home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Sauerbraten trailer video contest

by eihrul on 06/03/2011 14:06, 92 messages, last message: 11/08/2011 21:01, 51515 views, last view: 12/09/2021 01:04

So, I would like to hold a contest for a cool new Sauerbraten trailer video. The winner gets their video placed on the sauerbraten.org site for all to see. I am the final judge. The rules the videos must satisfy to win:

1) No content mods (bright skins, weapon mods, etc.). Must use all default Sauerbraten content.
2) Must use shaders with sane, good-looking default settings.
3) Must show both fun gameplay action shots, as well as some basic editing shots.
4) Avoid any extensive text or subtitling. Let the visuals speak for themselves and keep the pacing of the video quick. There shouldn't be a need to show more than the game's title and a link to the website. Don't bore the viewer.
5) Avoid any copyright-troubled music. Preferably use Sauer's in-game music, or Creative Commons licensed music.
6) Entries should be posted on youtube and linked here.

Seriously, our trailer video is in need of a major upgrade, and help producing this would be majorly appreciated and help Sauer's longevity and player population. So if you want to help out, have at it!

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#61: ..

by TheLove on 06/21/2011 16:56

Inhaled http://www.youtube.com/watch?v=cAAxwQvb9UA

reply to this message

#62: Re: ..

by Razgriz on 06/21/2011 17:20, refers to #61

BUSTED! 2:21, custom content.

Also, there is practically no mention of the editing part of the game.
Also, a greater variety of maps, especially in newer ones would be greater. We don't want people who've played before to think that nothing is new.
Also, damn ironsnouts everywhere.

My rating would be 4/10.

reply to this message

#63: Re: ..

by TheLove on 06/21/2011 17:29, refers to #62

thanks for feedback but i will not change anything 3 weeks of working and im totally tired deleted and added alot of clips .. and used more than ironsnouts and its sucks .. and i cannot force people to choose there player models and you must have eagle eye to see that custom content which is unnoticeable

reply to this message

#64: Re: ..

by Razgriz on 06/21/2011 18:02, refers to #63

i just pay attention really :D

but it was a good effort, i liked the combat clips, so i'll give you credit for that. :)

reply to this message

#65: Re: ..

by Sub-Zero on 06/21/2011 21:35, refers to #64

-1 Thelove, modded content, false advertising on sauer speeds, no edit mode capture, and dragging along the ground ( i am assuming to look at the textures, however if i were new to sauer, this would be a turn off because it makes no sense why you are dragging along the ground).

+1 TheLove, for making a few cool shots, and getting some good gameplay.

+1cmCooper, List of reasons why: Caught good gameplay, no modded content, good edit mode captures, awesome effects on making maps, and good camera captures ( floating above the map, ect.)

-cmCooper, the music wasn't the greatest, but you can change that, you had a little bit of false advertising about the speed of sauer, and the quality of the video wasn't always the greatest.

over all, i would prefer cmCoopers because all he really has to do is change the music and then it would be good enough, TheLove's video has quite a bit to be cleaned up, and needs some coop-edit shots.

reply to this message

#66: Re: ..

by Zorg on 06/21/2011 22:09, refers to #61

The reissen part is awesome, as well as the fighting on dust2. But I also agree with Razgriz: Not enough (new) maps, no editing.

This is what would be perfect imho:
- beast's timed insta hits
- 0815's mass action scenes
- cmCooper's mapshow (first seconds), bird perspective and timelapse mapping
- TheLove's reissen scene and slow-motion dust2 fight

Come on guys, put it all together and we have somethiing epic!

reply to this message

#67: Re: ..

by srbs on 06/22/2011 04:24, refers to #61

Not to harp on you any more, but I had a couple comments:

1. Purple grenade.. wut? (@ 1:43)
2. When you do things similar to the beginning, I would recommend you lower your mouse sensitivity to smooth out the movement. (or maybe some image stabilization software)

srbs

reply to this message

#68: ..

