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Map Models

by s3ntry_Designs on 07/17/2011 04:24, 4 messages, last message: 07/18/2011 13:00, 1847 views, last view: 04/29/2024 15:07

Hi, Although I have technically not gotten far with the Left4Dead style mod for sauerbraten, I have done quite a bit graphically to make the game look almost completely different.

Currently I have
- Changed various Player & Enemy Sounds
- Added a zombie model to the game
- Overhauled the graphical interface for the initial opening screen, loading bars, and mapsets, character typesets for text and other things.

However I am wondering how to add new mapmodels in the game, as I've currently only been able to replace mapmodels. Furthermore, is there a way to add a sound to play within a radius of a mapmodel? The FAQs here say it's possible for a cube, (and I've yet to figure that out too).

Also, is it against the rules to use weapons from Assault Cube in Cube 2 mods? Is it even possible to import them?

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#1: ..

by Papriko on 07/17/2011 11:22

Mapmodels can be included with the /mmodel command. I do not use custom models, so someone else should give more detailed info here. What I know is that you need to point at the folder that contains the MD2 or MD3 file of your model starting in (SB or YourModNameHere)/packages.

Sounds are played via sound ents. You define a sound with the /mapsound command. That will give your sound an unique ID. Afterwards create sound ents and give them the sound ID they shall play. When I remember right you can also define if the sound is always at full volume within the radius or if it fades with increasing distance.
http://sauerbraten.org/docs/editref.html#_sound_
That with the permanent max volume can be reached when you make radius and size the same value.

For the weapons... Assault Cube is open source, right? So in theory you are allowed to use it's content. Still would be nice if you mention it as provider of resources.
To go absolutely sure look for it's license.

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#2: ..

by tempest on 07/17/2011 12:42

You have to list additional mapmodels in the map's cfg using the mmodel command. http://sauerbraten.org/docs/editref.html#mmodel
You might also want to read http://sauerbraten.org/docs/models.html if you haven't yet.

As for AC's weapons, the license ( http://actiongame.svn.sourceforge.net/viewvc/actiongame/trunk/ac/packages/models/weapons/license.txt?revision=3801&view=markup ) says they're cc-by-nc-sa, so you can use them as long as you adhere to the license conditions.

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#3: ..

by s3ntry_Designs on 07/17/2011 20:55

Thank you so much guys, and I will definitely read up on everything! And thanks for the lisense tempest! I'm looking to pull map models from there as well so I can assume that everything is under those same terms right? Not just the hudguns?

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#4: Re: ..

by tempest on 07/18/2011 13:00, refers to #3

Not really. The licenses are a mess. Look for files like "license.txt" or "readme.txt" and read them (usually, they'll state what they apply to). If you don't find licensing information for a certain file, you should assume that it's only for distribution with AC and you can't use it for your own project.

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