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Cube & Cube 2 FORUM


Ideas for CUBE (part 1)

by Mautar55 on 06/19/2017 18:32, 2 messages, last message: 04/21/2022 04:37, 1961 views, last view: 05/05/2024 19:42

I made this thinking in ways to upgrade the insta* modes. Each shoot must be thinked well.

1 - WEAPONS

EACH ONE kills with ONE shoot.

-Common Rifle: Same to that one used in the insta modes. As is thinked to be used as passive weapon, it should have infinite ammo.

-Ray Rifle: Loads and releases it power as the half life one, but with another load time and obligation to load all the power to be able to released; kills if is released by too much time also. It is a ray that bounces to the 2 nearest players (of course it must impact on a player first). Doesn't work near and has a strong reverse force that can be used to jump higher.

-Breaker Ray: Must load 5 seconds (without interruptions) to create a continuous and autonomous ray by 10 seconds, then must be loaded again. Only works in near distance, like a giant Jedi laser sable aimed as a weapon and kills inmediately by contact.

-Chainsaw (of course): The same as well. Passive Weapon.

So...that is, next part will be game modes that fit very well with all this.

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#1: ..

by suicizer03 on 06/22/2017 08:34

Make it and people will judge IT.

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#2: Port to switch

by Davy_Crocket on 03/22/2018 02:30, refers to #1

I am looking for who needs to sign off on putting this on the Nintendo switch. I've bene playing the game for years, am a computer expert, and also do business development.

I was thinking of just doing Sauerbraten, but might as well do Cube 1 too.

Davy

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