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The next update

by legodt on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 145272 views, last view: 12/09/2021 06:26

What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?

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#166: Re: updates

by Razgriz on 11/16/2011 22:48, refers to #162

the scoring system could undergo some tweaks, that's for sure, but about the rest..

automatic map load waiting? should be togglable when CWs are underway, or it would just be annoying on public servers.

updater? we've always wanted one, though unlikely to be done in the near future.

nick change only when NOT connected? sucks, what about when i want to mark myself as away? just.. no.

spam protection of 1 message a second? hell no, that's just as annoying as having someone spam. maybe 2 or 3 messages a second, but any less is just stupid, might as well not chat at all.

server list as a link in the main menu? i've done that myself, and also bound TAB to show the server browser when in the main menu, really convenient.

avatars? pretty much a bloat given every client would have to "download" the avatar of another client each time some comes. so.. no.

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#167: Re: ..

by Sub-Zero on 11/16/2011 22:54, refers to #165

the grenade radi is fine, they just need to improve the grenades overall, but that will be fine anyways.

logins would be great, but yadda, yadda, open source, blah blah.

there is no need to see anything different for your own team if your teammate has the quad.

score, that is the WORST idea (and i cannot stress that enough) for ANYTHING in sauerbraten, so no.

we should not have to wait ten seconds because someone's computer is not strong enough to run sauer, its their own damn fault, let them work around it.

no need to delay on spectators, pull your head out of your anal cavity.

there is maps added by updates, its called SVN.

with a login you shouldn't be able to change your nick, and you can't change your nick without being connect to the masterserver, stfu.

spam is to be operated by the admins of the server and how they want it to be setup.

serverlist is updated by the master, and is an item in the main menu.

AND NO AVATAR'S WE ARE NOT COD!

honestly, his ideas are shit, and he doesn't think about how they affect sauer's gameplay. please honzik1, not only get familiar with the code sauer was built around, also familiarize yourself with the gameplay. it takes both for all the things you asked for.

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#168: ..

by Quin on 11/17/2011 03:50

It seems I have remained quiet for too long; everyone here is getting quite aggressive again. Before ripping into someone for posting ideas, perhaps try educating them on the philosophies of the community and game first. Yes, I understand it is frustrating having people post these things without understanding that there is a glass ceiling on this project, but it is no reason to scare people off - quite often these people can go on to create bigger and better things once they understand they are barking up the wrong tree :)

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#169: Re: ..

by Zamwa on 11/17/2011 06:35, refers to #168

Compared to other developers you've been away!? People with seemingly aggressive opinions is normal debating and the philosophies of community is only needed to be circumstantially defined for this forum here!
(Most importantly in My experience of quadropolis the demigods lust-for-power approach is a fail!)

I am no longer sadden from tha past and I've forgive Razgriz! :")

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#170: Edit this thread!

by Zamwa on 11/17/2011 07:28

It be great if legodt asked or gave permission to update the subject description of this thread so newcomers are not so alienated!
Though this ain't no wikipedia! XD

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#171: Re: ..

by Razgriz on 11/17/2011 08:38, refers to #169

you forgive me? lol, is that a request to unblock your quadro account? cause i'd be more than willing if you removed the "spite" ratings from all my nodes. :P

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#172: Re: ..

by Zamwa on 11/17/2011 09:20, refers to #171

No, Butt I will change My vote based on content quality and the good behavior I've noticed!

(My family once voted a dictator to power! It haunts them to this day!)

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#173: Re: ..

by Razgriz on 11/17/2011 09:37, refers to #172

Then judge their quality, not my willingness to make normal-maps. =P

Respect earns respect, so if you want mine, you'll have to accept my decision on that. >_>

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#174: ..

by Honzik1 on 11/17/2011 12:31

1) "there is maps added by updates, its called SVN."
lol, but people play last release, not last SVN!

2) "serverlist is updated by the master, and is an item in the main menu."

Its not there, there is only Multiplayer and in 99% then you click on server broswer....its could be directly in main menu so...you can do it by changing some files, yes, but everybody are not so skilled as you are.

3) "no need to delay on spectators, pull your head out of your anal cavity."

Delay is in Battlefield Bad Company 2 and some server have no delay and my SSD run map in 5 seconds when other players are waiting 5-10s more...its quite disadvantage for other players.

