The next update |
by legodt
on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 145186 views, last view: 12/09/2021 01:11 |
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What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?
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#261: Re: Suggestion |
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by suicizer01
on 04/08/2012 17:13, refers to #260
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Is that a problem on Sauerbraten, or an actual personal problem?
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#262: Re: Suggestion |
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by Redon
on 04/08/2012 18:20, refers to #261
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What are you talking about? His suggestion is not about the upload speed, but an indicator that shows how much longer it'll take to upload the map, in form of a progression bar. Obviously, Sauer can't make your internet faster, but it could do you the favor not to leave you clueless if you're uploading a giant map on a slow connection.
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#263: Re: Suggestion |
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by Redon
on 04/08/2012 18:21, refers to #262
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*not necessarily a progression bar, just some.. "progression-indicator". Just don't go with "x seconds remaining"
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#264: Re: Suggestion |
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by Windecker
on 04/08/2012 18:59, refers to #263
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I just want something that says "Sending map - 51%"
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#265: Re: Suggestion |
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by Papriko
on 04/08/2012 23:50, refers to #264
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Another nice thing would be some way to limit the bandwidth that gets used for sendmap and getmap.
Sometimes do servers disconnect you because they assume you spontaneously died, but in fact you are just sending a huge map.
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#266: Re: Suggestion |
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by suicizer01
on 04/09/2012 02:37, refers to #265
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In other words, the whole sendmap/getmap system should be overhauled if eihrul were asking both of you (I know you haven't said that, but in the end, that probably would be the result).
People start to forget Sauerbraten is meant to be for small efficient arena maps, not RPG-sized maps which also carry tons of tiny details.
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#267: Re: Suggestion |
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by suicizer01
on 04/09/2012 02:41, refers to #264
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/echo "Sending map - 51%"
There ya go.
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#268: Re: Suggestion |
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by Windecker
on 04/09/2012 05:12, refers to #267
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Wow, Thank you Suicizer01!
You sure are helpful.
What would I ever do without you?
----
I have no clue how a progress percentage would count as a complete overhaul.
As for the disconnect thing, just have the client say to the server, "Excuse me server, I am sending a map. During this time I may be unable to respond to your futile requests, so please, have patience."
And then have the server respond in a timely manor with, "Ok client, I will do this for you because you are amazing, like me."
And they will live happily ever after.
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#269: Re: Suggestion |
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by Zamwa
on 04/09/2012 06:15, refers to #268
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"What would I ever do without you?"
I'm sure hell would freeze over! ^_^
http://dogandponyshowwebsite.com/wp-content/uploads/2011/10/Ip6ni.jpg
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#270: ability to fly |
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by TheLove
on 04/09/2012 23:54
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one of my dream is flying inside sauer, legit way,
i really dream about that i've F-16 in face-capture and throw some missiles at top-campers, imagine it people, please eihrul think about this
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#271: Re: ability to fly |
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by Bosurgi725
on 04/10/2012 04:13, refers to #270
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You do realize that an F-16 on face capture would be flying fast out of the map long before it would be able to target something as small as a camper on the top. Just saying.
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#272: Re: ability to fly |
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by Sub-Zero
on 04/10/2012 06:59, refers to #271
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well, the speed could be set for each map, however this discussion of vehicles has been going on for years, see how likely it is that this will get made, unless TheLove wants to start modding it.
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#273: Re: ability to fly |
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by Redon
on 04/10/2012 08:36, refers to #270
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:')
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#274: Re: ability to fly |
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by suicizer01
on 04/10/2012 19:12, refers to #270
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You also dream those campers will have air missiles firing at you =P?
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#275: Re: New ideas: |
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by suicizer01
on 04/12/2012 23:19, refers to #245
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H)
Setting the framerate at each animation higher in the "anims.cfg" of a model would fix your personal problem (3th slot of the command).
So there is no need to change it in the official Sauerbraten, as it's just fine.
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#276: .. |
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by Honzik1
on 04/15/2012 18:00
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Okay thanks. What do you think about possibility multiple teams for HOLD modes?
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#277: Re: .. |
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by suicizer01
on 04/15/2012 23:25, refers to #276
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Would be great, you make that for us?
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#278: .. |
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by Honzik1
on 04/16/2012 08:10
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No, but Eihrul could do it.
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#279: Re: .. |
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by Darkwiz666
on 05/17/2012 19:44, refers to #240
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Because all the weapons in the game leave a smoke trail...
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#280: Re: Suggestion |
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by Darkwiz666
on 05/17/2012 19:47, refers to #266
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I hate to point this out but TONS of maps in Sauer are large enough to be called RPG maps...not to mention that ONCE AGAIN he said that he was on a bad connection and only wanted to know how much longer it would be until the upload was completed, NOT that the entire engine needed to overhauled.
...not that an update to it would hurt if it was found to be necessary.
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