The next update |
by legodt
on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 145211 views, last view: 12/09/2021 02:33 |
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What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?
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#286: Re: .. |
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by suicizer01
on 05/30/2012 17:45, refers to #285
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I thought Sauer Enhanced had this.
Besides of that, even bullets could give some sound when they pass right next to you.
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#287: Re: .. |
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by Q009
on 05/30/2012 18:12, refers to #286
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Nah, SE just played a sound if player was next to a bullet trail, there was no doppler on that.
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#288: Re: .. |
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by suicizer01
on 05/30/2012 23:13, refers to #287
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You can create an illusion it does that, it just depends on the soundtrack.
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#289: Re: .. |
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by Q009
on 05/31/2012 16:11, refers to #288
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Ya, but that's totally different thing. We're talking about actual doppler effect addition to the sound engine not the soundtrack.
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#290: Re: .. |
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by suicizer01
on 05/31/2012 18:58, refers to #289
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I wouldn't see any purpose for it if you put the situation that way.
It's not like playermodels (neither monsters) are moving around with a constant sound (like footsteps for example).
To add such feature to explosives is also a waste of time and energy, as you could get the same result with my idea.
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#291: Re: .. |
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by Q009
on 05/31/2012 19:18, refers to #290
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Sherlock
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#292: Re: .. |
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by Darkwiz666
on 06/04/2012 17:50, refers to #291
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Holmes.
He was a man. A Fictional man... :P
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#293: .. |
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by e17207
on 06/16/2012 11:25
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It's almost two years past since the last update. Is there at least any future list planned for the next update or any release schedule?
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#294: Re: .. |
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by eihrul
on 06/16/2012 14:10, refers to #293
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There will be a release some time this year, when exactly I haven't planned, but this year.
See svn changelog to get a summary of some of what has happened in development since last release:
http://sauerbraten.svn.sourceforge.net/viewvc/sauerbraten/docs/history.html?revision=4119
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#295: Re: .. |
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by suicizer01
on 06/16/2012 14:54, refers to #293
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Better to have 1 huge major update (like some years), than a small update every period (like a season).
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#296: Depth of field |
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by Speculant
on 07/04/2012 07:38
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The only thing I would really like to see added is depth of field, other than that the game is perfect!
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#297: Re: Depth of field |
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by Q009
on 07/04/2012 11:41, refers to #296
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I'd rather want fully dynamic lighting with HDR rendering and shit.
Oh wait...
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#298: Re: Depth of field |
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by suicizer01
on 07/04/2012 19:18, refers to #296
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... What do you mean?
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#299: Re: Depth of field |
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by Q009
on 07/04/2012 19:25, refers to #298
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Depth of field
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#300: Re: Depth of field |
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by Speculant
on 07/04/2012 20:03, refers to #298
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Where things far away are "out of focus". Most people would probably leave it off for high speed multiplayer (as depth of field reduces accuracy), but I think it would be a nice option to have.
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#301: .. |
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by tempest
on 07/04/2012 21:12
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It's quite overhyped and very difficult to get right (i.e. noticeable, but not annoying). I doubt it'd be worth it.
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#302: Re: .. |
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by ultrasemen
on 07/05/2012 06:26, refers to #301
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DoF - advanced sonyblur for their interactive movies.
HDR (not this technology itself, but how gamedesigners usually see it) - sonyoverexposure for their interactive movies.
So, it will be necessary only if you're porting Sauer to PS3.
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#303: Re: .. |
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by Q009
on 07/05/2012 14:20, refers to #302
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You can see HDR working in Tesseract
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#304: Re: .. |
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by eihrul
on 07/05/2012 18:40, refers to #303
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It's HDR, but not the 1337er sonyoverexposure tech. :(
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#305: Re: Depth of field |
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by suicizer01
on 07/05/2012 20:11, refers to #300
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... you mean field of view. There's no such thing as depth of field.
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