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The next update

by legodt on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 145206 views, last view: 12/09/2021 02:33

What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?

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#201: Re: ..

by Sub-Zero on 11/21/2011 00:03, refers to #200

perhaps because he wants the new evolution of sauerbraten, but sauer is BOTH a multilayer and a single player game.

200th post!

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#202: Re: ..

by unnaemd on 11/22/2011 06:13, refers to #201

> 200th post!
> #201
Fail.
--
I'm asking for adding coopedit mod and presets patch to the next release of sauerbraten, if they weren't added yet.
The reason is that they facilitate cooperative and singleplayer editing process many times.
Here are the links:
http://quadropolis.us/node/2976 is for coopedit mod;
http://cubeengine.com/forum.php4?action=display_thread&thread_id=2422 — presets patch.

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#203: Re: ..

by suicizer01 on 11/22/2011 12:25, refers to #202

I'm pretty sure eihrul once has commented about it that he wasn't planning to include it, but I'm not sure though...

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#204: Re: ..

by unnaemd on 11/24/2011 22:10, refers to #203

> I'm pretty sure
> but I'm not sure though
Are you a woman?

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#205: Re: ..

by suicizer01 on 11/28/2011 14:18, refers to #204

The "I'm not sure though" should be replaced for "I could be wrong".

That has actually nothing to do with being from any sex at all, it was just intended so people like you wouldn't go yell "YOUR WRONG".

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#206: Re: ..

by Bosurgi725 on 11/29/2011 03:38, refers to #205

"That has actually nothing to do with being from any sex at all"......Hmmm, test tube baby?

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#207: ..

by Zamwa on 11/29/2011 06:06

As someone once said "don't feed the troll"!

I'z proudly smooth around the bend!

-(tautology)
_(alien)
=(@@)=
__\-/
___\/

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#208: Re: ..

by Razgriz on 11/29/2011 14:46, refers to #207

No dinner for you tonight tobby.

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#209: ..

by Honzik1 on 01/16/2012 14:42

What about these ideas:
- new mode: Same like CTF but the only 1 flag will spawn. Team with the flag have to score at enemy flag place in 1 minute (or enemy score). Flag of the killed flagholder will auto-transport flag to the nearest backwards teammate like in the rugby. At all 10 minutes...so each team is trying 5x to score.
- improved maps voting system where I can see actual poll of voted maps and I can +1 to any map there or I can add a new map in poll by "Vote new map" from the game menu.

I think both ideas are not hard to code. Idea about mode can work without any special map edit. Visible map poll could be way for the better democracy on the servers.

What do you think?

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#210: Re: ..

by Papriko on 01/16/2012 15:38, refers to #209

1. Do you mean Hold? It's with only one flag too and everyone tries to get it.

2. I gotta stay neutral towards that. Might be useful, yes, but it's nothing I really crave for.

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#211: ..

by Honzik1 on 01/16/2012 16:02

To Papriko:
1. No, only 1 team is going to score own flag at enemy flag in 1 minute. Second team tries to thwart score. After 1 minute, roles change. Killed flagholder => flag travel to the nearest backwards teammate (like in rugby). But the exact rules can be modified. My idea is based on rugby system of scoring.

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#212: Re: ..

by suicizer01 on 01/16/2012 23:12, refers to #209

Well, it sounds like a pretty nice game-mode which isn't just mindless getting the flag and running to your own base.
1 Problem with this mode is that a whole team will be defending (also called camping) their base when probably only a few players of the other team will actually playing the mode itself, instead of only trying to kill the players of the opposite team (as this happens in instactf a lot).
So that would create a situation where only something like 3 have to beat something like 10 players.
Keep in mind the delay probably would be 5 seconds, so I doubt those 3 players will even be able to get near the position were they should score the flag (as people probably would just go camp on that specific position).

It sounds pretty nice, but seems like a terrible scenario to me.

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#213: ..

by Honzik1 on 01/16/2012 23:32

suicizer01:
"So that would create a situation where only something like 3 have to beat something like 10 players."
If someone choose tactic of camping or rush for flagholder, there are still chances on both sides.

Just count number of steals (scores for Rugby) in ordinary CTF game, its not little even if all players defend against enemy steal.

Rugby system for flag handover could be fun also in public 12on12 I think. 1 team attack and 1 defend for 1 minute. It could be used also in as Rugby iRugby, eRugby mode same like CTF, iCTF and eCTF.

Exact rules can be changed by real testing. Mayby 1 minute is too much or too less, etc.. Someone please add teammates on radar for better cooperation in all team-modes.

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#214: Re: ..

by suicizer01 on 01/17/2012 12:11, refers to #213

"If someone choose tactic of camping or rush for flagholder, there are still chances on both sides."
Well, that's the problem, being outnumbered like that won't give you much chance to score at all (as when half of the players would go camp just near the position were you should score, then you have a very little to no chance at all at scoring).

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#215: ..

by Honzik1 on 01/17/2012 15:59

"that won't give you much chance to score at all" I was so many times playing CW where we were defending with all teammates to hold result winning result.

If camp tactic would 100% work, then everybody would play like that...

In the that Rugby mode, flagholder just need touch enemy flag...just touch it and he/she scores.

With deathmatch-Rugby it will be more easy if you will take YA...imagine dust2

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#216: Re: ..

by Razgriz on 01/17/2012 17:22, refers to #215

might as well make a soccer mode after this. you have to shot your grenade at the enemy flag to score, then all players get reset. it's gonna be loads of fun i'm sure!

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#217: Re: ..

by Zorg on 01/17/2012 19:55, refers to #216

That would just be a lame copy of Hero's Sauerbraten Tennis (http://fdb.cwsurf.de/index.php?page=sauertennis) :P

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#218: Re: ..

by Razgriz on 01/17/2012 20:45, refers to #217

so people still play that little game? haven't heard about it for many months.. i still have that stadium, but got lazy after doing so much of it. :P

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#219: Re: ..

by Zorg on 01/18/2012 10:10, refers to #218

Don't think people still play it, but it was a funny idea which popped into my mind again when I read the soccer idea :)

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#220: New ideas

by Honzik1 on 02/14/2012 19:14

New ideas:
1)Master server could looks more like scoreboard to see result of "switch team, toggle spectator, kick" commands. Buttons instead of 10x "switch team,.." would looks much better or nick could be by different color than commands.
2)Country flags at the nick (like in CSL). Would be better to see where are the players from and it could reduce too big anonymity in Sauer.
3)Divided clantag|nick. It would also have advantages for forming clanwars...just 1 buttom in master server for set players with same clantag in 1 team (no need to switch player team one by one)
4)Better team-modes rewarding,...I think necessary against campers on 1st place who dont care about return flag or scoring them.
5) Team-/eff/ffa/insta modes should hold the result (frags) while the player disconnect or switch team......like it is working in capture modes (points) or CTF modes (flags), why not in team-insta/eff/ffa with (frags)?!
6)Possible to us /pausegame command in MM2 for any master? not just for admin...
7) Bigger spawning radius for players in HOLD modes, now its quite massacre.
8) Team players on radar could be really better for team modes ;)
9) CTF game continue if score is same, until the score is different...it could be more attractive for players
10) What about favourite servers in menu?

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