The new guy |
by dxxmarok
on 04/16/2013 01:25, 4 messages, last message: 04/21/2013 06:59, 1789 views, last view: 05/03/2024 20:23 |
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Well im just here to introduce myself and see if there is any one on here that could help me get started and talk to and stuff well my project is to create a nice 3rd person shooter with my friend and i think it will turn out nice im going to b the coder but i dont know fully how to code yet but ill learn and he will be the mapper so if any one wants to help us out just post in the thread
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#1: .. |
by Razgriz
on 04/16/2013 11:49
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http://cube.wikispaces.com/How+not+to+start+a+mod
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#2: Re: .. |
by Razgriz
on 04/16/2013 11:57, refers to #1
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Having covered the main points of that article, it doesn't mean that no one will help you in understanding certain stuff. It just means that getting help for something you yourself declared don't really have any experience for doing but going to try doing it anyway won't really work out the way you imagine.
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#3: .. |
by Papriko
on 04/16/2013 14:39
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See it like this: asking costs nothing, but most people won't spend their worthy time actively working on your project when they can't be sure that it makes sense in any way.
Most projects are killed in early development stages, so people are careful with that.
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#4: rule of thumb |
by ProtoThad
on 04/21/2013 06:59, refers to #3
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General rule of thumb for successful open source projects: to attract collaborators, don't tell them what you are going to do... SHOW them. Get something at least halfway interesting or useful completed, and then put it out there for others to kick the tires on. It doesn't have to be anywhere close to complete. It just has to implement enough to show you are committed to the project yourself and that it has potential.
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