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The next update

by legodt on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 145266 views, last view: 12/09/2021 06:26

What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?

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#71: Re: Gamemodes

by Sub-Zero on 06/17/2011 21:43, refers to #69

accidental double post, too fast, my bad... i agree that the default game modes we have now shouldn't be changed, however, adding new game modes might be in order, afterall, a new game mode might bring in new people, and it would make more fun... i still like the assassin mode we used to have. XD

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#72: ..

by Drekow on 06/19/2011 21:59

A bigger clock, in the HUD, like QL one, showing game time. Options to configure it as countdown or countup and size.

So, maybe, FFA (and CTF), will became playeble for people who don't use c++ timer.

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#73: Re: Weapons and enemies descriptions

by 2r on 06/20/2011 16:53, refers to #65

Am i hearing you right? "Their damage is easy to learn, the rockets will do a maximum of 75 damage and the rockets can do over 100, both for a direct hit." I do not understand?

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#74: Re: Weapons and enemies descriptions

by Razgriz on 06/20/2011 19:33, refers to #73

that was a pretty messed up sentence. i cannot edit replies here :/

grenades can do up to 75 damage (or 80?)
rockets can do up to 120 damage

direct hits.

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#75: ..

by bieber on 06/20/2011 21:54

-1 everyone

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#76: Re: ..

by Razgriz on 06/20/2011 22:27, refers to #75

gonna compensate for that, +1 everyone!

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#77: Re: Weapons and enemies descriptions

by suicizer01 on 06/21/2011 00:03, refers to #74

Untrue,

Grenades to 71 damage at max (this is pretty rare, because to normally do 67 damage).
Rockets did 120 damage, but should do like 105 damage now (I'm not sure of that anymore), because of a patch so rockets wouldn't overrule the hole gameplay.

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#78: Re: Weapons and enemies descriptions

by srbs on 06/21/2011 01:09, refers to #77

What are you playing? sauer-mod #895? Those values are still correct in justice.

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#79: Re: Weapons and enemies descriptions

by srbs on 06/21/2011 01:10, refers to #78

Clarification: the values in the link & wha Razgriz said.

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#80: ..

by bieber on 06/21/2011 20:08

what about unicorns? it respawn random and doubles the speed.

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#81: Re: ..

by Sub-Zero on 06/21/2011 21:03, refers to #80

what about troll gets censored for being a troll?

as for any good update, we really need another game-mode, one that will hopefully be more popular and better than some of the one's we have now.

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#82: Re: ..

by Razgriz on 06/21/2011 21:50, refers to #80

only if they make fart sounds.

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#83: Re: ..

by Sub-Zero on 06/21/2011 21:54, refers to #82

the trolls or the gamemodes? :P

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#84: Re: ..

by 2r on 06/22/2011 17:20, refers to #83

he was referring to number 80

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#85: Re: ..

by Sub-Zero on 06/25/2011 17:47, refers to #84

yeah, i figured that out five mins after i posted.

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#86: ..

by MushroomQuillrForumFats on 06/25/2011 20:57

Grenade needs way farther range.
Other than that, don't change it too much.

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#87: ..

by HeWhoPwnsYou on 07/01/2011 02:51

if we could get a gravity hammer like weapon that would be great =D

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#88: many thing

by username1028 on 07/02/2011 22:08

hi there,
i want new game mode for clan war without respawn better 2d grapics example (128x128 pixel) reload for all weapons, player drop weapon when die,slower running and smaller jumping, modern mapmodels,customizable char,achivments,level upping,ammo and weapon are other thing and not the two thing in 1,sniper rifle with scope zoom,crouch,prawn,walking,footsteps sound,mechanical sound for xenon 10k,cant carry all weapons at once,knife for saw,cgz compatibility without converting with console,anti-cheat system,the game orderable dvd/cd,granade,headshot instant kill,mayb some abilities(chooseable)working monsters doors and etc in coopedit not only in sp,helmet,weather,videos for sp missions.
That\'s all...for now

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#89: Re: many thing

by Razgriz on 07/02/2011 23:37, refers to #88

You don't ask for much really. Have fun learning C++. Or just stay disappointed. Or go back to Counter Strike Source.

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#90: Re: many thing

by Zamwa on 07/03/2011 00:17, refers to #89

-1

-_- shameful response Razgriz!

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