Skins/Updates |
by OverHeat-[SG]-
on 01/15/2004 02:55, 30 messages, last message: 03/04/2004 00:32, 4175 views, last view: 05/17/2024 15:08 |
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Is their skins or updates to makes cubes weapons look better cause they sorta look shity....
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#1: Very constructive comment... |
by D.plomat
on 01/15/2004 12:08
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IMO they looks good, of course they could look even better, but by "shity" what do you mean? colors? texture resolution? precision?
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#2: model replacement |
by dcp
on 01/15/2004 15:35
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working on a total replacement of all models in cube (more realistic looking weapons, items amd a few mapmodels)... not completely done yet (todo: shotgun reload animation, teleporter model, etc...)
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#3: Re: model replacement |
by |apskaus
on 01/15/2004 16:24, refers to #2
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Cool. I've brushed up most of the skins on my install. It looks a LOT better :)
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#4: Re: model replacement |
by D.plomat
on 01/15/2004 19:57, refers to #3
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Aah, he was talking about anti-aliasing on the textures? On my machine the textures looks smooth enough, even at 1280x1024, probably it's the nvidia that does some kind of anti-aliasing on the textures, as i don't enable FSAA?
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#5: .. |
by Pathegreat@hisFathers
on 01/18/2004 22:24
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when i red this thread i was hoping somebody made some, what a let down:P. anyhew i dont think their is but you can make your own or, quake 2 takes the same models/skins so just use theirs.
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#6: Re: .. |
by dcp
on 01/19/2004 20:50, refers to #5
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it works fine with other quake player models. i for example replaced the ogro model with the purgatori model just to test it and there were no problems, the animations were played correctly, as expected...
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#7: do i write this here? |
by Captain n00b
on 01/20/2004 22:41
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erm you wanna enlighten on how i can change the skins i\'m having real problems
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#8: Re: do i write this here? |
by spectre
on 01/20/2004 22:43, refers to #7
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you just go into the models directory and change the jpeg or pcx file around with whatever program you want, i recommend photoshop... but any 2d art program will do just fine...
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#9: HELP!!! |
by Lethedethius
on 02/02/2004 06:46
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Will someone please make a tutorial on how to create models :). or atleast how to import them to Cube format/standards. :)...Same with all the other stuff 2 :P
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#10: Re: HELP!!! |
by dcp
on 02/02/2004 09:20, refers to #9
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cube uses standard .md2 models as in q2 but with .jpg textures (higher colour depth etc...).
for map models, export/convert the meshin' you've done in your favourite modelling prog to the .md2 format. in milkshape 3d you will have to set 1 joint, assign all vertices to it, set the animation frames to 1, name your skin 'skin.jpg' before you apply it as a material on the meshes and here you go. export it to tris.md2, create a directory with your model's name in cube/packages/models, copy skin.jpg and tris.md2 into it, manipulate your models.cfg adding your model at the end of the file and you're set.
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#11: Switching out models |
by Sac Lunch
on 02/13/2004 19:45
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Im sure Im asking the same question that has been asked before. Im using the Cube in a class project and I need to add 6 new skins. I have found them at polycount.com but I am not sure how to import them or make them show up. I figured out the texture files and I am curious if it works the same for the characters too? Any and all help will be welcomed.
Thanks,
Sac
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#12: Re: Switching out models |
by dcp
on 02/13/2004 19:52, refers to #11
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what do you want to change/add? map-textures or skins of some models?
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#13: Re: Switching out models |
by Sac Lunch
on 02/17/2004 02:12, refers to #12
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I want to add 6 new monster skins, but I seem to find only pcx files but no jpegs. I am frustrated and changing the file to jpg doesnt seem to work. I hope that helps.
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#14: .. |
by dcp
on 02/17/2004 02:43
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afaik cube uses .jpg files for the model-skins. if you have an new skin for an already existing model (a skin that fits to the model of course) in .pcx format, just load it into your favourite paint-app and save it as skin.jpg.
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#15: Re: .. |
by D.plomat
on 02/22/2004 14:26, refers to #14
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Can't remember if it was for Cube or another program, but i think you have to check that there is no 'interleave', 'interlaced' or similar (feature for progressive loading of the image for web-pages) so that it can be loaded correctly. Usually this option can be unchecked in the 'Advanced' options in save/export dialogs of image editors.
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#16: So I'm kinda lazy... |
by e:n:i:g:m:a
on 02/23/2004 16:32
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So I'm kinda lazy... but is there anywhere that I can download models comperable to the orgo/baull/hellpig/and that little red demon guy, so I can replace them?
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#17: 2 monster models on my web page |
by D.plomat
on 02/23/2004 18:05
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A while ago i converted some models, but (except for the two ones) i've lost their readmes so for many of them i don't know if their author'd allow me to modify'em and put'em on my page. Now i've recovered nearly all the readmes so if one day i'm a bit less lazy i may consider uploading'em.
you can get'em at(mirrors):
http://www.chez.com/dplomat/cube/
http://membres.lycos.fr/dplomat/cube/
http://dplomat.web1000.com/cube/
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#18: Are there any more? |
by e:n:i:g:m:a
on 02/23/2004 18:28
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Are there any other places that I can download Quake 2 models that can be used in cube???
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#19: Re: Are there any more? |
by dcp
on 02/23/2004 18:56, refers to #18
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www.planetquake.com
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#20: Re: Are there any more? |
by pushplay
on 02/23/2004 19:39, refers to #18
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Polycount is the authority on game models.
http://www.planetquake.com/polycount/
Quake 2 section.
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