The next update |
by legodt
on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 145230 views, last view: 12/09/2021 04:10 |
 |
|
What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?
|
 |
|

Board Index

|
 |
#280: Re: Suggestion |
|
by Darkwiz666
on 05/17/2012 19:47, refers to #266
|
 |
|
I hate to point this out but TONS of maps in Sauer are large enough to be called RPG maps...not to mention that ONCE AGAIN he said that he was on a bad connection and only wanted to know how much longer it would be until the upload was completed, NOT that the entire engine needed to overhauled.
...not that an update to it would hurt if it was found to be necessary.
reply to this message
|
 |
#281: Re: ability to fly |
|
by Darkwiz666
on 05/17/2012 19:56, refers to #271
|
 |
|
Then use a helicopter...sheesh. The idea was "Flying", the first thought was "F-16"...add to the IDEA, not the THOUGHT.
Here, see something like this : this could work (a little faster though).
http://www.youtube.com/watch?v=sQrnUv85v1I
reply to this message
|
 |
#282: Re: Suggestion |
|
by suicizer01
on 05/17/2012 21:01, refers to #280
|
 |
|
It often isn't a matter of the size of a map, but the gameplay which it is designed for.
reply to this message
|
 |
#283: .. |
|
by GoodOldJacob
on 05/24/2012 06:15
|
 |
|
I'm not sure if this is in SVN but I think the doppler effect would be a nice addition to the sound engine.
Example: http://www.youtube.com/watch?v=a3RfULw7aAY
reply to this message
|
 |
#284: Re: .. |
|
by Darkwiz666
on 05/30/2012 01:03, refers to #283
|
 |
|
But where would that work? We don't have anything where the effect could be properly used (unless they DO add vehicle support later on down the line...)
reply to this message
|
 |
#285: Re: .. |
|
by Papriko
on 05/30/2012 16:32, refers to #284
|
 |
|
I guess it could work by slow bullets (rockets, grenades) and by freaks running around with a chainsaw.
reply to this message
|
 |
#286: Re: .. |
|
by suicizer01
on 05/30/2012 17:45, refers to #285
|
 |
|
I thought Sauer Enhanced had this.
Besides of that, even bullets could give some sound when they pass right next to you.
reply to this message
|
 |
#287: Re: .. |
|
by Q009
on 05/30/2012 18:12, refers to #286
|
 |
|
Nah, SE just played a sound if player was next to a bullet trail, there was no doppler on that.
reply to this message
|
 |
#288: Re: .. |
|
by suicizer01
on 05/30/2012 23:13, refers to #287
|
 |
|
You can create an illusion it does that, it just depends on the soundtrack.
reply to this message
|
 |
#289: Re: .. |
|
by Q009
on 05/31/2012 16:11, refers to #288
|
 |
|
Ya, but that's totally different thing. We're talking about actual doppler effect addition to the sound engine not the soundtrack.
reply to this message
|
 |
#290: Re: .. |
|
by suicizer01
on 05/31/2012 18:58, refers to #289
|
 |
|
I wouldn't see any purpose for it if you put the situation that way.
It's not like playermodels (neither monsters) are moving around with a constant sound (like footsteps for example).
To add such feature to explosives is also a waste of time and energy, as you could get the same result with my idea.
reply to this message
|
 |
#291: Re: .. |
|
by Q009
on 05/31/2012 19:18, refers to #290
|
 |
|
Sherlock
reply to this message
|
 |
#292: Re: .. |
|
by Darkwiz666
on 06/04/2012 17:50, refers to #291
|
 |
|
Holmes.
He was a man. A Fictional man... :P
reply to this message
|
 |
#293: .. |
|
by e17207
on 06/16/2012 11:25
|
 |
|
It's almost two years past since the last update. Is there at least any future list planned for the next update or any release schedule?
reply to this message
|
 |
#294: Re: .. |
|
by eihrul
on 06/16/2012 14:10, refers to #293
|
 |
|
There will be a release some time this year, when exactly I haven't planned, but this year.
See svn changelog to get a summary of some of what has happened in development since last release:
http://sauerbraten.svn.sourceforge.net/viewvc/sauerbraten/docs/history.html?revision=4119
reply to this message
|
 |
#295: Re: .. |
|
by suicizer01
on 06/16/2012 14:54, refers to #293
|
 |
|
Better to have 1 huge major update (like some years), than a small update every period (like a season).
reply to this message
|
 |
#296: Depth of field |
|
by Speculant
on 07/04/2012 07:38
|
 |
|
The only thing I would really like to see added is depth of field, other than that the game is perfect!
reply to this message
|
 |
#297: Re: Depth of field |
|
by Q009
on 07/04/2012 11:41, refers to #296
|
 |
|
I'd rather want fully dynamic lighting with HDR rendering and shit.
Oh wait...
reply to this message
|
 |
#298: Re: Depth of field |
|
by suicizer01
on 07/04/2012 19:18, refers to #296
|
 |
|
... What do you mean?
reply to this message
|
 |
#299: Re: Depth of field |
|
by Q009
on 07/04/2012 19:25, refers to #298
|
 |
|
Depth of field
reply to this message
|
 |
 |
|

Board Index

|
 |