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The next update

by legodt on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 145179 views, last view: 12/09/2021 01:11

What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?

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#247: Re: New ideas:

by suicizer01 on 04/03/2012 22:27, refers to #245

A) Probably won't work with SVN.

B) There has been a topic about spectating lately...

C) Razgriz already stated so.

D) Persons who kicked you should be anonymous at all times, unlike the opposite. You aren't being kicked without a reason and if so, then head back to the server after 30 minutes and try to start a proper conversation.

E) I like it, but the problem would be that spawn-camping get's even easier. So no thanks.

F) Razgriz already stated so.

G) You only get 20 bullets, isn't a lot compared to rockets and such. That often results people only make 1 frag with 20 bullets, while making like 2 frags when using rockets.

H) Depends of what you are used to. From the very beginning I started playing Sauerbraten, I always had the intention the ogro-model moves WAY too fast compared to it's speed.
If you want faster anims, sometimes changing "smoothmove" helps.

I) You can do that on your own (though not "real-time"), just do some research.

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#248: ..

by Honzik1 on 04/04/2012 08:33

A) There are some problems with different names of maps in Linux and Windows, I dont know, but game shows that you have modified map even if you havent modified it.

G) Everybody know it that chaingun is overpowered :)

I) You can do that on your own, yes. But it should be default function. Just ask on #CUBE2 channel who use bright skin, I think almost 100%. So it could be useful.

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#249: Re: ..

by Papriko on 04/04/2012 13:23, refers to #248

A) It might be a problem I had in other games too. Linux file names are case sensitive, while windows give a damn at CAPS. Write all in lowercase and it should be fine.

G) Chaingun and overpowered? Not really. sure, it does quite a lot of damage, but the spread regulates that enough. Only a few of the bullets hit at all when you fight on longer distance.
And fighting directly next to each doesn't count. There you could call almost any weapon (perhaps except of the pistol) overpowered. For example when you blow a shotgun load directly into someone's stomach, you do 200 damage too.

I) A way to change the skins online (I guess you refer something similar as the Minecraft skinning system) is somewhat pointless. Most people don't use bright skins because it is so pretty, they are only to make the enemies more visible.
If we had now such a system where you can change your personal skin online, who'd use it? You only could make yourself more or less visible. Who is so stupid and makes oneself brighter to others? And when someone tries to become less visible that way, the others can just compensate it with the local settings again.

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#250: Re: New ideas:

by Zorg on 04/04/2012 16:03, refers to #245

I agree with Honzik's A, B, C, D, G, I and especially with the radar.

G) Honzik represents everyone regarding this: The chaingun is overpowered. Not the damage it does, but the damage per second. You can get killed twice before you can even reload some other weapons. Lowering the damage per second to about 200-250 would be my suggestion.

I) Nearly all the "pros" use neon-colored fullbright skins (this is not about online-skin change or anything). By not offering this out-of-the-box, we make life unnecessarily hard for newcomers. Even long-time players lose time as they have to fiddle around with well visible skins instead of just being able to play when a new version comes out.

Teammates on radar: There was a mod on quadropolis doing (amongst other things) just that, so I imagine those who clicked the download button early enough (before it was removed) have a nice advantage over everyone else since then. It's useful, give it to everyone!

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#251: Re: New ideas:

by suicizer01 on 04/04/2012 20:54, refers to #250

I) Sometime, I wonder why I actually publish things like a texture- or model-prefab which contains plenty information about such things. I won't give you the link, just go search on your own and you'll find it.

Very true there are still some people which have that cheat-mod, but they get kicked when people notice the respawn-delay gets overridden by the mod.

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#252: Re: New ideas:

by Zorg on 04/04/2012 22:17, refers to #251

I) You publish those those things for the few people who know about quadropolis and of those for the very few who are experienced enough to actually use it. This does not help 95% of the players out there.

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#253: ..

by Honzik1 on 04/04/2012 22:49

+1 to Zorg

In the same way Razgriz and suicizer01 refused my idea about adding favourite-server list TAB in server broswer. They answered me something like "I should find script on the quadropolis"

Their opinion probably is: Download the milion "plugins" from quadropolis and Sauerbraten becomes comfortable game....

