New release: collect edition (2013-01-04) |
by eihrul
on 01/06/2013 22:54, 81 messages, last message: 07/31/2013 07:00, 50071 views, last view: 12/09/2021 06:26 |
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The highlights...
New game features - 45 new multiplayer maps, better/stronger/faster Ogro, new sounds, collect gamemodes, international character sets, faster cubescript interpreter, improved minimap.
New server features - admins/auths/masters, server-side map rotations, teamkill autokick.
New editing features - multiple water/lava/glass material types, sunlight, improved remip, copy/paste brushes.
And too much other stuff to list here, see the history page for details:
http://sauerbraten.org/docs/history.html
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#52: 2013-01-26 patch |
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by eihrul
on 01/26/2013 16:46
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Moar patches... :(
http://sourceforge.net/projects/sauerbraten/files/sauerbraten/2013_01_04/patch_01_04_to_01_26.zip/download
* Fixes some issues with S3TC in Mesa
* Fixes more server-side map rotation bugs
* Fixes some ent mistakes in mbt12 and damnation maps
* Fixes bug in cubescript list parsing
* Removes gridpower restriction on heightmapping
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#53: .. |
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by suicizer01
on 01/26/2013 21:01
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What about a new release next month instead of patching every week? The most newcomers (aka noobs) aren't aware of those patches at all.
This would also be an opportunity for mappers to fix certain things in their maps if they want to.
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#54: Re: .. |
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by eihrul
on 01/26/2013 21:32, refers to #53
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Umm, the newcomers don't have to patch. The main downloads already include the patched files.
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#55: Re: 2013-01-26 patch |
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by Armagetron
on 01/27/2013 12:36, refers to #52
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What about implementing a build in patcher that applies new patches when they become available. This would be easier than visiting the sourceforge site and download the installer every time.
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#56: Re: 2013-01-26 patch |
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by suicizer01
on 01/27/2013 15:55, refers to #55
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There already is as it's called SVN. But it's not something noobs should be aware of.
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#57: Re: .. |
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by baby~rabbit
on 01/28/2013 02:32, refers to #53
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Hows about we just freeze things (unless there is a omfg server killer bug found).
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#58: Re: .. |
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by eihrul
on 01/28/2013 11:13, refers to #57
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Well, there was an omfg server bug that was fixed in that latest patch. :)
The drawback of making a release twice as late as usual is there is twice as much accumulated bugs...
The 01-26 should be the least buggy version of them all though. ;)
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#59: .. |
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by thisguy
on 01/28/2013 15:20
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Anything included for the lock up issue?
thanks
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#60: Non-smooth on Mac |
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by SanHolo
on 01/31/2013 03:37
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I just downloaded the new edition, so I should have all the patches, but it's not running smoothly on my Mac any more. Is this a known issue? It does show 60 fps (cap?) but it feels jerky.
OS X 10.8.2, i7 3.4, Radeon HD 6970M
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#61: Re: Non-smooth on Mac |
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by suicizer01
on 01/31/2013 06:39, refers to #60
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Try the command 'vscync 0'.
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#62: Re: Non-smooth on Mac |
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by SanHolo
on 02/02/2013 23:59, refers to #61
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Perfect, that seems to solve it, thanks!
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#63: 2013-02-03 patch |
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by eihrul
on 02/03/2013 02:47
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Another patch to fix some issues with servers...
http://sourceforge.net/projects/sauerbraten/files/sauerbraten/2013_01_04/patch_01_04_to_02_03.zip/download
* Fixes crash with server console on Windows
* Fixes crash with demo recording
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#64: Re: 2013-02-03 patch |
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by Q009
on 02/03/2013 04:58, refers to #63
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jeez...
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#65: failed adding to system tray error |
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by TonyBB
on 02/03/2013 13:30, refers to #45
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I get \"failed adding to system tray\"
when starting a dedicated server with:
bin64\\sauerbraten.exe -d -i198.0.10.10 -j28785 -c16 -g50.log
and
bin\\sauerbraten.exe -d -i198.0.10.10 -j28785 -c16 -g50.log
And the server won\'t start.
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#66: Re: failed adding to system tray error |
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by eihrul
on 02/03/2013 13:51, refers to #65
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No idea, it works for me.
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#67: failed adding to system tray error |
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by TonyBB
on 02/03/2013 20:01
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Is there a way to disable this feature via config file or command line argument? As it was working before the update that added it.
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#68: 2 Things I have noticed |
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by DJboutit
on 02/07/2013 01:13
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2 thing I have noticed these are bad things
Game play is way to fast slow it down like the older version it is to hard to play now
Now you can kill your own team mates lame
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#69: Re: 2 Things I have noticed |
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by Q009
on 02/07/2013 04:46, refers to #68
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Gameplay speed is the same
You always could kill your teammates
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#70: Re: 2 Things I have noticed |
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by Bosurgi725
on 02/08/2013 06:00, refers to #68
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I keep feeding the ironsnouts carrots but I can not get them to breed like they used to. Also, I now have to use scroll wheel to place blocks, lame.
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#71: .. |
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by DJboutit
on 02/08/2013 20:43
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For me the game speed is like 2 times faster than it use to be other online games the speed is just fine
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