November release plans... |
by eihrul
on 10/30/2012 09:57, 134 messages, last message: 01/05/2013 09:49, 83173 views, last view: 12/09/2021 02:34 |
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So, I'd like to get the party started so we can have a new release out the door by the end of November.
To that end:
Mappers - <emphasis!!!>FINISH YOUR MAPS AND PUT THEM ON QUADROPOLIS A.S.A.P. SO YOU CAN GET FEEDBACK AND FIX PROBLEMS.</emphasis!!!> I don't want to include broken or unfinished maps in the release. So if you have dreams of getting a map in the release, hurry it up.
Brave players - test the SVN stuff (requires compilation). Make sure nothing is horribly broken so that people don't have to experience horrible breakiness have the release.
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#33: Re: .. |
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by cristiv
on 11/07/2012 20:44, refers to #7
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I did it with the SVN code and it can easily be applied to the official release, contact me over email (cristi.vlasceanu@gmail.com) and I'll send you the code. I made it so that it shows players that are not at the same level height (within some margin) with you show in pink and light blue.
One interesting thing I noticed is that the minimap may show completely black for maps such as Thor that have a "roof" and the birds'eye view when the minimap texture is built is up on the outside. I have fixed that as well with some cheesy collision detection.
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#34: Ignorant Map Pre-release Questions! |
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by The MUSEman
on 11/10/2012 03:42
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I've created a multiplayer map using Justice version that I'm happy with and want to release... but I have a few dumb questions first:
(1) As you're about to release a new version, are maps made with "Justice" now obsolete / suboptimum / unimpressive?
(2) How big is "too big" a map? Mine's 20.9MB + 3 MB custom textures + 50MB custom models. (It might be a bit too detailed ;-)
(3) Some minor areas of my map run 40fps on a GeForce 512MB card - too slow?
(3) Release license(s): What is typical policy on this? GPL? Creative Common? Other? I don't mind others making derivative works, as long as they really are.
Sorry for being a PITA - but, rather ask first than suffer flames later ;-)
Screenshots here for the curious, and these just scratch the surface: http://unsolicited.elementfx.com/cube2/galcubeataotg.html
If I get feedback, can put the level up on Quadropolis by Monday PM for you to try out.
Many thanks in advance!
The MUSEman
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#35: Re: Ignorant Map Pre-release Questions! |
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by Razgriz
on 11/10/2012 08:09, refers to #34
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1) not really, but maps saved in the svn both are superior in wtr count and chances of having fewer lighting errors compared to justice.
2) That's a bit too big, i don't think he'd be willing to implement roughly 75MB of content just for one map.
3) minor areas? then shiver me timbers with an overview.
4) pretty much whatever licence you want, so long as you give sauerbraten the right to use it. personally i prefer CC-BY-SA.
You could upload the map to quadro, albeit as artistic since it's likely too big and heavy to be playable by many people. As a sidenote, you'd have to upload all of the files elsewhere due to limitations and link them instead. As as second sidenote, if you don't have an account, talk to me on IRC (irc.quakenet.org #sauerbraten) so i can get you one.
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#36: License |
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by oibaf
on 11/10/2012 11:07
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It would be nice to have some content in CC-BY-SA 3.0+ or GPL, so that distribution can package it in their main archives (e.g. Debian is in non-free: http://packages.debian.org/source/sid/sauerbraten-data ).
Is there any other GPL/CC-BY-SA content, enough to make a separate package?
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#37: Re: License |
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by eihrul
on 11/10/2012 11:15, refers to #36
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This is silly. Because Sauerbraten is not an engine, it is a game. If you're packaging it using other content for it than the actual Sauerbraten, you're not packaging Sauerbraten, you're packaging some other game. It's either Sauerbraten, or it is not. You won't be able to play on Sauer servers because of incompatible maps, etc. Again, silly, makes no sense.
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#38: Re: License |
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by oibaf
on 11/10/2012 13:23
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There is already a free map packaged in Debian:
http://packages.debian.org/source/sid/sauerbraten-wake6
But it's not enough to make the sauerbraten engine usable, see here:
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=458800
(About the name, it could use a different one indeed, if that happens)
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#39: Re: License |
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by eihrul
on 11/10/2012 17:45, refers to #38
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Yeah and having a silly non-release-quality map nobody else has does absolutely no good and somehow gives the impression you can just go around the entire Sauerbraten community do just do whatever you want in the name of that community. It sets a bad precedent.
I am not even sure I am sold on the idea that distro package repos are the right way for distributing large, version-sensitive games like Sauer or others. It doesn't make any sense, especially with the CD distribution model: what good is it that you have an outdated copy of the game? And Sauer depends on network connectivity anyway, so if you don't have good enough network connectivity to download from the non-free repo, it is unlikely you're going to be getting much out of Sauer anyway, aside from some bot matches.
