The next update |
by legodt
on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 145246 views, last view: 12/09/2021 06:26 |
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What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?
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#34: Re: ratios! |
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by Zamwa
on 06/08/2011 10:18, refers to #33
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On the first part your likely wrong as 1 and 2 ratio remain the same when compared to 0.5,1,1.5,2 are measured! Though nether of us could be right sense where both noobs at code! XD
I'm not going to say a anything about the other half as it does not apply to what I said!
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#35: Re: ratios! |
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by Zamwa
on 06/08/2011 10:25, refers to #33
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Sorry if I seem defensive! I was born yesterday you know! :"]
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#36: .. |
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by b3ast
on 06/08/2011 13:49
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Ability to bend glass, water, and lava! :D
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#37: .. |
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by b3ast
on 06/08/2011 13:52
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Also, just a thought: Auto-Return when flag hits the bottom of a map (like reissen) so that one can not take the flag and drop it to have 10 extra seconds.
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#38: Re: ratios! |
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by Razgriz
on 06/08/2011 15:26, refers to #34
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Born yesterday or not, you made little sense of my post and i suggest you read it again to actually understand what i meant. >_>
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#39: Re: .. |
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by suicizer01
on 06/09/2011 00:12, refers to #36
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YOu can bend glass by editing the geometry of a cube wich is surrounded by alpha-matrial and has the env(bump)map shader set on.
This create a very similar effect.
True, it still wouldn't be bad if water and lava also be bended...
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#40: Re: .. |
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by Sub-Zero
on 06/09/2011 02:14, refers to #39
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yes, but is my understanding of materials go, they don\'t have the octree. and from that note, you would have to make them have an octree or something of the sort. but idk, i can\'t understand all of C++ yet.
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#41: .. |
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by Razgriz
on 06/09/2011 16:09
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I'd like a couple of new commands for buttons, radios, checkboxes.
onhover [..]
onhoveronce [..]
Oh the features i could give life to if i had those. My current system is crude to say the least.
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#42: .. |
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by b3ast
on 06/10/2011 03:37
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Ability to rewind demos, PLEASE!
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#43: .. |
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by TheLove
on 06/10/2011 17:58
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+1 demo control rewind - and "go to time" please..
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#44: .. |
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by Razgriz
on 06/10/2011 18:07
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BETTER CROSSHAIRS. seriously they are not that much of a size hog to aim for 8bit 16x16 non anti-aliased images.
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#45: Re: .. |
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by Zamwa
on 06/10/2011 19:27, refers to #44
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-1
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#46: Re: .. |
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by Razgriz
on 06/10/2011 23:29, refers to #45
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Hater's gonna hate. I don't like a boxy crosshair that hides completely my target behind it because of its bad quality.
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#47: Re: .. |
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by suicizer01
on 06/11/2011 02:16, refers to #46
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+1
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#48: Re: .. |
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by Sub-Zero
on 06/11/2011 16:14, refers to #47
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-1 to raz and sui.
make one yourself, or re-size it so it takes up very little room, like a normal person does.
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#49: .. |
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by TheLove
on 06/11/2011 16:21
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focus in something else. like calculating Damage on 1vs1 weapons modes .. i have seen script like this before and it was near your crosshair (leftside) and was pretty good but that guy didnt want to share it.. would be good in next version ?
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#50: Re: .. |
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by Razgriz
on 06/11/2011 17:05, refers to #48
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I'd rather NOT have to discuss with you AGAIN our "ideal" crosshairs.
So just move along, for my request REMAINS ON THE TABLE, whether you like it or not.
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#51: .. |
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by TheLove
on 06/11/2011 17:40
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YOU didn't OPEN this Board 'SO' calm down and i will say what i like.
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#52: Re: .. |
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by Razgriz
on 06/11/2011 17:55, refers to #51
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I was referring to Sub-Zero, not you. If you've followed the topic around back when it was still under discussion on quadropolis, you would know why i'm so biased towards this.
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#53: Re: .. |
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by TheLove
on 06/11/2011 19:31, refers to #52
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my bad sorry..
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