by TheLove on 06/22/2011 13:11

seems you guys have great ideas why dont you all try to make video editing? its easy and fun

anyway that is my result and i like it and will not edit anything only if i know what eihrul think about it

reply to this message

#69: Re: ..

by suicizer01 on 06/22/2011 14:29, refers to #68

And what if eihrul thinks that you should add those ideas? ;D

reply to this message

#70: Re: ..

by Razgriz on 06/22/2011 16:32, refers to #69

"RRRRRRRRRRRRRRRAAAAAAAAAAAAAA.."

reply to this message

#71: cutscenes

by Hirato Kirata on 06/22/2011 17:19

I've taken it upon myself to move sandbox's cutscene subsystem into sauer.

You can find the patch at http://pastebin.com/3XFCxz1G which was diffed against revision 3611.
I will create a quadropolis node shortly which will include some documentation, examples as well as win32 binaries and linux x86_64 binaries.

You can view a crappy example of it in use here http://www.youtube.com/watch?v=_EyMViAeYK0 it has improved a fair bit since then mind you.

reply to this message

#72: Re: cutscenes

by Hirato Kirata on 06/22/2011 19:10, refers to #71

The quad node is up and I identified a few issues I'll fix first thing tomorrow morning (I need some sleep).
I hope this helps some of you make your trailers :)

http://www.quadropolis.us/node/3088

reply to this message

#73: ..

by eihrul on 06/22/2011 20:17

So far I think cmCooper's video has the best balance of everything, and it is quite likely it will win unless there are more submissions at this point.

reply to this message

#74: ..

by cmCooper on 06/23/2011 20:05

b3ast, we should combine our videos

reply to this message

#75: Re: ..

by Zorg on 06/24/2011 10:22, refers to #74

+1

reply to this message

#76: ..

by b3ast on 06/24/2011 19:52, refers to #75

Coopers and I are currently planning a video to be\"combined.\" So give us more time, please :P

reply to this message

#77: Re: ..

by eihrul on 06/24/2011 19:56, refers to #76

Well, in reality there is no time limit. Even if I choose a video now, so long as someone makes a better video, I can always replace it at any time with the better video. ;)

reply to this message

#78: Yet another entry

by axle on 06/25/2011 00:07

Ok, this is my entry for the contest.

http://www.youtube.com/watch?v=Mb2HcQ35zcs

Let me say some words here before you rage about it :P

- I do not record first person view without hud. The hud is part of the gameplay and therefor should be shown in a trailer. Also, /hidehud 1 also turns off the crosshair, which imo should be changed in the next release by the way.

- I know it shows nearly no editing. I'm not a good mapper. That's why I decided to do it this way; I think it still shows the concept of the built-in map editor.

- I tried to show off as many aspects of the gameplay as possible, by showing ictf flag scenes, a regen capture base, ectf gameplay, and effic and insta duels. I also had to keep it short, 1:30 are good for a trailer embedded on a website I think.

- Music is free to use for non-commercial projects. Check beatpick.com

Wish me luck :D


axle / pix

reply to this message

#79: Re: Yet another entry

by Zamwa on 06/25/2011 20:08, refers to #78

The pros:

1. Excellent music for Sauerbraten! :"D

2. 720p

3. Player modes!(A sniper near the end ;")

4. Player bloom enabled, gives good presentation!

The cons:

1. didn't notice any shader support in the video at 720 resolution!

2. Got to have editing! Sauerbraten's main feature is the easy user editor! Without that newcomers will assume it's just another action shooter with nothing much else to do!

reply to this message

#80: Re: Yet another entry

by axle on 06/26/2011 01:47, refers to #79

Thanks for the feedback :)

Referring to shaders: I had them turned on during recording, set to "high detail". I also have evreything maxed out via GUI, I'm not that good in setting gfx via console, so maybe it could be even better, I don't know.

Editing: Yeah I know. I'm working on a second version of this video and got some more time available to show edit mode at the end now, as soon as I get decent recordings for that I'll update it.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42365268 visitors requested 58069934 pages
page created in 0.034 seconds using 9 queries
hosted by Boost Digital