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Realistic fps mod

by g1i1ch on 03/15/2012 20:22, 30 messages, last message: 05/22/2012 20:42, 11366 views, last view: 12/09/2021 00:40

I'm thinking of modding cube2 to have more realistic gameplay. Would anyone be interested in a game like that?

I'm kinda approaching it conservatively since I don't have much c++ experience at all. I come from higher level languages like javascript, lisp, and lua. The closest I've programmed in is vala or google go. I've made games before though in html5 and am working on an html5 game engine being used at a studio in sydney.

Here's my idea. Why not include roleplaying and strategy in an online fps? I love the idea of online fps, but it seems they mostly cater to one gamer type. The high action bunny hopping frag after frag gamer. Which isn't that bad if you like that sort of thing but gets old to me.
*Long maps with teams starting on either side. Lots of obstacles and cover.
*strategic locations that would be ideal for bases.
*The ability to move your base(team's spawn point) anywhere around the map by a team leader. Like these strategic locations.
*Severely less health and constant but extremely slow healing to discourage people from turning it into an arcade.
*Slower running speed.
*smoke grenades and more weapons with pros/cons
*Team spawn limit akin to star wars: battlefront. Once spawn limit is reached it's game over for the team.
*Features for better teamwork, like maybe improved chat.

Does this seem relatively doable to you and would anyone be interested?

Thanks

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#27: Re: ..

by suicizer01 on 04/02/2012 18:50, refers to #23

Why the developers of Sauerbraten won't accept external input? That's because it's THEIR project, NOT YOURS.

Many others have asked for just the same or similar "improvements".
If you want such things, just make as every other smart being, your own (stand-alone) mod.

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#28: Re: ..

by Redon on 04/02/2012 20:15, refers to #27

I think it should be obvious that in any cases that aren\'t completely redoing the whole gam, but minor adjustments, which by my estimation should be roughly 4 out of 5 modifications, a standalone mod would be completely futile as it lacks the community to provide an online playing experience. And nobody would switch to a new game with a separated community which is essentially Sauer with an additional gamemode.

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#29: ..

by del_diablo on 05/22/2012 19:39

Well, basically, i would recommend working on a patch. Make it works. Some of it might even get accepted, or Red Eclipse might accept it. You never know. Or in the end your "fork" is succesful.

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#30: Re: ..

by Razgriz on 05/22/2012 20:42, refers to #29

fork? what fork? he is asking for a different game to be made by others.

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