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Cube & Cube 2 FORUM


Skins/Updates

by OverHeat-[SG]- on 01/15/2004 02:55, 30 messages, last message: 03/04/2004 00:32, 4175 views, last view: 05/17/2024 15:08

Is their skins or updates to makes cubes weapons look better cause they sorta look shity....

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#1: Very constructive comment...

by D.plomat on 01/15/2004 12:08

IMO they looks good, of course they could look even better, but by "shity" what do you mean? colors? texture resolution? precision?

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#2: model replacement

by dcp on 01/15/2004 15:35

working on a total replacement of all models in cube (more realistic looking weapons, items amd a few mapmodels)... not completely done yet (todo: shotgun reload animation, teleporter model, etc...)

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#3: Re: model replacement

by |apskaus on 01/15/2004 16:24, refers to #2

Cool. I've brushed up most of the skins on my install. It looks a LOT better :)

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#4: Re: model replacement

by D.plomat on 01/15/2004 19:57, refers to #3

Aah, he was talking about anti-aliasing on the textures? On my machine the textures looks smooth enough, even at 1280x1024, probably it's the nvidia that does some kind of anti-aliasing on the textures, as i don't enable FSAA?

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#5: ..

by Pathegreat@hisFathers on 01/18/2004 22:24

when i red this thread i was hoping somebody made some, what a let down:P. anyhew i dont think their is but you can make your own or, quake 2 takes the same models/skins so just use theirs.

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#6: Re: ..

by dcp on 01/19/2004 20:50, refers to #5

it works fine with other quake player models. i for example replaced the ogro model with the purgatori model just to test it and there were no problems, the animations were played correctly, as expected...

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#7: do i write this here?

by Captain n00b on 01/20/2004 22:41

erm you wanna enlighten on how i can change the skins i\'m having real problems

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#8: Re: do i write this here?

by spectre on 01/20/2004 22:43, refers to #7

you just go into the models directory and change the jpeg or pcx file around with whatever program you want, i recommend photoshop... but any 2d art program will do just fine...

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#9: HELP!!!

by Lethedethius on 02/02/2004 06:46

Will someone please make a tutorial on how to create models :). or atleast how to import them to Cube format/standards. :)...Same with all the other stuff 2 :P

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#10: Re: HELP!!!

by dcp on 02/02/2004 09:20, refers to #9

cube uses standard .md2 models as in q2 but with .jpg textures (higher colour depth etc...).

for map models, export/convert the meshin' you've done in your favourite modelling prog to the .md2 format. in milkshape 3d you will have to set 1 joint, assign all vertices to it, set the animation frames to 1, name your skin 'skin.jpg' before you apply it as a material on the meshes and here you go. export it to tris.md2, create a directory with your model's name in cube/packages/models, copy skin.jpg and tris.md2 into it, manipulate your models.cfg adding your model at the end of the file and you're set.

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#11: Switching out models

by Sac Lunch on 02/13/2004 19:45

Im sure Im asking the same question that has been asked before. Im using the Cube in a class project and I need to add 6 new skins. I have found them at polycount.com but I am not sure how to import them or make them show up. I figured out the texture files and I am curious if it works the same for the characters too? Any and all help will be welcomed.

Thanks,

Sac

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#12: Re: Switching out models

by dcp on 02/13/2004 19:52, refers to #11

what do you want to change/add? map-textures or skins of some models?

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#13: Re: Switching out models

by Sac Lunch on 02/17/2004 02:12, refers to #12

I want to add 6 new monster skins, but I seem to find only pcx files but no jpegs. I am frustrated and changing the file to jpg doesnt seem to work. I hope that helps.

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#14: ..

by dcp on 02/17/2004 02:43

afaik cube uses .jpg files for the model-skins. if you have an new skin for an already existing model (a skin that fits to the model of course) in .pcx format, just load it into your favourite paint-app and save it as skin.jpg.

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#15: Re: ..

by D.plomat on 02/22/2004 14:26, refers to #14

Can't remember if it was for Cube or another program, but i think you have to check that there is no 'interleave', 'interlaced' or similar (feature for progressive loading of the image for web-pages) so that it can be loaded correctly. Usually this option can be unchecked in the 'Advanced' options in save/export dialogs of image editors.

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#16: So I'm kinda lazy...

by e:n:i:g:m:a on 02/23/2004 16:32

So I'm kinda lazy... but is there anywhere that I can download models comperable to the orgo/baull/hellpig/and that little red demon guy, so I can replace them?

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#17: 2 monster models on my web page

by D.plomat on 02/23/2004 18:05

A while ago i converted some models, but (except for the two ones) i've lost their readmes so for many of them i don't know if their author'd allow me to modify'em and put'em on my page. Now i've recovered nearly all the readmes so if one day i'm a bit less lazy i may consider uploading'em.

you can get'em at(mirrors):

http://www.chez.com/dplomat/cube/
http://membres.lycos.fr/dplomat/cube/
http://dplomat.web1000.com/cube/

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#18: Are there any more?

by e:n:i:g:m:a on 02/23/2004 18:28

Are there any other places that I can download Quake 2 models that can be used in cube???

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#19: Re: Are there any more?

by dcp on 02/23/2004 18:56, refers to #18

www.planetquake.com

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#20: Re: Are there any more?

by pushplay on 02/23/2004 19:39, refers to #18

Polycount is the authority on game models.

http://www.planetquake.com/polycount/

Quake 2 section.

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