Mumble Overlay |
by Afro
on 07/31/2013 05:23, 6 messages, last message: 01/15/2014 06:32, 1861 views, last view: 05/05/2024 01:45 |
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Hey so just noticed that my mumble overlay doesn't show anymore. It works on other games, but ever since collect it stopped showing. Is it not supported anymore?
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#1: .. |
by Afro
on 08/03/2013 23:23
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blip
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#2: Re: .. |
by thefatalAce
on 08/07/2013 00:30, refers to #1
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Try this:
Go to your base Sauerbraten folder and find the sauerbraten.bat file (Windows Batch File). Edit the file, then change all of the \"SAUER_BIN=bin64\" to \"SAUER_BIN=bin\".
This just makes Sauer run the 32bit binaries since Mumble doesn\'t like 64bit for some reason.
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#3: Re: .. |
by eihrul
on 08/07/2013 08:38, refers to #2
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Would anyone like to be brave and debug why it is not working with the 64 bit version? As far as I can see, the size of the MumbleInfo structure is the same as the in the 32 bit compiles, so I can't see a valid reason why the 64 bit compile would affect it at all.
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#4: Re: .. |
by thefatalAce
on 08/08/2013 00:15, refers to #3
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This was where I found the problem:
http://mumble.sourceforge.net/Overlay
"Depending on the API the engines of games use, and sometimes how they use it, the overlay will not display. Currently, of Direct3D only the Direct3D 9 and 10 APIs are supported in their 32-bit versions, but not 9ex or 11, or any in a 64-bit version."
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#5: Re: .. |
by Afro
on 08/09/2013 05:03, refers to #4
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Thanks, now I won't have to struggle to memorize those without unique voices!
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#7: Re: .. |
by Quin
on 01/15/2014 06:32, refers to #4
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From what I can see on that page, OpenGL on 64 bit *Windows* is the only one not working. Perhaps you can help them resolve that? I use this setup myself, and would be happy to assist.
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