whoa, that would be awesome!
9. Hmm, maybe .pk3 style files? (for using custom textures for the maps)
10. More weapons.. Hehe.

That's all.. I hope I helped. :)

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#26: Re: Something I did in Cube

by SleepwalkR on 02/03/2002 14:06, refers to #24

kbx, did you enter the backslashes in your posting manually?

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#27: Re: Something I did in Cube

by pushplay on 02/03/2002 22:01, refers to #24

That's pretty neat. Something I found out is that you can make an arch, copy a 1x1 square from the inside, and then paste it into random squares on the inside of the arch for an interesting effect. You'll be able to see what I'm talking about with my map which is almost finished.

How do I fix it so the map knows the name and creator? (eg: Untitled Map by Unknown -> Castle Keep by Pushplay)

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#28: map data

by Bascule on 02/03/2002 22:38, refers to #27

> How do I fix it so the map knows the name and creator? (eg: Untitled Map by Unknown -> Castle Keep by Pushplay)

Go to the console (` key) and type:
mapmsg "Castle Keep by Pushplay"

You'll need the quotes if the message contains spaces :)

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#29: Castle Keep

by pushplay on 02/03/2002 23:59

Excellent, it's done.

You can find the map at <a href="http://plaza.v-wave.com/pushplay/cube/ckeep.zip">http://plaza.v-wave.com/pushplay/cube/ckeep.zip</a>.

Of course I'd be happy to hear any thoughts anyone might have on it.

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#30: Re: Castle Keep

by pushplay on 02/04/2002 00:00, refers to #29

http://plaza.v-wave.com/pushplay/cube/ckeep.zip

stupid period :P

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