The next update |
by legodt
on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 145244 views, last view: 12/09/2021 06:13 |
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What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?
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#16: .. |
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by 2r
on 05/12/2011 03:47
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i hope insta modes don\'t exist any more after this release. I know they will though...
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#17: Re: .. |
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by Zorg
on 05/16/2011 14:11, refers to #8
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+1
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#18: Re: .. |
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by Razgriz
on 05/16/2011 16:57, refers to #16
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you could as well stop playing them. or host your own modded server where insta is not allowed. simple as that.
haters gonna hate.
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#19: Killcams |
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by HartZa
on 05/28/2011 12:22
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I think killcams would improve Sauerbraten greatly. It would be cool if you could see an instant replay of your death (from the killers point of view).
It would really separate the really rare shots from the everyday slaughter.
And it also would prevent camping since you could see where the camper is hiding all the time and get an advantage against the camper.
It wouldn't be unfair against normal players since they would be moving and not just sitting behind 1 corner.
Killcams could also help detecting cheaters, since you would see it clearly if the enemy was floating in the air or wall-hacking when he killed you.
Ofcourse some people could want to choose not to watch the killcam, wich could be easily done by giving the player a chance to skip the killcam by clicking the mouse, which would result in spawning.
For example, Player 1 frags player 2, player 2 gets an instant replay of the killcam but chooses to skip it and click his mouse to spawn.
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#20: Re: Killcams |
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by Razgriz
on 05/28/2011 12:26, refers to #19
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Problem is, for a game where respawn is instant in many game modes, this would simply waste time. Its only possible application is at game modes which use the respawn timer.
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#21: Re: Killcams |
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by HartZa
on 05/28/2011 16:42, refers to #20
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It may be so, but if there would be an option to turn off killcams I think it would work.
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#22: Re: Killcams |
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by suicizer01
on 05/30/2011 08:55, refers to #21
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It's maybe a nice idea, but you ever thinking about how to make such thing?
I think, it would be the easiest when the spectator mode would be modified (so you won't suicide anymore, just like it was in the past. So the sourcecode of that still should be somewhere) and you quickly get specced when you died. After clicking (or pressing any other key), you get spawned again (if the respawn-delay is finished).
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#23: Re: Killcams |
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by Razgriz
on 05/30/2011 13:34, refers to #22
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that's some pretty hackish idea and i doubt anyone sane would consider it as a path to implementing killcams. not that eihrul shares a vision here :P
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#24: Re: Killcams |
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by suicizer01
on 05/30/2011 21:11, refers to #23
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What's your idea about implementing a killcam then? Haven't heard any of yours while you post enough :P.
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#25: .. |
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by Razgriz
on 05/31/2011 12:27
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The point is, killcams are not suited for such fast paced game where delayed spawns exist only in certain team modes. And should you try to imagine it in the game, i'm pretty sure you will also find and think of several flaws and problems this feature would have to overcome.
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#26: Re: .. |
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by Hanack
on 05/31/2011 14:24, refers to #25
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That killcams feature sounds interesting for e.g. insta-ctf. It could be optional: /killcam [0|1]
Razgriz: which problems do you expect?
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#27: .. |
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by Erinaceous
on 05/31/2011 23:56
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RE the whole killcam thing:
I like the idea! I don't see why a couple people were naysaying the idea, "because it's not suited for fast-paced modes". If it's optional, that's a moot point. When you die the scoreboard shows up and you have to click to respawn anyway, so a killcam would just be an aesthetic addition.
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#28: .. |
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by 2r
on 06/02/2011 03:17
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with killcams you would be able to detect hacking as well
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#29: .. |
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by Razgriz
on 06/02/2011 21:18
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Instead of killcams i\'d prefer that eihrul separates the guibar from the guislider, so we can make some decent shit for them :P
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#30: .. |
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by JusT_h1ddeN
on 06/03/2011 20:04
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I think it's a nice Idea too, but i suggest to disable/enable killcams by serverside. Modes where killcams could be used: ctf, ictf, ectf, hold, ehold, ihold,capture. A round wiining killcam, that everyone could see would also be a nice addition.
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#31: .. |
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by eihrul
on 06/03/2011 20:25
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Kill cams are simply not feasible the way the engine works. No go. Sorry.
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#32: ratios! |
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by Zamwa
on 06/08/2011 09:05
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A higher cube push surface ratio can aid in making quality maps on higher-end computers! Adding a greater physics model code allows gravity movement of cubes,water,objects as much as the programmer(headaches can turn into joy and riches #:") wants to do!
I will pay good money for at least three of those features! Destructible environments is a major plus! Hell I will buy a whole crappie cadillac that came with the feature rich game if there was no other way to buy the game!
This could be a last chance to claim a untapped market for the future of gaming! Using a strategy of "We are the first to do it" goal!
If the current number of developers don't come up with groundbreaking ideas or bring in more developers(or spawn robotic babies) to increase the pool of ideas! We could be looking at a soon to be retirement community of developers flooding in on Sauerbraten aiding every aspect of engine!
*hehe mah nuke under a castle(cpu intensive) castle turns into crater!*
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#33: Re: ratios! |
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by Razgriz
on 06/08/2011 09:21, refers to #32
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you do realise that "upgrading" the cube push ratio could fuck up every single map if it's not double the current amount right? Everything would have to be rebuilt since the old octree would be incompatible with the new. Unless we're planning to follow the "windows compatibility" route. ^_^
Better physics (or at least full 3D model control) is something we all wanted, and still do. It's been as a request on the table for plenty of years if i'm correct.
A destructible environment is far harder than it sounds, for the lighting in sauer is not dynamic (only gun flares are for that part) and it would require "smart" texturing of the geometry that got revealed under the destructed surface.
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As far as i know, eihrul is not looking to making money of this game, and if he does, he cannot because he is restricted by the content licenses. Plus, it's a freeware game, and joining the market would mean he would be busy finding other ways of income to keep it free and competitive. I'll quote a certain piece from the cube wiki in this case:
Of your users, a very small amount will express interest in helping. Let's say ten percent, being generous.
Of those, a smaller amount will actually TRY to help you. Again: ten percent. Extremely generous.
Of those, a much smaller amount will be capable of doing what they're trying. Ten percent.
Of those, a much smaller amount will be capable of doing what they're trying to do WELL. Ten percent.
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#34: Re: ratios! |
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by Zamwa
on 06/08/2011 10:18, refers to #33
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On the first part your likely wrong as 1 and 2 ratio remain the same when compared to 0.5,1,1.5,2 are measured! Though nether of us could be right sense where both noobs at code! XD
I'm not going to say a anything about the other half as it does not apply to what I said!
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#35: Re: ratios! |
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by Zamwa
on 06/08/2011 10:25, refers to #33
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Sorry if I seem defensive! I was born yesterday you know! :"]
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