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The next update

by legodt on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 145264 views, last view: 12/09/2021 06:26

What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?

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#8: ..

by Honzik1 on 05/09/2011 17:35

"teamkilling the flag runner in CTF modes now disallows the teamkiller from picking up the flag"

Really stupid rule, what happen if I accidently kill my teammate when Iam covering him by rocket? I didnt see too many guys killing flagholders....so this will be more senseless than useful.

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#9: Re: ..

by suicizer01 on 05/09/2011 22:29, refers to #8

Yep, I think every player is (almost) begging to have an option wher eyou can disable friendlyfire.

Ah well, we'll just wait and see...

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#10: Re: ..

by mI@school on 05/10/2011 06:15, refers to #8

Agreed. TK's are accidental a lot of the time, and happen quite often even in clan matches. It'll really suck accidentally teamkilling your flag runner, then being unable to complete the cap.

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#11: Re: ..

by suicizer01 on 05/10/2011 13:38, refers to #10

Since teamplay in instantgib is the place for teamkilling, let's just ban modes like instactf, instaprotect, instahold, instateam out of Sauerbraten :P?

It would give other modes at least more chance to get played either...

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#12: Release

by Droid on 05/10/2011 15:06

When will be release?

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#13: Re: Release

by eihrul on 05/10/2011 16:34, refers to #12

The answer to your question is another question: how quickly do you think you can make approximately 20 new release quality multiplayer maps? :)

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#14: Re: Release

by suicizer01 on 05/10/2011 23:32, refers to #13

Quad Map Contest Entries are working on that :P!

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#15: Re: Release

by Razgriz on 05/11/2011 10:12, refers to #14

Well you can count on that as long as jake keeps on mapping, damn man is a construction crew all by his own.

If i'm to ever finish a map though, i'll need a devotion pill, and perhaps coffee. And good music to accompany my nights of being lonely, mappin' great ol' mountains and majical wourlds :3

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#16: ..

by 2r on 05/12/2011 03:47

i hope insta modes don\'t exist any more after this release. I know they will though...

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#17: Re: ..

by Zorg on 05/16/2011 14:11, refers to #8

+1

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#18: Re: ..

by Razgriz on 05/16/2011 16:57, refers to #16

you could as well stop playing them. or host your own modded server where insta is not allowed. simple as that.

haters gonna hate.

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#19: Killcams

by HartZa on 05/28/2011 12:22

I think killcams would improve Sauerbraten greatly. It would be cool if you could see an instant replay of your death (from the killers point of view).
It would really separate the really rare shots from the everyday slaughter.

And it also would prevent camping since you could see where the camper is hiding all the time and get an advantage against the camper.
It wouldn't be unfair against normal players since they would be moving and not just sitting behind 1 corner.

Killcams could also help detecting cheaters, since you would see it clearly if the enemy was floating in the air or wall-hacking when he killed you.

Ofcourse some people could want to choose not to watch the killcam, wich could be easily done by giving the player a chance to skip the killcam by clicking the mouse, which would result in spawning.

For example, Player 1 frags player 2, player 2 gets an instant replay of the killcam but chooses to skip it and click his mouse to spawn.

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#20: Re: Killcams

by Razgriz on 05/28/2011 12:26, refers to #19

Problem is, for a game where respawn is instant in many game modes, this would simply waste time. Its only possible application is at game modes which use the respawn timer.

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#21: Re: Killcams

by HartZa on 05/28/2011 16:42, refers to #20

It may be so, but if there would be an option to turn off killcams I think it would work.

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#22: Re: Killcams

by suicizer01 on 05/30/2011 08:55, refers to #21

It's maybe a nice idea, but you ever thinking about how to make such thing?

I think, it would be the easiest when the spectator mode would be modified (so you won't suicide anymore, just like it was in the past. So the sourcecode of that still should be somewhere) and you quickly get specced when you died. After clicking (or pressing any other key), you get spawned again (if the respawn-delay is finished).

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#23: Re: Killcams

by Razgriz on 05/30/2011 13:34, refers to #22

that's some pretty hackish idea and i doubt anyone sane would consider it as a path to implementing killcams. not that eihrul shares a vision here :P

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#24: Re: Killcams

by suicizer01 on 05/30/2011 21:11, refers to #23

What's your idea about implementing a killcam then? Haven't heard any of yours while you post enough :P.

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#25: ..

by Razgriz on 05/31/2011 12:27

The point is, killcams are not suited for such fast paced game where delayed spawns exist only in certain team modes. And should you try to imagine it in the game, i'm pretty sure you will also find and think of several flaws and problems this feature would have to overcome.

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#26: Re: ..

by Hanack on 05/31/2011 14:24, refers to #25

That killcams feature sounds interesting for e.g. insta-ctf. It could be optional: /killcam [0|1]
Razgriz: which problems do you expect?

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#27: ..

by Erinaceous on 05/31/2011 23:56

RE the whole killcam thing:
I like the idea! I don't see why a couple people were naysaying the idea, "because it's not suited for fast-paced modes". If it's optional, that's a moot point. When you die the scoreboard shows up and you have to click to respawn anyway, so a killcam would just be an aesthetic addition.

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