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Cube 2 complete mod.

by darkwing on 05/14/2011 10:15, 18 messages, last message: 05/28/2011 02:12, 2507 views, last view: 05/04/2024 05:08

Well, I was thinking of starting up my own standalone , but at the moment im abit short on mapmodels and playermodels , and textures, as i can't use the ones in saurbraten now . Just wondering if anyone was interested in helping me out ? Cube 2's got alot of potential, and i've been tweaking it quite a while now , so I've got a rough idea of what i'm gonna need. Whos in ? :)

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#1: ..

by darkwing on 05/14/2011 10:16

^ I was thinking of using the RPG as a sp mode

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#2: ..

by Razgriz on 05/14/2011 11:36

People never seem to read this. Take a look and come back :P

http://cube.wikispaces.com/How+not+to+start+a+mod

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#3: Re: ..

by darkwing on 05/15/2011 00:34, refers to #2

haha :) well i've done the textures part already , and working on a gui , with customizable weps .... atm just need some mapmodel help cuz im taking ages atm with blender and milkshake ....

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#4: Re: ..

by suicizer01 on 05/16/2011 00:07, refers to #3

I hope you ever noticed there is an incredible ammount of existing mapmodels already? Maybe you could use some of them.

Just search on the web...

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#5: ..

by .sCaSd. on 05/16/2011 03:41

eihrul: "how quickly do you think you can make approximately 20 new release quality multiplayer maps? :)"

I have >40 release-worthy maps stored at HD which are not included in Sauer currently.
Their licensing scheme and visual quality matches the one of Sauer today. Some of them are rated top at Quadropolis.
But their average size is 10 MB per map which is the main reason why they are not in release I think.
Also some of them are overwhelmingly large. Take my extended skycastle, based upon Matt Bierners skycastle found at quadropolis with completely remade bottom. The view down the yard and down from bridge-tower (see screenshot 02 and 03) gives me 10fps using default settings ;) at geforce 8600pro with DDR3 RAM.

Screenshot 01 is an outside view of Quake1 "The Wind Tunnels", total remake completely with parallax textures.
An earlier version of floatingforts is already rated 8.5 at quadropolis but the one with jungle and middle tower is definetly better (and slower, screenshot 04). Map ogroforts also has new textures & skybox, visible at screenshot 05 and 06. Parallax as well. The rest of screenshots are showing map cavebase/cavebase_cx for duel/capture,ctf. Its loading-time is close to a crash since pk02 textures where the fallout of a comercial game and have 1024*1024 size.
I saved as lossless jpegs and wrote bumpenv-parallax shaders. Those textures are looking very good and lowering jpeg-quality clobberes envmaps.

some screenshots: https://sites.google.com/site/fidgetphil/home/

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#6: Re: ..

by suicizer01 on 05/16/2011 08:05, refers to #5

Don't take it as an offense but (almost) every mapper has some maps that are "release-worthy".

It's just up to eihrul to decide about if they're in or they aren't. Live with it man.

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#7: Re: ..

by Razgriz on 05/16/2011 08:51, refers to #6

not really. if a lot of people believe a map sucks or is good enough, then that map has extra eihrul points into being removed/added.

sCaSd, mind uploading the maps the maps somewhere, or share a link if you already have? I'd like to share a piece of my mind and see what kind of quality we're talking about :P

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#8: Re: ..

by Sub-Zero on 05/17/2011 01:44, refers to #7

remember to look at the content on the thread before you post in the wrong spot, the thread your looking for that eihrul said this stuff on was: http://cubeengine.com/forum.php4?action=display_thread&thread_id=2455

not this one.

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#9: Models

by AlternateLives on 05/18/2011 01:37

What exactly are you looking for as far as models go? To say that I am a great modeler would be an outright lie, but I am not terrible, and would look forward to improving those skills.

Here's a picture of an anime girl I've been working on if you want some sort of example. It has not been textured yet, though.

http://dl.dropbox.com/u/21362544/modeldemo.tiff

Tell me what you think!

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#10: Re: Models

by suicizer01 on 05/18/2011 14:58, refers to #9

Looks nice! What about making some models for sauerbraten?

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#11: Re: Models

by Razgriz on 05/19/2011 12:50, refers to #9

This has got to be the first time i actually witness a real .tiff image. I thought they were completely eradicated by now.

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#12: ..

by darkwing on 05/21/2011 04:52

@alternatelives : wow not bad :)

well im having a go at checking out models on the net, but models in md2 , md3, md5 format are hard to find . im having a go at having a hud like sauerenhanced, and having more editing options right now , with more particles.

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#13: ..

by darkwing on 05/22/2011 03:38

finished the menu etc :) now for the themes, textures etc, i was thinking of combining those from different cube games altogether, and making an "ultimate cube". what do you guys think?

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#14: Re: ..

by suicizer01 on 05/22/2011 11:50, refers to #12

And that's just why human species also have created format-converters :)!

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#15: ..

by darkwing on 05/23/2011 07:18

haha lol thanks haha :) i just use blender and export it to md2

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#16: Re: ..

by suicizer01 on 05/23/2011 09:20, refers to #15

Another option is searching for ".obj" files (or .3ds and convert them with programs like 3D Studio Max, Rhinoceros, wings3D (not sure if it can handle .3ds format) or milkshape).

As far as I mentioned those formats are way easier to find than .md3 or .md5

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#17: Re: ..

by darkwing on 05/23/2011 13:03, refers to #16

yup just tried that, converting them with a md3 export file for blender.... some work, but unfortunately most dont

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#18: Havent been on in a while...

by AlternateLives on 05/28/2011 02:12

Cool! Glad you like it!

anyway, the only real problem that I have modeling is that I cannot export md3 or md5. It appears python scripts and my machine dont play nicely together when I'm trying to install them.

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