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November release plans...

by eihrul on 10/30/2012 09:57, 134 messages, last message: 01/05/2013 09:49, 83106 views, last view: 12/09/2021 01:11

So, I'd like to get the party started so we can have a new release out the door by the end of November.

To that end:

Mappers - <emphasis!!!>FINISH YOUR MAPS AND PUT THEM ON QUADROPOLIS A.S.A.P. SO YOU CAN GET FEEDBACK AND FIX PROBLEMS.</emphasis!!!> I don't want to include broken or unfinished maps in the release. So if you have dreams of getting a map in the release, hurry it up.

Brave players - test the SVN stuff (requires compilation). Make sure nothing is horribly broken so that people don't have to experience horrible breakiness have the release.


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#51: Re: "Actiontown!" MP map now available.

by Q009 on 11/13/2012 16:38, refers to #50

o_O

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#52: Re: "Actiontown!" MP map now available.

by aiueo on 11/13/2012 17:32, refers to #50

I've got out of memory and sauerbraten got killed... so sad.
Gonna try out the map at the another machine in a while!
But let me say about packaging: ZIP archive must be ready to be unzipped right in ~/.sauerbraten/ directory.
So, you make the following structure:
+ <archive.zip>
|- map_readme.txt
`-+ packages/
|-+ base/
| |- map.ogz
| |- map.cfg
| `- map.jpeg
|-+ textures/
| `...
|-+ models/
| `...
`...
Also, remove all those __MACOSX* and .DS_Store files — they are not really needed for the map.
Anyway, the screenshots are nice, can't wait to try out the map!

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#53: Re: "Actiontown!" MP map now available.

by Razgriz on 11/13/2012 21:47, refers to #50

Is this the best you have? What a joke.

I'll have you know, i set out to make something awesome and i made a cube in only 20 minutes!

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#54: Re: "Actiontown!" MP map now available.

by The MUSEman on 11/14/2012 01:44, refers to #52

@aiueo:

Thanks for the helpful comments :-)

Sorry about that - now I know! (Leaving the Mac files in was my fault, though, only use Win a couple times a year ;-)

Will re-package and upload new zip tomorrow.

Regards, The MUSEman

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#55: Re: "Actiontown!" MP map now available.

by The MUSEman on 11/14/2012 01:46, refers to #53

Ouch!

(no, not really... I've had CEOs flame me in person, no biggie)

But, thanks for being honest :-)

The MUSEman

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#56: Re: "Actiontown!" MP map now available.

by The MUSEman on 11/14/2012 01:48, refers to #51

o_O? Is it the zip file, the map, or something else?

Regards, The MUSEman

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#57: Re: "Actiontown!" MP map now available.

by suicizer01 on 11/14/2012 03:23, refers to #56

Instead of hijacking this topic, make your own on quadropolis please.

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#58: Re: "Actiontown!" MP map now available.

by baby~rabbit on 11/14/2012 07:39, refers to #52

Sauerbraten has been able to read zips for a while now - check out the documentation. Helps to avoid the mess of multiple uncompressed crud mixed together.

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#59: ..

by aiueo on 11/14/2012 11:41

> added support for loading files directly out of ZIP archives
> 2009_05_04_trooper_edition
E-e-eh? Really!? That's great!
I was unable to find anything on loading maps from ZIPs in game tutorial for the latest release, though.

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#60: Re: ..

by Papriko on 11/14/2012 14:47, refers to #59

addzip and removezip, fine thing. Simply put the zip into the Sauerbraten root directory, put addzip NAME (without ending) into the autoexec, et voila - the files are added 1:1 into your game as if you had unpacked it.

When you don't want to use the download anymore, simply removezip NAME it and delete the zipfile. No need to pick every file by hand as you had by manual unpacking.

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#61: Re: "Actiontown!" MP map now available.

by Q009 on 11/14/2012 15:09, refers to #56

The file size and the requirements were quite shocking =P

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#62: ..

by Speculant on 11/15/2012 01:00

The only thing I would like out of the new version is a slicker way of handling new maps. I was thinking something along the lines of Sauer automatically discovering new map files and adding them into a "user maps" tab. That way if I ever add a map and forget about it later I don't have to hunt around for it to get the name.

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#63: Re: ..

by suicizer01 on 11/15/2012 09:25, refers to #62

... That has been included since the early days of this SVN (as far as I can remember).

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#64: Re: ..

by Papriko on 11/15/2012 13:48, refers to #62

Isn't there also the /showcustommaps GUI?

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#65: Collect

by thefatalAce on 11/16/2012 01:37

The new collect mode could really use notifications whenever someone scored, something simple like "x scored y points for your team." and "x scored y points for the enemy team." It would be helpful since the 'score' sound doesn't really tell you how many points were scored, and otherwise players like me who like to play without sound wouldn't notice whenever anyone scored.

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#66: Re: "Actiontown!" MP map now available.

by The MUSEman on 11/16/2012 05:44, refers to #57

Name & PW please... Doesn't appear to be a way to register on Quadropolis ;-)

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#67: Re: Ignorant Map Pre-release Questions!

by The MUSEman on 11/16/2012 05:48, refers to #47

Per http://sauerbraten.org/docs/game.html, I cycled through "/mode n" with n= 3 thru 19 inclusive: Bases, flags & (auto spawned) weapons showed up as expected for each mode. ;-)

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#68: Re: "Actiontown!" MP map now available.

by The MUSEman on 11/16/2012 05:50, refers to #52

I believe it's all set - v1.1 now uploaded. Thanks again for your help! :-)

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#69: Re: "Actiontown!" MP map now available.

by suicizer01 on 11/16/2012 07:21, refers to #66

That's because you'll have to register manually with help of an admin or moderator. So pop in on irc.quaketnet.org on channel #sauerbraten.

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#70: Re: "Actiontown!" MP map now available.

by Razgriz on 11/16/2012 09:16, refers to #66

find me on irc.quakenet.org #sauerbraten and i'll make an account for you.

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