The next update |
by legodt
on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 145269 views, last view: 12/09/2021 06:26 |
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What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?
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#321: Re: Missing things |
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by Zamwa
on 09/06/2012 21:58, refers to #320
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Tesseract ideas?!
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#322: .. |
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by Captain_Ahab
on 09/07/2012 03:02
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How about hit maps using something like quake4's 'Materialtype' for differing effects ( sound and particles ) on hits to geometry or mapmodels.
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#323: Re: Missing things |
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by suicizer01
on 09/07/2012 13:10, refers to #320
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As the auth-setting on servers is default, it won't be that much of a problem to make the pause-command also for masters available.
Keeping kick and ban together probably has been done with a purpose. If a certain /ban command would be available for masters, it would definitely be abused.
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#324: Re: Missing things |
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by Papriko
on 09/07/2012 14:31, refers to #323
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As I said, in my idea /ban would be the same as the current /kick, so where is the problem? If you abuse /kick or /ban isn't much of a difference.
I think it even might reduce the abuse a bit when you don't put it into the default master GUI.
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#325: .. |
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by degrave3
on 09/08/2012 14:00
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What profit in separated kick/ban? After kick you can easily reconnect and when you start to annoy master with your reconnects you finally get your ban. So no need to create useless commands.
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#326: Re: Missing things |
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by Zorg
on 09/09/2012 18:42, refers to #318
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Just for the record (well aware that nobody will care, unfortunatelly):
I completely agree with Honzik. The few gameplay tweaks he mentioned can easily be included by default in the next version and would be of way more benefit for all active players than difficult under-the-hood improvements for the engine.
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#327: Physics Engine |
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by oibaf
on 09/10/2012 11:32
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It would be nice to have support for a Physics Engine.
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#328: Re: Physics Engine |
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by Q009
on 09/10/2012 16:14, refers to #327
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OctaForge/Syntensity
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#329: Re: .. |
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by suicizer01
on 10/11/2012 15:47, refers to #329
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That's some interesting spam-bot...
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#330: .. |
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by Darkwiz666
on 10/11/2012 17:10
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...really wish that they could include something to automatically add maps AND sort them straight out of the box instead of people having to add a script that's hard to find themselves...
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#331: .. |
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by Honzik1
on 10/11/2012 20:22
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+1 Darkwiz666
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#332: Re: .. |
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by Razgriz
on 10/11/2012 20:48, refers to #330
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If only it was so easy for features to be added. I've suggested updates to numerous parts of the menus with code i already had but alas i was turned down (through not-responding-at-all tactics).
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#333: .. |
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by geartrooper2
on 10/14/2012 19:43
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Heheh 15 posts of suggestions and I didn't read a single one to get to this point. Good ol' eihrul is rubbing off on me.
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#334: Re: .. |
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by Zamwa
on 10/18/2012 04:52, refers to #333
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I feel ya man! But the fact you knew of fifteen suggestions kinda breaks the point of stating it bro!
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