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Cube & Cube 2 FORUM


cube has potential!

by mew on 02/01/2004 17:31, 17 messages, last message: 02/26/2004 17:21, 2451 views, last view: 05/02/2024 23:41

hi.

im a gamer from finland, and i just downloaded cube from megagames.com and tried it. i must say, the game DOES have potential to be very good. it is of course in a very early stage (well, so it seems for me at least).

now i have a lot of ideas and suggestions.

first off, i think the gametype cube should go for is something like quake 1 or quake 3 cpma.

now the first thing to do, to get there would be implementing a working BUNNYHOPPING physics. this is the biggest reason for quake's success.

the guns and all seem quite good imo.
also, i use fov 130 in q3, so could you put that as the max please? :D

and also, mouse acceleration would be super.
the code being something like this:

mm = pixels of mouse movement
vm = pixels of view movement

so if maccel = 1, then 1mm = 1vm. 2mm = 2vm. and so on.
but if maccel = 2, then 1mm = 1vm. 2mm = 4mm. 3mm = 9mm. and so on.
and you could also set floating values from between like 1.01 or 1.15 or so.

i have a LOT more to say, if you're intrested in listening. :)

i idle on your irc channel as mew.

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#1: ..

by spentron-postcrash2 on 02/01/2004 18:00

>it is of course in a very early stage (well, so it seems for me at least).

Read the info. It isn't, by the original intent.

>now the first thing to do, to get there would be implementing a working BUNNYHOPPING physics. this is the biggest reason for quake's success.

This is the stupidedest thing I've ever read. At least regarding a game.

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#2: wrong place? :D

by mew on 02/01/2004 18:01

ok, it seems there is no quakeness in this place. :) sorry for the trouble all. this game had potential. ;)

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#3: P.S.

by spentron-postcrash2 on 02/01/2004 18:03

Player of Quake singleplayer since 1996.

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#4: Re: wrong place? :D

by spentron-postcrash2 on 02/01/2004 18:33, refers to #2

Stick around, I'm sure I'm not the only opinion, I don't feel comfortable as a spokesman for the game or anything.

The game was created by a Quake player and mapper partially as a reaction against newer fancier games.

To me, Quake is about 1) the first fully 3D FPS, versatile, and most mature and active scene, also unlike some newcomers a fully developed singleplayer game as well as multi. 2) brooding atmosphear and scary diverse monsters 3) excellent "feel" even without bunnies.

To call bunnyhopping the biggest reason for Quake's success is an insult to a fine rich game. What I see is you spent a lot of time learning a method to get an advantage over your competition that probably would never had occurred to someone who spent all their time playing a no time reading the Internet or wherever you found out about it AND was never intended to be part of the game in the first place, and want another game to make use of it in. Besides, bunnyhopping looks stupid.

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#5: Re: wrong place? :D

by Drakker_ on 02/01/2004 19:26, refers to #4

I agree 100% with Spentron.

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#6: cube != qw

by Aardappel on 02/01/2004 21:30

disclaimer: I have played qw since it came out and still do. It is my favourite multiplayer game, moreso than cube still.

That said, cube is not qw. In gameplay and physics design I tried to capture some of the speed of action of qw (and doom) but I never intended it to copy qw. The weapon balance is much more over the top, as all 4 main weapons are super powerful, there are no weak weapons.

Cube has its own physics. It actually has a form of strafejumping, just by accident. But implementing all the qw physics quirks to all speed jumping etc to work would just be plain stupid.

Even if I made cube exactly like qw people would still prefer qw. Look at cpm, none of the many qw people I know plays it.

Cube is its own thing. It should stand next to qw, doom, cpm as its own hardcore way of gaming.

btw, even qw doesn't have "mouse accelleration". its something you set in your windows mouse settings.

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#7: < =\ >

by Lethedethius on 02/13/2004 12:24

Twats Mouse Accelleration?

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#8: Re: < = >

by makkE on 02/13/2004 13:21, refers to #7

don´t ask :) it sux
It makes ur sensitivity higher if you move the mouse faster.
But I don´t recomend it, because it makes aim sloppier imho. Be sure to have it turned off in your mouse´s settings.
Anyways it´s not configurable in cube and that´s good :)

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#9: Re: < = >

by |apskaus on 02/14/2004 15:41, refers to #8

Accelleration is pretty nice, but you have to get used to it. It allows you to aim well AND turn quickly at the same sensitivity :)

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#10: Re: < = >

by makkE on 02/14/2004 23:33, refers to #9

think it´s a matter of taste, but for me..nope I used it for a long time and finally found it better to have a higher sens that allows good movement.

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#11: ..

by [BZRO] «Þª†HéG®ëª†» [BZRO] on 02/15/2004 02:49

what ever turns your crank. but like they say diffrent strokes for diffrent folks. and the defalt sensitivity right now is a pretty good happy meduim.

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#12: ..

by Demigod on 02/22/2004 09:42

I like cube but pretty much hate quake1.Boring maps less enemys and weapons than doom2.nice graphics though.I love cube though, just wish it had more editing features,player skins. exe Patches like doom and quake do so u don't have to compile it just to change a texture.

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#13: Re: ..

by D.plomat on 02/22/2004 14:45, refers to #12

??? compile it to change a texture ???
this is done in the .cfg of the map

Cube zip comes with binary files AFAIK

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#14: Re: mouse acceleration

by D.plomat on 02/22/2004 14:47, refers to #11

This isn't in Cube, this is set in your OS parameters in the mouse control panel applet

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#15: Re: mouse acceleration

by Pxtl on 02/26/2004 05:55, refers to #14

No offense, but bunny hopping pisses me off really, really badly. It was a bug, and instead it became the whole focus of the game, instead of normal movement. This is a game about action and speed, not obscure little tricks. You might as well want adrenaline, roll-cancels and trichording.

Rocket jumping (or launching in teamgames) is the only "trick move" that belongs in a true deathmatch game.

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#16: quakeworld

by hungerburg on 02/26/2004 14:48

one of the reasons I like cube is its shallowness. so I cannot drown myself in perfecting :) although its quite fun to spectate on seasoned players in quakeworld, which has a lot more potential for growing "skills".

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#17: Re: mouse acceleration

by |apskaus on 02/26/2004 17:21, refers to #15

Rocketjumping is absolutely no better than bunnyhopping. ID didn't design rocketjumping into quake either. It just so happened that explosions would push you, and you had the possibility to set one off right under your feet and live to tell the tale.

Bunnyhopping is great when you have to get from one end of the map to the other. It's faster, so you waste less time, and more challenging, making those "long" trips fun instead of just holding down a key to walk forwards. Just walking around = boring as hell. The downside is that it's totally unobvious to new players how to do it. You can figure out that an explosion will make you fly high, but doing some weird strafe+jump+rotate combo makes you move faster?!? wtf? ;)

Cube doesn't have bunnyhopping, but it does have straferunning, which is just as good when you run so fast naturally, and challenge is added by your inability to look straight ahead while doing it.

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