The next update |
by legodt
on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 145226 views, last view: 12/09/2021 04:10 |
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What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?
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#207: .. |
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by Zamwa
on 11/29/2011 06:06
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As someone once said "don't feed the troll"!
I'z proudly smooth around the bend!
-(tautology)
_(alien)
=(@@)=
__\-/
___\/
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#208: Re: .. |
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by Razgriz
on 11/29/2011 14:46, refers to #207
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No dinner for you tonight tobby.
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#209: .. |
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by Honzik1
on 01/16/2012 14:42
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What about these ideas:
- new mode: Same like CTF but the only 1 flag will spawn. Team with the flag have to score at enemy flag place in 1 minute (or enemy score). Flag of the killed flagholder will auto-transport flag to the nearest backwards teammate like in the rugby. At all 10 minutes...so each team is trying 5x to score.
- improved maps voting system where I can see actual poll of voted maps and I can +1 to any map there or I can add a new map in poll by "Vote new map" from the game menu.
I think both ideas are not hard to code. Idea about mode can work without any special map edit. Visible map poll could be way for the better democracy on the servers.
What do you think?
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#210: Re: .. |
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by Papriko
on 01/16/2012 15:38, refers to #209
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1. Do you mean Hold? It's with only one flag too and everyone tries to get it.
2. I gotta stay neutral towards that. Might be useful, yes, but it's nothing I really crave for.
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#211: .. |
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by Honzik1
on 01/16/2012 16:02
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To Papriko:
1. No, only 1 team is going to score own flag at enemy flag in 1 minute. Second team tries to thwart score. After 1 minute, roles change. Killed flagholder => flag travel to the nearest backwards teammate (like in rugby). But the exact rules can be modified. My idea is based on rugby system of scoring.
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#212: Re: .. |
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by suicizer01
on 01/16/2012 23:12, refers to #209
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Well, it sounds like a pretty nice game-mode which isn't just mindless getting the flag and running to your own base.
1 Problem with this mode is that a whole team will be defending (also called camping) their base when probably only a few players of the other team will actually playing the mode itself, instead of only trying to kill the players of the opposite team (as this happens in instactf a lot).
So that would create a situation where only something like 3 have to beat something like 10 players.
Keep in mind the delay probably would be 5 seconds, so I doubt those 3 players will even be able to get near the position were they should score the flag (as people probably would just go camp on that specific position).
It sounds pretty nice, but seems like a terrible scenario to me.
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#213: .. |
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by Honzik1
on 01/16/2012 23:32
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suicizer01:
"So that would create a situation where only something like 3 have to beat something like 10 players."
If someone choose tactic of camping or rush for flagholder, there are still chances on both sides.
Just count number of steals (scores for Rugby) in ordinary CTF game, its not little even if all players defend against enemy steal.
Rugby system for flag handover could be fun also in public 12on12 I think. 1 team attack and 1 defend for 1 minute. It could be used also in as Rugby iRugby, eRugby mode same like CTF, iCTF and eCTF.
Exact rules can be changed by real testing. Mayby 1 minute is too much or too less, etc.. Someone please add teammates on radar for better cooperation in all team-modes.
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#214: Re: .. |
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by suicizer01
on 01/17/2012 12:11, refers to #213
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"If someone choose tactic of camping or rush for flagholder, there are still chances on both sides."
Well, that's the problem, being outnumbered like that won't give you much chance to score at all (as when half of the players would go camp just near the position were you should score, then you have a very little to no chance at all at scoring).
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#215: .. |
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by Honzik1
on 01/17/2012 15:59
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"that won't give you much chance to score at all" I was so many times playing CW where we were defending with all teammates to hold result winning result.
If camp tactic would 100% work, then everybody would play like that...
In the that Rugby mode, flagholder just need touch enemy flag...just touch it and he/she scores.
With deathmatch-Rugby it will be more easy if you will take YA...imagine dust2
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#216: Re: .. |
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by Razgriz
on 01/17/2012 17:22, refers to #215
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might as well make a soccer mode after this. you have to shot your grenade at the enemy flag to score, then all players get reset. it's gonna be loads of fun i'm sure!
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#217: Re: .. |
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by Zorg
on 01/17/2012 19:55, refers to #216
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That would just be a lame copy of Hero's Sauerbraten Tennis (http://fdb.cwsurf.de/index.php?page=sauertennis) :P
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#218: Re: .. |
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by Razgriz
on 01/17/2012 20:45, refers to #217
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so people still play that little game? haven't heard about it for many months.. i still have that stadium, but got lazy after doing so much of it. :P
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#219: Re: .. |
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by Zorg
on 01/18/2012 10:10, refers to #218
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Don't think people still play it, but it was a funny idea which popped into my mind again when I read the soccer idea :)
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#220: New ideas |
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by Honzik1
on 02/14/2012 19:14
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New ideas:
1)Master server could looks more like scoreboard to see result of "switch team, toggle spectator, kick" commands. Buttons instead of 10x "switch team,.." would looks much better or nick could be by different color than commands.
2)Country flags at the nick (like in CSL). Would be better to see where are the players from and it could reduce too big anonymity in Sauer.
