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Request

by Zetaco on 09/27/2011 04:00, 17 messages, last message: 12/30/2011 03:39, 2542 views, last view: 05/04/2024 21:42

Hi. i am new and I've played around with cube 2 and i came up with the idea of making a WW2 FPS,problem is i don't know how to model or code. I'm asking 2 things

1: What is the programming language?

2:can someone make models for me?


If you can make models i need several type for both sides and weapons

Sides: Allies Axis
USA Germany
England
Several
resistance's


The models are: US soldier.German soldier. German officer.US captain.German SS trooper.German SS officer.German soldier (off duty).German soldier (Sniper). US soldier (beach landing).US paratrooper.German soldier (Cap).German soldier (With bandage on head).

Weapons:M1 Garand.Kar 98 K.Thompson.MP 40.Colt 45.Walther P38.Steilhandgrenate.Mk.2 Fragmentation Hand Grenade.Springfield 1903.Gewehr 43 (scoped).BAR.Trench gun M1897.Bazooka.Panzershreck.

Wow thats alot of models Just rig the characters and be sure to code them as ragdolls when they die and ill animate them.(if i can)
Sorry for the long request
Thank you.
Zetaco.

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#1: ..

by Quin on 09/27/2011 04:30

If you are looking to make a Cube Engine mod and are looking for assistance, you should read the relevant community pages on modding:

http://cube.wikispaces.com/How+not+to+start+a+mod
http://cube.wikispaces.com/How+to+approach+modding
http://cube.wikispaces.com/Modding+Guide

reply to this message

#2: ..

by suicizer01 on 09/27/2011 10:33

I don't think you will succeed with this mod, if you don't know to code or to create your own models.

But after all, I wish you good luck...

reply to this message

#3: Re: ..

by Zetaco on 09/27/2011 16:41, refers to #2

Im learning how to model (simple looks though need someone to work on details)

reply to this message

#4: Re: ..

by suicizer01 on 09/28/2011 09:56, refers to #3

By the way, ragdolls aren't a need in a game, it's just a fancy thing (the old ironsnout and ogro didn't had any of it, still it was getting believed they die when you fragged your opponent which was one of the two).
If I were you, focus on modeling and rigging first before adding such feature to your mod.

reply to this message

#5: Re: ..

by Razgriz on 09/29/2011 22:29, refers to #3

Ideas are cheap. Modellers and coders on the other hand are not. Do people even think about the stuff they're going to ask in their heads or are they graded F for foolishness? We have people saying they want zombie modes, and we have people who want tactical modes. We also have people who want bomberman.

I do wonder if open source magically translates to "we follow every random suggestion people shoot because we're bored and stuff".

reply to this message

#6: Re: ..

by suicizer01 on 09/30/2011 09:43, refers to #5

I think that way of thinking only comes up to the people who aren't knowing how open source works (so it's actually a lack of experience).
But what do you expect?
It's pretty tough for an open source game to advertise anyways, since that would take money, which isn't the intention of open source as I'm aware of.
That's why most of the people which probably found this engine on accident, are used to Pay to Play games, like CoD, Crysis, Halo, etc.

reply to this message

#7: Re: ..

by Zorg on 09/30/2011 09:55, refers to #5

I don't know about the others, but I saw some youtube video of an up and running "bomberman" mod. I think people who want a mod, put time and effort into it and actually make it happen should not be thrown in a bag together with people who just want a mod and expect the community to do it for them.

reply to this message

#8: Re: ..

by eihrul on 09/30/2011 09:56, refers to #5

It just boils down to the fact that people don't realize how rare the skill to do that is and how much time it takes even when you're really good at it. Starving artist is NOT a euphemism.

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#9: Re: ..

by suicizer01 on 09/30/2011 12:26, refers to #8

That's just what I tried to make clear, exept the chance that people who have experience with open-source engines/games/OS aren't thinking on the same way as people who never putted effort in such a thing.

reply to this message

#10: Message censored by administrator

by alek101 on 10/14/2011 18:44, refers to #2

#11: Message censored by administrator

by alek101 on 10/14/2011 18:44

#13: ..

by oibaf on 11/26/2011 23:19

If you google you can already find some incomplete attempt at it:

http://sourceforge.net/projects/gulaschkanone/
http://www.youtube.com/watch?feature=player_detailpage&v=KoUAw2Eqkqs

If you are motivated you can start using some of their models.

reply to this message

#14: ..

by HeWhoPwnsYou on 12/13/2011 04:50

Programming language ingame within Cube is 'Cubescript' and i would suggest reading these links if you are interested in learning it: http://cube.wikispaces.com/Scripting+Guide
http://www.sandboxgamemaker.com/wiki/index.php?title=Cubescript

Or if your asking what code the source of Cube is written it, i believe that is C
http://en.wikipedia.org/wiki/C_(programming_language)

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#15: Re: ..

by suicizer01 on 12/13/2011 12:23, refers to #14

Cube Engine 1 and 2 are both written in C++, not C.
Even I, an unbelieveble scripting- and coding-nubcake knows that.

reply to this message

#16: Re: ..

by srbs on 12/16/2011 06:51, refers to #15

It is written in C with very few features of C++ used to ease some development. (mostly generics)

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#17: Re: ..

by suicizer01 on 12/16/2011 23:26, refers to #16

Please explain this to me then :P

http://en.wikipedia.org/wiki/Category:Free_software_programmed_in_C%2B%2B

Search for "Cube 2: Sauerbraten"...

reply to this message

#18: Re: ..

by srbs on 12/30/2011 03:39

Let me rephrase what I was trying to say:
It is written in C++ (very few features of it), but it is written in the style of C.

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