Anyway, its my idea.
A) I think SCORE system could be way how to make people playing more as team
B) You could add team-player location to radar, it will also support to play more as team

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#175: Re: ..

by Honzik1 on 11/17/2011 12:44, refers to #174

Sry, I meant

"3) "no need to delay on start, (not spectators)

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#176: ..

by Honzik1 on 11/17/2011 14:11

I had also some more ideas, so I will show:

- Killer fragged Enemy(blue name for teammate and red for enemy)
- Maps sorted in categories by A-Z
- Manual server-list updater (often I click on bad server when server suddenly change position in list)=> Servers will show all servers at once, not 1 by 1 in updating progress
- ON/OFF autospawn fuction for team-modes
- Team killer of flagholder can pick flag (I think 90% kills own player are inadvertently) and if someone do problem with teamkilling, then its up to admins how they limit teamkilling (5x per game for example)..same when I drop flag and my teammate suddenly die, so I want pick it back
- As I already said, change nick can be possible only if player is ofline, for exceptions like Honzik1-away could be done with some checkbox in menu or auto-inactive function which change nick to away or something
- Divide nick and clantag, then clantag will be by different color => 2 text fields to specify nick and clantag
- When I am near to die, I hear heart tick (like in Sauer Enhanced)
- When I reconnect, why I cannot see same accuracy as before? (only frags are same)
- If enybody noticed, Tartech with 2-way teleport destroy all gameplay of that good map
- More fuctions for demo: slider to control speed, slider to change time, etc
- team-insta, team-ffa, team-eff: When player left the team for disconection, team score should hold the result, when someone switch team, the player should start from 0.
- Background of game-menu would be more actractive in way as Windows 7, FadeIn, FadeOut for some pictures from the game.
- Radius capture territory could be much bigger, in my opinion, game will be more balanced, because you capture districts of map instead dots (bases) on the map
- I am not sure how weapon damage works, but is there linear damage for everybody? If I shot rocket between 2 players, both are damaged for example by -90 health?
- More insta kill was avaible in Cube1, why not in Cube2? Killing will not be so big stereotype => more fun
- Just idea: What about a bit smaller damage by rocket-jump and granade-jump? For 100 health possible 5 jumps for example. It could be new element for gameplay
- saw: Who use it? not much players...damage could be => DEATH
- As I said: Game accounts could be way for stats, friendlist etc. If there is problem, it could be possible play without account just with Unnamed, with different nick only with account.
- Reducing spawnkilling: I think it is problem of this game, many spawn killers. Good player can be everyone who can predict enemy spawn place. Can you make random spawn for an area of map? (for iCTF for example...big area near the flag)
- When server is full (old data in server list), then I cannot connect and server-broswer disappear.....Server broswer should not disappear when I successfully havent choosed any server yet OR there could be waiting function with placings for more waiting players

What do you think now?

PS: These are just ideas, if you dont like it, just say NO and reasson. I dont expect answers with words like "anal"

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#177: ..

by Honzik1 on 11/17/2011 14:21

"More insta kill was avaible in Cube1, why not in Cube2? Killing will not be so big stereotype => more fun" ..I meant multikill

1 more:
- commands could: /i /e /f /c /rc /ictf /ectf /ctf with Autocomplete while I am typing map and symbols are already unique:

For example I type: /i co ...nothing happens because there are 2 maps starting with "co" complex and corruption. BUT when I type /i com => autocomplete to /i complex. Also there must be possible some solution with possibility include of new maps.

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#178: Re: ..

by Razgriz on 11/17/2011 16:07, refers to #177

you could alias those yourself to shorten the mode commands, but be wary that individual characters are used in scripting a lot (for loops mainly) and will likely overwrite your commands.

as for your autocomplete "issue", press tab more times, you will scroll through the 2 maps matching your search criteria.

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#179: Re: ..

