Sauerbraten engine development |
by Aardappel
on 03/03/2004 05:18, 1571 messages, last message: 03/14/2008 18:53, 1351273 views, last view: 12/09/2021 04:21 |
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This thread is for discussion of Sauerbraten coding issues / implementation ideas etc.
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Board Index

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#841: Re: Selection Extend patch |
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by Sparr
on 06/09/2005 05:50, refers to #840
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ooooh, bad bad aard. i considered and rejected that method. your version is going to fail on any compiler / architecture combination where struct alignment/padding doesnt match up to sizeof(int).
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#842: Re: Selection Extend patch |
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by eihrul
on 06/09/2005 06:40, refers to #841
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Welcome to C++, which includes this nifty feature called operator overloading. In this case, operator[].
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#843: Re: Selection Extend patch |
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by Sparr
on 06/09/2005 06:54, refers to #842
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didnt realize it had been overloaded. that will make it a bit slower, but it definitely makes the code look nicer.
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#844: hello out there |
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by CC machine
on 06/09/2005 22:19
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hello what do people think of my idea (message #825)? why am i being ignored
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#845: Re: hello out there |
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by Aardappel_
on 06/09/2005 23:40, refers to #844
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Welcome to the interweb. A forum works different from real life. Other people have complete freedom what posts they respond to. They are not obligated by law to respond to every post. You are not being ignored, but asking about it is unlikely to generate more responses.
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#846: music |
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by ssdd_darkstar
on 06/10/2005 00:23
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just wanted to point it out that mp3 playback works fine if you have the smpeg library (http://icculus.org/smpeg/) installed AND SDL_mixer compiled with smpeg support.
this could be included in the windows bin dir.
we could also provide linux SDL with smpeg bin's too, most distros don't have it.
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#847: player movement |
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by ssdd_darkstar
on 06/10/2005 01:56
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i noticed that when you're moving forward/backward and strafing at the same time, the speed is greater then when you're just moving forward/backward/side
is this intentional?
possible cause: forward and strafe speeds are simply added together, resulting in a total speed of sqrt(2)*speed
is this a bug?
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#848: .. |
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by makkE
on 06/10/2005 02:11
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It isnŽt a bug, has been the same in cube. Stafing velocity is just a tad higher than forwards/backwards.
Leads to "strafe jumping" (just strafe+forward when jumping.. wasnŽt intentional, but became a well liked feature ;)
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#849: sniper rifle |
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by b1tchgrandma
on 06/10/2005 07:21
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A sniper rifle would be nice. I guess the rifle that already in the game now is fine, but it needs a scope. This should be easy to do (fov).
Your engine is amazing, and I know you love the game the way it is, but is there any chance of geting a slower, more halo-like feel where sniping would actually be practical? maybe as a mod?
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#850: Re: sniper rifle |
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by jean pierre
on 06/10/2005 07:29, refers to #849
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No that's cheating if you want a perfect Sniper Rifle in Cube/Sauer then it could be well used in MultiPlayer where people who knows camping could easily shoot from a hidden area(like from the roof's and snipe ya down)
Sniper Rifle = Cheating!
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#851: .. |
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by Sparr
on 06/10/2005 09:04
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hold G, scroll the mousewheel. instant zoom, built into sauer.
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#852: .. |
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by makkE
on 06/10/2005 12:41
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Bitchgrandma, check out the scripts on
http://cube.snieb.com
YouŽll find a variety of zoom scripts there.
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#853: Sniper Rifle |
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by B17chgrandma
on 06/10/2005 20:58
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Thx MakkE/Sparr.
Jean Pierre.... wow; You are so right about sniping, don't listen to them they are just being assholes. How old are you btw?
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#854: Re: Sniper Rifle |
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by jean pierre
on 06/11/2005 07:41, refers to #853
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Im just 14 AND WHATCH YOUR LANGUAGE or we will finish badly
P.S:Same to you Morgaine!
ON-TOPIC:Yes i told you about Camping just people dont understand or know what is camping BUT people from Soldat of soldat.pl game know exactly what is camping.
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#855: jp 14 |
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by ssdd_darkstar
on 06/11/2005 16:19
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that explains a few things
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#856: Re: jp 14 |
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by jean pierre
on 06/11/2005 16:39, refers to #855
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On what?
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#857: Re: jp 14 |
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by Sparr
on 06/11/2005 18:05, refers to #856
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on your behavior, attitude, and grammar.
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#858: Creating a Sauerbraten Manual |
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by da-mitaman
on 06/11/2005 18:26
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Hello to all!
I started piecing together all the sauer text files and the (staffy) tutorial (from quadropolis) into a single document format so I could print and read all the stuff in order to better learn sauer.
I was wondering, would anyone want to contribute any tips, configs, examples, etc... to help build a "real" Sauer Manual? It may be a good idea to have a polished document (i believe Aard wants one) that would be part of future releases. A good "owners manual" will help total neewbs, and perhaps attract and keep more people in this community.
A simple example on how to make a basic room, adding lights, etc... would be great.
I don't mind doing the editing / building of the manual, I'm going to do it anyway for myself from what I find available.
Of course any that contribute would be given credit if the manual becomes part of the Sauer release.
For now I'm making a word.doc, but most any format for a "finished product" is fine by me.
Any thoughts? Post on this forum or email me at:
mitaman1 - at optonline - dot - net
Please don't spam me, or else I'll or else the ogre will find you!
Thanks - MitaMAN
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#859: .. |
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by SirLiveAlot.
on 06/11/2005 18:37
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I would mind adding a couple lines. Just e-mail it to me and i'll see what I can add.
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#860: Re: ..sauer manual |
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by da-mitaman
on 06/11/2005 19:28, refers to #860
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Morgaine2:
I like your idea very much. An ever growing "knowlage base" for sauer in a "central" web based location seems to be a wonderful solution. A direct link on the sauer main page to the "wiki" would guide everyone to the latest documentation.
I think my idea of creating a single document is good, but your point of sauer as a "work in progress" is well taken. The last thing i need is to spend what (limited) free time I have constantly updating a "manual" every couple of weeks (or even days).
Thanks for the input!
MitaMAN
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