My opinion is: Some useful things should be as default feature in the game and not just like a plugin somewhere.

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#254: Re: ..

by suicizer01 on 04/04/2012 23:39, refers to #253

Too bad our beloved developer isn't sharing the same vision as that Honzik1.
So the only option left is: add your own features, as long as they are legal.
Those prefabs are not some kind of plugins, neither some kind of tutorials. They are just to show off what certain command does, with some explanation about it. Nothing more actually.

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#255: Re: ..

by Bosurgi725 on 04/05/2012 04:34, refers to #253

Feel free to start from scratch with whatever YOUR vision is for a game. Then incorporate all the features YOU think YOUR game should have.

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#256: Re: ..

by Razgriz on 04/05/2012 06:42, refers to #253

Such a mysterious reason why the devs don't want to follow everyone's dreams of the same game.
I guess this feels kinda like firefox, with its "millions of plugins" one needs in order to be comfortable.

Jee, what a harsh and cruel world. Really!

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#257: ..

by Razgriz on 04/05/2012 06:55

Sigh.. point is, we all want certain things to become part of the game, not only you honzik.
The game has cubescript for users to create the kind of stuff they'd like to have, be it a client management panel, or a favorite servers one.
Such stuff usually get uploaded to Quadropolis, and i say usually because there are also a few other scripters who have had some great ideas but never shared them on there, that being both thomas and srbs.

Perhaps you don't realise that eihrul is the one working on Sauer, and he doesn't necessarily share your vision of it. So do both of you a favor and use a script if it can be done through that, it's not as hard as you make it seem.

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#258: ..

by Zorg on 04/05/2012 15:25

The thing is: Yes, there are scripts and mods out there. And you guys can use them easily, and so can e.g. Honzik.

Now if there are things every longterm/pro/commited player uses, I think it must be ok to ask for them being added by default (not demand, just ask), without being "shut down" by a very small minority of active coders and scripters who might well already use some of the discussed features.

I don't see why you need to jump in here and basically say this is all unnecessary, because it's already on quadropolis. Just let eihrul decide for himself.

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#259: Re: ..

by Razgriz on 04/05/2012 19:36, refers to #258

I'm not rendering it all unnecessary because it can be found in quadropolis, but because i know first hand how hardened eihrul is when it comes to feature requests, i've been rejected more times than i can remember, even for things that do make sense and would actually be a good addition.

The most i get out of it is mainly fixes for things that got broken along the way or i unintentionally broke when experimenting.

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#260: Suggestion

by Windecker on 04/08/2012 15:59

We need an Upload Percentage for when sending large maps.

I am on a horrible connection and have no way to tell how much longer until my map is fully sent, so a percentage readout would really ease the pain.

I can take about four minutes to send a large map some days with my upload speed. >.>

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#261: Re: Suggestion

by suicizer01 on 04/08/2012 17:13, refers to #260

Is that a problem on Sauerbraten, or an actual personal problem?

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#262: Re: Suggestion

by Redon on 04/08/2012 18:20, refers to #261

What are you talking about? His suggestion is not about the upload speed, but an indicator that shows how much longer it'll take to upload the map, in form of a progression bar. Obviously, Sauer can't make your internet faster, but it could do you the favor not to leave you clueless if you're uploading a giant map on a slow connection.

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#263: Re: Suggestion

by Redon on 04/08/2012 18:21, refers to #262

*not necessarily a progression bar, just some.. "progression-indicator". Just don't go with "x seconds remaining"

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#264: Re: Suggestion

by Windecker on 04/08/2012 18:59, refers to #263

I just want something that says "Sending map - 51%"

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#265: Re: Suggestion

by Papriko on 04/08/2012 23:50, refers to #264

Another nice thing would be some way to limit the bandwidth that gets used for sendmap and getmap.
Sometimes do servers disconnect you because they assume you spontaneously died, but in fact you are just sending a huge map.

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#266: Re: Suggestion

by suicizer01 on 04/09/2012 02:37, refers to #265

In other words, the whole sendmap/getmap system should be overhauled if eihrul were asking both of you (I know you haven't said that, but in the end, that probably would be the result).

People start to forget Sauerbraten is meant to be for small efficient arena maps, not RPG-sized maps which also carry tons of tiny details.

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