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Realistic fps mod

by g1i1ch on 03/15/2012 20:22, 30 messages, last message: 05/22/2012 20:42, 14036 views, last view: 05/03/2024 11:35

I'm thinking of modding cube2 to have more realistic gameplay. Would anyone be interested in a game like that?

I'm kinda approaching it conservatively since I don't have much c++ experience at all. I come from higher level languages like javascript, lisp, and lua. The closest I've programmed in is vala or google go. I've made games before though in html5 and am working on an html5 game engine being used at a studio in sydney.

Here's my idea. Why not include roleplaying and strategy in an online fps? I love the idea of online fps, but it seems they mostly cater to one gamer type. The high action bunny hopping frag after frag gamer. Which isn't that bad if you like that sort of thing but gets old to me.
*Long maps with teams starting on either side. Lots of obstacles and cover.
*strategic locations that would be ideal for bases.
*The ability to move your base(team's spawn point) anywhere around the map by a team leader. Like these strategic locations.
*Severely less health and constant but extremely slow healing to discourage people from turning it into an arcade.
*Slower running speed.
*smoke grenades and more weapons with pros/cons
*Team spawn limit akin to star wars: battlefront. Once spawn limit is reached it's game over for the team.
*Features for better teamwork, like maybe improved chat.

Does this seem relatively doable to you and would anyone be interested?

Thanks

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#11: Re: a reply...

by Redon on 03/30/2012 21:16, refers to #9

No? Apparently you simply didn't understand what I was saying.

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#12: Re: ..

by Quin on 03/31/2012 10:53, refers to #10

Sauerbraten is Free (as in Beer) not Free (as in Speech).

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#13: Re: ..

by ultrasemen on 03/31/2012 13:39, refers to #12

I know, but you still can improve source code of sauerbraten and add content to svn instead of making your own.
And I don't get why people are rewriting everything from scratch and taking only Cube engine.

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#14: Re: ..

by Razgriz on 03/31/2012 15:14, refers to #13

No shit. Please, tell us all about what could be done but isn't being done.

Sarcasm aside, there's a lot of things you don't understand yet, and the things you have suggested so far have, for the biggest part, the same answer: nope.

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#15: Re: ..

by tempest on 03/31/2012 16:46, refers to #13

What the OP proposed would be a completely different game, so why would you add that to Sauerbraten? And who's talking about "rewriting everything from scratch and taking only Cube engine"?
Simple thing, much of the content is exclusively licensed to Sauerbraten, so it can't be used in other games unless the copyright holder explicitly permits it.
As for the game code, few modders rewrite that from scratch, most use what's already there.

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#16: Realistic fps mod

by Zamwa on 03/31/2012 17:44

+1

Though I've seen many vapourware over the years!

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#17: ..

by ultrasemen on 03/31/2012 19:00

Okay, I'll tell you about my position.
I work with small mapping team, we are making big imageboard-themed map to export then to another engine and make game.
Now there is a holywar about migrating to Red Eclipse. They made many features that can't be copied to sauerbraten because of the code differences. Like better bots, entities, new texture select menu and a few more.
We like sauer style, but we also like these features. I would really like Red Eclipse team to make all of this in sauerbraten, so it has all these features, then just make their mod by deleting sauer content from what they improved, and adding eclipse content. But now we have to choose.
So if youre making new cube2 game instead of mod, you don't share your code improvements with sauer and with other mods. So, for example, if I make my mod I write my texture editor from scratch, and if they would make mod instead of new game it would be inside the sauer engine already.
(Maybe I don't understand something important and there is some reason to do so, I just said how I see it).

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#18: Re: ..

by Quin on 03/31/2012 19:55, refers to #17

I am the lead developer for Red Eclipse, and the short story is: Sauerbraten doesn't want or need these features. I will be the first to admit that Red Eclipse goes a little overboard when it comes to features and options, which is basically the complete opposite of the Sauerbraten philosophy. We all have our own way of doing things and not all of us agree on how things should be done, this is why we have the wonderful ability to fork off the code and choose our own direction.

Sauerbraten is open source so we can use the nifty take on a 3D game engine for ourselves (free as in beer), not so people can contribute back to it (not free as in speech). They are quite happy with the way things are, as it suits their project goals quite fine.

Seeing as Red Eclipse can load all Sauerbraten maps and content (if you have them installed, it will even detect this if it is in a sane/expected location), I don't see the issue anyway. I've maintained near-full backward compatibility with our parent projects.

That being said, Red Eclipse doesn't accept all contributions; we have our own goals and ideals too. If you're after an engine based on Cube which actually sets out to be an engine (and not a game of its own), you might want to take a look at OctaForge: http://octaforge.org/

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#19: Re: ..

by ultrasemen on 03/31/2012 22:29, refers to #18

But what changers were not acceptable for sauerbraten? Maybe parcour and new weapons and maps, okay, but it doesnt worth forking and making a new game.
As I understand, all sauerbraten code is free like speech, but content is only for this game. Or is code of the game only for sauerbraten too?

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#20: ..

by Zman on 04/01/2012 01:43

Why not just abandon sauerbraten and start cube 3 as this realistic fps game?

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#21: Re: ..

by Zamwa on 04/01/2012 02:03, refers to #20

A year ago the idea of a Cube 3 was a mac april fools prank!

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#22: Re: ..

by Quin on 04/01/2012 12:08, refers to #19

That's what I am trying to tell you. Sauerbraten is NOT free in speech. The code is only available because they were kind enough to open source it so others could use it for themselves. Sauerbraten rarely accepts patches from outside sources unless the feature is of particular interest, and even then it will sometimes get rewritten from scratch.

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#23: Re: ..

by ultrasemen on 04/02/2012 01:08, refers to #22

But why, why sauerbraten creators dont want us to improve their game?

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#24: Re: ..

by tempest on 04/02/2012 01:31, refers to #23

Because the conceptions of "improve" differ.

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#25: Re: ..

by Razgriz on 04/02/2012 06:47, refers to #23

There is a difference between improving and working on your personal model of the "awesomest game evar squeeeeee!!1"

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#26: Re: ..

by Zamwa on 04/02/2012 06:48, refers to #23

I come from a proud traditional family of gypsies and I know the value of all information online! Freedom to share information free of cost, free of prosecution is more valuable than any commercial product on the market that I've seen!
Sauerbraten is presented free as is unmodified! A Creative Commons license lets you create a cube 2 source game of your own liking http://creativecommons.org/licenses/

So if your looking for a polished game you may need to look at other available options!

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#27: Re: ..

by suicizer01 on 04/02/2012 18:50, refers to #23

Why the developers of Sauerbraten won't accept external input? That's because it's THEIR project, NOT YOURS.

Many others have asked for just the same or similar "improvements".
If you want such things, just make as every other smart being, your own (stand-alone) mod.

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#28: Re: ..

by Redon on 04/02/2012 20:15, refers to #27

I think it should be obvious that in any cases that aren\'t completely redoing the whole gam, but minor adjustments, which by my estimation should be roughly 4 out of 5 modifications, a standalone mod would be completely futile as it lacks the community to provide an online playing experience. And nobody would switch to a new game with a separated community which is essentially Sauer with an additional gamemode.

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#29: ..

by del_diablo on 05/22/2012 19:39

Well, basically, i would recommend working on a patch. Make it works. Some of it might even get accepted, or Red Eclipse might accept it. You never know. Or in the end your "fork" is succesful.

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#30: Re: ..

by Razgriz on 05/22/2012 20:42, refers to #29

fork? what fork? he is asking for a different game to be made by others.

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