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A BIG Error in Sauerbraten

by sonic20x6 on 02/12/2012 00:32, 18 messages, last message: 06/26/2012 12:16, 5272 views, last view: 04/30/2024 14:26

Guys, I need your help. I was going to post this in bug fixes, but this didn't seem like a bug. Anyway, I just got Cube 2: Sauerbraten and love it. The problem is, when I first try the editing mode, select a block, and pull it with the scroll wheel nothing happens! I did that on both a premade map AND a blank map. However, every once in a while, the edting function will work again! Does anyone know what's wrong? I also tried this on my brother's computer with the same problem. It works sometimes, and it doesn't sometimes. I'm using the Justice edition, by the way.

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#1: ..

by Zamwa on 02/12/2012 01:55

Have you tried changing your scroll speed in your mouse properties?

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#2: Re: ..

by Bosurgi725 on 02/12/2012 03:26, refers to #1

Have you actually pressed the 'e' key to go into edit mode? I've encountered this problem on the servers before. It usually is preceded by s line like, "how do you fly?"

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#3: ..

by Papriko on 02/12/2012 15:35

I've also noticed that some mice make problems. I am using an ordinary default mouse and it works fine, but some say that Sauer doesn't recognize their scroll wheels. That's in the most cases by some gaming mice.

But that is probably not the problem. Then it'd never work I guess. It is most likely what Bosurgi said.

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#4: Re: ..

by Zamwa on 02/12/2012 18:47, refers to #2

A lot of users have a multitude of problems with there mice, such as!

1. Mouse is collecting hair & dust inside it!

2. Mouse will freeze do to high CPU usage!

3. Mouse is loosely connected to pc!

4. Mouse is failing do to abuse!

5. Mouse wheel is broken!

6. Noob neglection to google search before trying to fix the problem!

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#5: Re: ..

by Razgriz on 02/12/2012 20:37, refers to #4

1 through 6 are completely irrelevant based on his problem. Better luck next time chubby.

sonic20x6: when your "bug" happens again, type /echo (geteditbind mouse4) and make sure it's set to 'universaldelta'. Also do /echo $universaldelta and make sure it's the same as this:

universaldelta = [
do [delta_@(if $editing [ result edit ] [ result game ])_@modifier @arg1]
]

If the first case proves to be the cause, something is overriding your wheel bind. If it's the latter, i don't know. Your easiest way out would be to restart the game.

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#6: Message censored by administrator

by Zamwa on 02/12/2012 21:15, refers to #5

#7: Message censored by administrator

by Razgriz on 02/12/2012 22:13, refers to #6

#8: Message censored by administrator

by Zamwa on 02/12/2012 22:39, refers to #7

#9: ..

by sonic20x6 on 02/13/2012 00:04

I've tried everything except for Razgrizs' method, and none seem to work. Keep in mind edit mode works SOMETIMES, but most of the time it doesn't. Also, Zamwa isn't helping. You think I didn't do a Google search before I came here? I did, and didn't find anything. I searched the problem and all that came up were map edting tutorials. That's why I came here. Anyway, I'm going to try out Razgrizs' method. Let you know if it works.

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#10: Update

by sonic20x6 on 02/13/2012 00:10

Alright, I\'ve tried. When I typed /echo (geteditbind mouse4) in the console nothing showed up. However when I typed /echo $universaldelta, this showed up: universaldelta = [
do [delta_@(if $editing [ result edit ] [ result game ])_@modifier @arg1]
] exactly like Razgriz said. So the first one is blank, and the second one is fine. Also, keep in mind the only thing that\'s not working is the push/pull blocks. Every other edit tool is fine.

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#11: Re: Update

by Zamwa on 02/13/2012 01:32, refers to #10

Try removing init.cfg config.cfg from,

C:\Users\<username>\AppData\Local\VirtualStore\Program Files (x86)\Sauerbraten

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#12: Re: Update

by Razgriz on 02/13/2012 06:39, refers to #10

It's quite commonplace for this to occur. Your best bet in avoiding it, is to add the mouse binds in your autoexec.cfg so they're run whenever your game starts.

If you don't have an autoexec.cfg already, create a single text file and rename both it and its extension.

Stuff that would be a good idea to put inside (just in case something else also get's messed):

----------------

defaultmodifier = 0
modifier = $defaultmodifier
domodifier = [modifier = $arg1 ; onrelease [modifier = $defaultmodifier]]
universaldelta = [do [delta_@(? $editing edit game)_@modifier @arg1]]
bind MOUSE4 [universaldelta 1]
bind MOUSE5 [universaldelta -1]
delta_edit_0 = [if $blendpaintmode [scrollblendbrush $arg1] [editfacewentpush $arg1 1]]
delta_edit_1 = [gridpower (+ $arg1 $gridpower)]
delta_edit_2 = [editfacewentpush $arg1 0]
delta_edit_3 = [editfacewentpush $arg1 2]
delta_edit_4 = [editrotate $arg1]
delta_edit_5 = [entproperty 0 $arg1]
delta_edit_6 = [edittex $arg1]
delta_edit_9 = [selectbrush $arg1]
delta_edit_10 = [entautoview $arg1]
editbind 1 [domodifier 11]
editbind 2 [domodifier 12]
editbind 3 [domodifier 13]
editbind 4 [domodifier 14]
delta_edit_11 = [entproperty 0 (* $arg1 $multiplier)]
delta_edit_12 = [entproperty 1 (* $arg1 $multiplier)]
delta_edit_13 = [entproperty 2 (* $arg1 $multiplier)]
delta_edit_14 = [entproperty 3 (* $arg1 $multiplier)]
delta_edit_15 = [vdelta [voffset (* $arg1 $multiplier2) 0]]
delta_edit_16 = [vdelta [voffset 0 (* $arg1 $multiplier2)]]
delta_edit_17 = [vdelta [vrotate $arg1]]
delta_edit_18 = [vdelta [vscale (? (< $arg1 0) 0.5 2)]]
editbind LALT [multiplier = 10 ; onrelease [multiplier = 1]]
editbind RALT [multiplier2 = 32 ; onrelease [multiplier2 = 1]]
multiplier = 1
multiplier2 = 1

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#13: Re: Update

by srbs on 02/16/2012 03:05, refers to #12

My usual remedy is to remove config.cfg & make sure your settings are in the autoexec.cfg as opposed to duplicating data everywhere.

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#14: Re: Update

by Razgriz on 02/16/2012 06:29, refers to #13

I doubt his settings are backed in autoexec. Few do that thing on their own, and instead place all their scripts in config.cfg >.<

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#15: Fixed

by sonic20x6 on 06/23/2012 05:45

I fixed it by resetting the keybindings. Thanks for your help guys.

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#16: Re: Fixed

by Razgriz on 06/23/2012 14:04, refers to #15

bug which will be fixed in the next version.

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#17: Re: Fixed

by suicizer01 on 06/23/2012 20:47, refers to #16

Never knew you also are being involved in the Sauerbraten project lately?

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#18: Re: Fixed

by Razgriz on 06/26/2012 12:16, refers to #17

I learned it had something to do with the config saving being wrong or something, but yes, it's fixed in the coming version and won't happen again.

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