by suicizer01 on 11/17/2011 16:42, refers to #177

- A bigger grenade radius wouldn't be bad, but would create a lot of spam in modes like efficiency or tactics, which isn't a very great situation.
- Adding an account-system is a pretty tough task to do so, as it takes a lot of time and you can't build it from scratch, as it still needs to be compatible with Cube Engine 2 (so probably never will happen).
- Players which have the quad currently get an extra mesh added to the playermodel (as the horns for mr.fixit). This should be enough to spot the player which has the quad.
- Changing the score-system is also a pretty tough task, but will be way more rewarding than some kind of account-system (as an account-system can use the score system). I agree it would be great if score isn't just counted in frags, but in points (as it already is being calculated, but just not in the score-list).
Adding such points like your subscribing is a very tough task as Cube Engine 2 isn't recognizing any of that (yet).
Automaticly waiting 10 seconds won't work at all, as every player still has to wait 10 seconds after they loaded the map (so everyone still starts at a different time).
It's a way better idea to let all players press a key like "F3" to show up they are ready to play the next match. If like half of the players pressed so, the match starts in 5 seconds, on this way, everyone starts 5 seconds after the last person pressed "F3", which the delay should only be between 5 to 200 milliseconds (probably 30 milliseconds, as there will always be some lag).
- What's the sense of delaying spectators for 10 seconds?
- As perviously said before, SVN isn't there just for nothing. It's actually an automatic map/model/skybox/texture and source-code updater.
- Nick-change only when unconnected isn't necassery, as admins always can check out the IP address of players. Maybe a command like "/getip cn" would be usefull for people who have auth-key tough.
- An "ignore" command is already included (pretty interresting as I have asked for it on IRC like 2 years ago).
- Server list as itemn in menu? What do you mean mate?
- Avatars are definetly a no-go as it requires to download stuff from other clients, other than an .ogz file. What's the point of having an avatar when shooting people anyways? People play Sauerbraten to kill or to create custom maps, not to check out how great your avatar looks.
- I tought some servers already has coloured team-frags and normal frags.
- Sorting maps from A-Z would be very nice, as it's just a mesh for newcomers to fine the right map at the moment.
- Setting off auto-updated for serverbrowser list is already included in the SVN version as I'm aware of (I don't know the command tough).
- Setting friendly-fire off friendly-fire is also included in the SVN, as I'm aware of.
- A clantag text field wouldn't be a bad idea, but I doubt it will be included as it's not like Sauerbraten has an enormour ammount of clans (at least 20 which are still and always active).
- Tartech is a pretty balanced map, even it often ends up in just spamming the teleports with nades and rockets. It's probably intended like that.
- More functions for the demoslider? I'm pretty sure you could also give it a try to add such thing, as the command "/gamespeed" could be adjusted just like that.
- Decreasing the damage caused by your own grenade or rocket isn't a bad idea, but shouldn't be a must. It's just fine like it is now.
- It's up the the persons who create a map if the players get spawned between a large area, or a small one. It's just a matter of how much playerstarts have been added. So I suggest any other mapper, be sure to add enough playerstarts before releasing it.
- Not disappearing the serverbrowser would be pretty nice, but could also fuck up. How? when you click on a map which takes only a split second to load and there is space for just 1 more player at that moment. That would create you appear just in the middle of a match while you still are browsing servers.
- It would be a pretty cool idea being able to shoot multiple opponents as they are just behind each other, like in Quake 3 (and even Quake 2).

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#180: Re: ..

by suicizer01 on 11/17/2011 16:50, refers to #177

I recommend you order your ideas next time, as It's pretty clutterish right now (like as:
- server-based
- gameplay-based
- gui-based
- etc

This would end up long lines with text where you jump from the first subject to another in a a split second.

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#181: How did this turn into a wish list thread?

by baby~rabbit on 11/17/2011 21:20

If you read the initial post for this thread, it said "What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?"

The answer was: read the history.html file in svn.

The end.

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#182: ..

by mI@school on 11/17/2011 23:26

I agree with honzik that spawning is a problem. I think a nice solution would be to temporarily disable spawn points when enemy players are within a certain radius of them. Or at least decrease their chance of spawning right then.

This way you cut down on players spawning right by one another.

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#183: Re: ..

by Quin on 11/18/2011 02:49, refers to #174

> A) I think SCORE system could be way how to make people playing more as team
> B) You could add team-player location to radar, it will also support to play more as team

Red Eclipse has both of these, and neither helped people work together as a team any more or a less. The unfortunate thing is that 90% of the people playing are just there to "shoot stuff, the end".

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#184: Re: ..

by Zorg on 11/18/2011 06:02, refers to #183

So the basic code is already there, it doesn't hurt the 90% and it would be a good feature for parts of the remaining 10%.

Sometimes you get lucky and 4 or 5 players of each team actually try to win the game. These are hte intense matches which have always been keeping me playing Sauerbraten.

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#185: Re: ..

by suicizer01 on 11/18/2011 10:29, refers to #183

Well, I'm pretty sure on clanwars, knowing where your teammates are is a very nice opportunity as you need to relay on your teammates even more.
It's true that on a mode like instactf it won't have much effect to show up teammates on the radar, as it's really just "gun'n run".
But I'm pretty sure it would be affect the teamplay on a mode like capture, where the radar is way more necassery as you also need to see which bases are getting captured and by who.
Take for example this situation:
Your opponent is trying to capture 1 of your bases.
Your seeing the happening on the radar.
You try to be as fast as possible to that specific base, to prevent it gets captured by the opponent.
While you arrived at the base, some other teammate already killed the opponent, which makes you left your position for nothing.
In this case, showing where your teammates are won't be bad at all and would provide better teamplay.

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