3)Divided clantag|nick. It would also have advantages for forming clanwars...just 1 buttom in master server for set players with same clantag in 1 team (no need to switch player team one by one)
4)Better team-modes rewarding,...I think necessary against campers on 1st place who dont care about return flag or scoring them.
5) Team-/eff/ffa/insta modes should hold the result (frags) while the player disconnect or switch team......like it is working in capture modes (points) or CTF modes (flags), why not in team-insta/eff/ffa with (frags)?!
6)Possible to us /pausegame command in MM2 for any master? not just for admin...
7) Bigger spawning radius for players in HOLD modes, now its quite massacre.
8) Team players on radar could be really better for team modes ;)
9) CTF game continue if score is same, until the score is different...it could be more attractive for players
10) What about favourite servers in menu?
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#221: Re: New ideas |
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by Razgriz
on 02/14/2012 19:24, refers to #220
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2) Quite unnecessary, i don't see why everyone is so obsessed about the country someone's from.
3) i concur. that would also make clan management through scripts all the more easier.
5) usually done, but i guess the server discards the information after a short while if the client doesn't reconnect. dunno.
6) i think the pausegame command was initially only allowed in single player mode, so players could get a break. it is a rather powerful command though that also has a severe impact to all sorts of operations (not just the game is paused, cubescript is too), and being free for all masters to use would lead to a new wave of abuse.
7) that would require a lot more spawns in maps that can 'house' hold due to the fact that players don't actually spawn blindly inside a map, and the distance is relevant to the existing spawns.
10) there are a few scripts for that.
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#222: .. |
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by Papriko
on 02/14/2012 19:34
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1. Might be nice. You could try to set up a test version of the script and see if it works out.
2. Not good. I am german, but frankly said do the most other german Sauer-players annoy me. With those flags I couldn't pretend anymore to be from somewhere else when some german kiddo asks me "wanna be frienz, pl0x???".
Yes yes, I know, trolls bla bla and they could hide bla bla. Still don't like the idea.
3. I've seen this somewhere before and it got refused for the reason that there aren't enough clans out there to make this pay out. Personally I don't really mind.
4. Sounds like a nice though, but how to accomplish this exactly?
5. To me it works. Sometimes I make a few frags on a server, leave and come back onto the same server by coincidence and I wonder where those frags come from till I realize that I've been here before.
6. More likely to be another toy for master-abusing jerks rather than being useful.
7. Don't play so much hold, can't really tell this.
8. Maybe. But the flags and bases still should be highlighted, since otherwise you might lose them out of view while playing with too many people.
9. Don't understand what you mean.
10. Aren't there already things like this on Quadro?
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#223: .. |
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by Honzik1
on 02/14/2012 19:52
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6)I mean pausegame just allowed for MM2, not for MM1...as /kick command is not abused much, pause could work same. Its usefull when someone disconnect during clanwar, this is quite frequent problem during CW on PSL servers for example where almost nobody have admin rights.
10)And again...why something useful should be only like the external script while it could be implemented as default game functionality.
...and this remind me following idea:
11) Why there isnt update system how to extend maplist? Eihrul should just confirm/check map and game will update maplist. This could motive map-editors to make more maps, because their work become faster as an official included map. Players will be more happy too...
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#224: .. |
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by Honzik1
on 02/14/2012 20:13
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To Paprico:
read what I have written in last post +:
1) I am not skilled to make it, sorry, who can?
2) If someone behave childish, its not reason to say thats bad idea. Personaly, I would like to see from where are people playing instead of minimalizing game to CSL.
3) As the daily clanwars are the normal happening, this could be more useful than useless
4)Points for returning flag and kill asist or something like that for more rewarding for these things
5) You understand me wrong. For example Insta team: when you switch team, then frags travel to your team, but frags should stay at the earlier team...same with the disconnect then team loses points(total frags), why? When you score to 1:0 in iCTF and you disconnect, then server remember your score and you dont need to be on server and game is still 1:0, but why not for Insta/eff/ffa team?
8)Sure, players just like smaller dots on the radar
9) When game is for example 4:4 in CTF, the game will continue also over the 10 minutes limit. When someone score, then game immediately ends
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#225: .. |
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by Papriko
on 02/14/2012 20:13
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6. Kick is still abused often enough and pause would be fascinating because of the fact that most noobs don't have admin and so don't know it, so it seems like something new and amazing that has to be tested how far it can be used to be "funny" (read: how big the abuse factor is).
10. And again... what is so hard about downloading a simple file and write a single line into your autoexec?
Additionally they can't include every single script that seems to be useful to a bunch of people. Do you have an idea how huge the pack of configs would become? Simply download and install it when you need it.
11. Can you think of people who A) are good enough to judge maps properly and B) have enough time to actually do it?
And one or two people wouldn't be enough. You'd need an entire group of such people. Happy searching.
Btw: every map on Quadro might become a new official map when it gets enough likes.
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#226: .. |
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by Honzik1
on 02/14/2012 20:32
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Papriko:
10) I realy not going to search for these scripts somewhere and I am not happy to setup them. Not skilled people should have chance to add their favourite servers, you dont think so?
11) people can upload their maps on quadropolis like now, just eihrul will choose good rated maps and game client will download oficial update. Map will become faster played, not in 1.5-years releases like now...
new:
12) Actual map vote polls should be placed on scoreboard, people should see poll standings. Now map votes are invisible, why?
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