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The next update

by legodt on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 145258 views, last view: 12/09/2021 06:26

What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?

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#192: Re: ..

by suicizer01 on 11/19/2011 20:48, refers to #190

"It's not logical, but that's not the point. When you start Sauer, 99% of the time you want to join a server, 1% of the time you want to do anything else."

Very untrue, as I'm pretty sure I start up 1 of my project much more times then when I'm playing multiplayer.
I'm also sure there are others who also do exactly the same thing as I do, not joining a server immediately.
As Razgriz showed us, you can do such thing by your own, instead of asking if it will be included in the next release.

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#193: Re: ..

by Zorg on 11/20/2011 18:10, refers to #192

I'm not asking for a way to do this (and I doubt Razgriz's solution does what I'm looking for, as it is bound to "tab", whereas I want something completely different). What I want is to have this included in the release of the game, as for 99% of the players it would be much more convenient if there was the serverlist at startup.

The remaining 1% are people like you, suicizer, or Razgriz or other coders and mappers who can easily make themselves their own menu. I'm talking about the 99% who have never heard of quadropolis or cubescript.

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#194: Re: ..

by Bosurgi725 on 11/20/2011 19:38, refers to #193

How about realizing it is like it is for a reason. It is a multiplayer option, therefore it is in that menu. Makes much more sense to leave it as is.

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#195: Re: ..

by Papriko on 11/20/2011 20:02, refers to #193

Additionally it is so (as mentioned before) so simple to make. Even as not-coder or hardly-coder you can do it. Look up the menus.cfg, search for the multiplayer window, copy the serverbrowser line, search the main menu and paste.

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#196: ..

by Honzik1 on 11/20/2011 21:55

If 90% people likes something, and 10% anything else, then why coders cannot make it?...even if they are part of that 10% people...

Make the polls on Sauer site and players will have the game as most of us want. The polls will show what players want in the game.

Yes, something you can do by yourself in menus.cfg, BUT if most people want add something, why not realize it officialy?

In my opinion...if it would be my game, I would ask people by polls or something else. Then I would make game as people want. Then I would ask them again, if everything is as they wanted.

Coders could listen players more in my opinion, but I dont care what do you think about this, because it is your game and your game popularity.

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#197: Re: ..

by Sub-Zero on 11/20/2011 22:13, refers to #196

Actually, the way I look at it, is you are the 1% who jumps to mp before exploring the game, most people check the game out first.

also, the multiplayer tab is already there, its not out of the way, you click the button "multiplayer" there is no need for a quick jump into multiplayer.

also, its best that people explore the game before jumping to mp, we already have enough noobs in mp as is.

honzik1, you are really wearing my calm thin. i cannot spell this out for you any more than coming down to your house and spelling it out for you one letter at a time.

its pointless to have this done, if you want it this way, just mod your menus.cfg and submit it to quad. its good the way it is.

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#198: ..

by Honzik1 on 11/20/2011 22:55

I have talked about improvements at all. Not only just small menu edit. I am not for cancenling main menu, I would just click and connect, its all.

I dont want click, click => Server is Full => click, click again, because server-list disapeared...

It could be good to have some public thread category just for improvements and each post/idea can be voted by everyone.

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#199: Re: ..

by Sub-Zero on 11/20/2011 23:09, refers to #198

i need to look up some mods my friend was doing, he made something called the xaoc, or xoac, or whatever, its a server mod... i'll see if i can find it.

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#200: Re: ..

by suicizer01 on 11/20/2011 23:49, refers to #198

Such things like "idea"-contents are already existing (as on quadropolis), but the reason why coders like the developers of Sauerbraten probably won't be a that content is that it's making their vision about what will be included even less clear (as people show even more options and ideas to their list, which is probably already massive).
I recommend you to stop whining about ideas and just sit, wait and hope for the best when a release comes out.

It wonders me actually why you start this discussion actually after all those years you've played Sauerbraten...

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#201: Re: ..

by Sub-Zero on 11/21/2011 00:03, refers to #200

perhaps because he wants the new evolution of sauerbraten, but sauer is BOTH a multilayer and a single player game.

200th post!

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#202: Re: ..

by unnaemd on 11/22/2011 06:13, refers to #201

> 200th post!
> #201
Fail.
--
I'm asking for adding coopedit mod and presets patch to the next release of sauerbraten, if they weren't added yet.
The reason is that they facilitate cooperative and singleplayer editing process many times.
Here are the links:
http://quadropolis.us/node/2976 is for coopedit mod;
http://cubeengine.com/forum.php4?action=display_thread&thread_id=2422 — presets patch.

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#203: Re: ..

by suicizer01 on 11/22/2011 12:25, refers to #202

I'm pretty sure eihrul once has commented about it that he wasn't planning to include it, but I'm not sure though...

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#204: Re: ..

by unnaemd on 11/24/2011 22:10, refers to #203

> I'm pretty sure
> but I'm not sure though
Are you a woman?

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#205: Re: ..

by suicizer01 on 11/28/2011 14:18, refers to #204

The "I'm not sure though" should be replaced for "I could be wrong".

That has actually nothing to do with being from any sex at all, it was just intended so people like you wouldn't go yell "YOUR WRONG".

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#206: Re: ..

by Bosurgi725 on 11/29/2011 03:38, refers to #205

"That has actually nothing to do with being from any sex at all"......Hmmm, test tube baby?

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#207: ..

by Zamwa on 11/29/2011 06:06

As someone once said "don't feed the troll"!

I'z proudly smooth around the bend!

-(tautology)
_(alien)
=(@@)=
__\-/
___\/

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#208: Re: ..

by Razgriz on 11/29/2011 14:46, refers to #207

No dinner for you tonight tobby.

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#209: ..

by Honzik1 on 01/16/2012 14:42

What about these ideas:
- new mode: Same like CTF but the only 1 flag will spawn. Team with the flag have to score at enemy flag place in 1 minute (or enemy score). Flag of the killed flagholder will auto-transport flag to the nearest backwards teammate like in the rugby. At all 10 minutes...so each team is trying 5x to score.
- improved maps voting system where I can see actual poll of voted maps and I can +1 to any map there or I can add a new map in poll by "Vote new map" from the game menu.

I think both ideas are not hard to code. Idea about mode can work without any special map edit. Visible map poll could be way for the better democracy on the servers.

What do you think?

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#210: Re: ..

by Papriko on 01/16/2012 15:38, refers to #209

1. Do you mean Hold? It's with only one flag too and everyone tries to get it.

2. I gotta stay neutral towards that. Might be useful, yes, but it's nothing I really crave for.

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#211: ..

by Honzik1 on 01/16/2012 16:02

To Papriko:
1. No, only 1 team is going to score own flag at enemy flag in 1 minute. Second team tries to thwart score. After 1 minute, roles change. Killed flagholder => flag travel to the nearest backwards teammate (like in rugby). But the exact rules can be modified. My idea is based on rugby system of scoring.

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