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#40: Re: Ignorant Map Pre-release Questions! |
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by The MUSEman
on 11/11/2012 01:02, refers to #35
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Razgriz on 11/10/2012 08:09, refers to #34
Many thanks for the reply, and for the helpful comments :-)
(1) I spent a bit of time on the lights, so I hope they're adequate. As for wtr, I'm guessing there's a way to check it so I will (and then probably reach for aspirin ;-)
(2) Too big? Thought so... not a big deal ;-)
(3) Overview? After I review CC License I'll most likely upload it to my website (I've got at least 1GB available, more if I need it, says my server admin ;-)
BTW: Noticed about 40 hits on the screenshot gallery from many people - thanks for looking! But, no comments: Was it that bad / good / meh? Just curious.
Thanks again! The MUSEman
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#41: Re: Ignorant Map Pre-release Questions! |
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by suicizer01
on 11/11/2012 09:04, refers to #40
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So... Any link?
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#42: Re: Ignorant Map Pre-release Questions! |
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by Hansbert
on 11/12/2012 00:31, refers to #40
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From the screenshots I can tell you spent much time on the map and there are some areas which look gorgeous (others... not so much). I suppose though that (a) the map is way too big and (b) it is not homogeneous. I'd suggest to make a map with reasonable size next time which has a fitting overall look and feel, or theme, respectively. Your mapping skills seem to be good enough for release quality maps, you just need to make one :)
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#43: Re: Ignorant Map Pre-release Questions! |
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by The MUSEman
on 11/12/2012 04:06, refers to #42
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Hansbert:
Thanks for the feedback - I completely agree! Map's pretty cramped in places as I didn't start with a large enough map. In hindsight, I probably should have picked one concept (say, a powerplant, or the state capitol) and built a map focused just on that ;-)
Regards, -- The MUSEman
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#44: Re: Ignorant Map Pre-release Questions! |
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by The MUSEman
on 11/12/2012 04:14, refers to #41
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Was all set to put the link up, but worried about hitting a "Resource Limit" if everyone downloaded the file simultaneously (host has a zero-tolerance policy, *any* TOS violation = ban). Emailed my admin, when I hear back I'll post, couple days at most ;-)
Thanks for your patience, and to everyone who viewed the screenshots.
The MUSEman.
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#45: Re: Ignorant Map Pre-release Questions! |
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by The MUSEman
on 11/12/2012 04:17, refers to #44
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BTW: Checked my WTR - it's 895k. =:-o
Mea maxima culpa.
The MUSEman
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#46: Re: Ignorant Map Pre-release Questions! |
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by Hansbert
on 11/12/2012 09:44, refers to #44
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You can upload it to a free file hoster like mediafire, putlocker and the like. No reason to worry about bandwidth usage then.
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#47: Re: Ignorant Map Pre-release Questions! |
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by rabe
on 11/12/2012 12:46, refers to #42
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Hi! I agree with Hansbert about the map not being homogenous and too big.
Besides that, I only see more or less cubic architecture filled with mapmodels, mapmodels and mapmodels.
Where are the items? Bases? Flags? Just because you said, it's supposed to be multiplayer.
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#48: .. |
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by aiueo
on 11/12/2012 15:46
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GeForce 512MB? I wonder if my intel card can handle that...
Screenshots are nice, really nice, I like them!
Please upload map somewhere people can download it ASAP. Can't wait for it already! Love enormous-sized maps, too bad Red abandoned his NYC map project and left without a trace.
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#49: Re: .. |
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by aiueo
on 11/12/2012 16:07, refers to #48
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That was reply to #34, sorry for double post.
Also, an idea about the upcoming release: map repository. Idea is that you can install a map with something like that:
~$ sauermaps install <map_name>
(and list, and read description, and view screenshots, etc.)
So there won't be a need to make sauerbraten package weigh a lot.
In b4 eihrul does not want such thing
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#50: "Actiontown!" MP map now available. |
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by The MUSEman
on 11/12/2012 22:54
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Here's the description:
http://unsolicited.elementfx.com/cube2/cubemaps.html#ataotgtop
...and the download link:
http://unsolicited.elementfx.com/cube2/atown_mpV1.zip
Right now I've selected CC-(BY-NC-ND)3.0 license - can always "loosen" it later.
Enjoy! (and, feedback appreciated ;-)
The MUSEman
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#51: Re: "Actiontown!" MP map now available. |
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by Q009
on 11/13/2012 16:38, refers to #50
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o_O
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#52: Re: "Actiontown!" MP map now available. |
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by aiueo
on 11/13/2012 17:32, refers to #50
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I've got out of memory and sauerbraten got killed... so sad.
Gonna try out the map at the another machine in a while!
But let me say about packaging: ZIP archive must be ready to be unzipped right in ~/.sauerbraten/ directory.
So, you make the following structure:
+ <archive.zip>
|- map_readme.txt
`-+ packages/
|-+ base/
| |- map.ogz
| |- map.cfg
| `- map.jpeg
|-+ textures/
| `...
|-+ models/
| `...
`...
Also, remove all those __MACOSX* and .DS_Store files — they are not really needed for the map.
Anyway, the screenshots are nice, can't wait to try out the map!
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