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The next update

by legodt on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 145251 views, last view: 12/09/2021 06:26

What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?

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#121: Re: ..

by Razgriz on 08/14/2011 13:18, refers to #120

Using google translator:

Der Server-Browser KÖNNTEN modifiziert, um leichter zu bedienen sein, und natürlich weniger nervig ..
Ich verstehe eine Menge von Karten sind schlecht, aber dann wieder, sind einige von ihnen wahrscheinlich nicht entfernt, da sie Erinnerungen von dem, was sauer ist vollbracht, wie die Karte, die als erste Glasmaterial verwendet wurde sind werden.

Als für das Spiel der Geschwindigkeit, wird sich nicht ändern. Das Spiel hat immer so gewesen, und man besser daran gewöhnen. Mehr Musik sollte hinzugefügt werden, vereinbart werden, viele Klänge auch sollte aktualisiert werden, wieder vereinbart. Doch es sei denn, mehr Menschen "protestieren" darüber, wie schlecht sie wirklich sind zu starten, bezweifle ich etwas ändern wird.

Das Spiel wird nicht durch öffentliche Releases oft zu gehen. Wenn Sie die neuesten Änderungen möchten, müssen Sie ein Auge auf den SVN-Repository. Wir wollen eine Menge Dinge, aber dann wieder, ein guter Entwickler nicht immer hören. Ein Projekt sowohl verbessert und durch seine Anhänger zerstört werden, es ist ein gefährlicher Weg ..

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#122: Re: ..

by Razgriz on 08/14/2011 13:20, refers to #121

actually, someone should properly translate this kind of stuff, the google translator sucks big time, even i can't make sense.

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#123: ..

by nifares on 08/14/2011 13:46

Ich bewundere euren Projekt Sehr, und eure arbeit vieleicht würde ein Team Gründen mit Aktiven Members, Beispiel Team für GFX, Gameplay, Engine, Sounds, Modeling, Interfaces

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#124: Re: criticism

by Sub-Zero on 08/14/2011 23:39, refers to #115

i agree with new music. the maps are fine, and unless you plan on making the maps yourself, you can sit your ass right back down. the speed is suppose to be fast, otherwise it isn't "A fast action FPS game" it would be just an fps game. textures are fine, and again, unless you are going to make the textures yourself, sit yo ass back down bro. water should not kill you, and the bumpmapping is fine.

google translator is ok for german because theres not too much re-formatting for the langs, however its not perfect.

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#125: Re: ..

by Zamwa on 08/15/2011 01:29, refers to #123

Wir sind glücklich Punkt3labors und die Entwicklern gemacht Cube 2!

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#126: GFX

by nifares on 08/15/2011 15:20

ich hab damals viel mit adobe photoshop gearbeitet, ich werde schauen das ich mich wieder reinsteigere und vieleicht texturen erstellen werde, es wuerde gut sein wenn sich jemannd mehr mit modeling beschaetigen wuerden das man gut ausende modele machen koennte sowie waffen models

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#127: Re: ..

by Zorg on 08/16/2011 11:05, refers to #122

The problem is not google translator, the problem is that his german is hardly understandable even for a native german speaker. I can not make sense of post #120 either, but post #126 does translate very well with google translater, once the original is corrected to proper german.

nifares: Wenn du schon hier auf deutsch schreibst, dann versuche bitte, korrektes Deutsch zu schreiben (Rechtschreibprüfung in MS Word oder LibreOffice Writer helfen, aber richtige Grammatik ist noch wichtiger). Online-Übersetzer arbeiten nur dann sinnvoll, wenn das Ausgangsmaterial sinnvoll ist.

nifares' german:
----------------------------------------------------
"ich hab damals viel mit adobe photoshop gearbeitet, ich werde schauen das ich mich wieder reinsteigere und vieleicht texturen erstellen werde, es wuerde gut sein wenn sich jemannd mehr mit modeling beschaetigen wuerden das man gut ausende modele machen koennte sowie waffen models"

google translation:
----------------------------------------------------
"I then worked a lot with photoshop, I'll look at me again I purely Increase and maybe textures will create, it would be good if more jemannd with modeling beschaetigen would distinguish it could well make housands modele weapons and models"

same in proper german:
----------------------------------------------------
"Früher habe ich viel mit Adobe Photoshop gearbeitet. Ich werde versuchen, mich wieder einzuarbeiten und werde vielleicht Texturen erstellen. Es wäre schön wenn sich jemand mehr mit Modelling beschäftigen würde, so dass man gutaussehende Models machen könnte, wie zum Beispiel Waffen-Modelle."

resulting in proper google translation:
----------------------------------------------------
"Previously, I worked a lot with Adobe Photoshop. I'll try to familiarize myself again and will probably create textures. It would be nice if someone would be more concerned with modeling, so that you could make good-looking models, such as weapons models"

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#128: new mode

by TxS|person on 08/17/2011 14:47

there should be an infected mode were 2 ppl are zomgies and the rest are humans trying to keep alive if the die they turn into zomgies and if a zomgie dies they die untill next round. in order to win you have to kill all humans or zomgies

charector trates

zomgies
health: 500
weapon: hand (kills in one hit)
speed: 150%
ammo: infinet
skin: zomgie like

human
weapon: weApons in the house
health: 100
armore: in the house
speed: 100%
ammo: in the house
skin: normal

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#129: Re: new mode

by Razgriz on 08/17/2011 18:24, refers to #128

Not happening. Consider playing zombie related source games or Left 4 Dead.

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#130: Turrets

by AlternateLives on 08/18/2011 04:01

I don't know why, but on a few maps, I keep thinking about how much fun it would be to have turrets in high traffic locations. allow me to explain:

imagine a CTF map (such as Europium) with dormant turrets on the center line. a team could take over the turret by simply standing next to it, similar to a capture base. after it is captured, it fires chaingun rounds at the other team until it is destroyed. (there will be brief reloading pauses.)

The idea is that it makes the player use tactics and teamwork around high traffic areas instead of blindly charging through them. Also, with a reasonable HP level, say, equivalent to the Buuals, they wouldn't be too hard to take down.

This idea probably won't work too well with FFA modes, but I think with team modes this would be a hit!

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#131: Builder DM ( other Infected BDM )

by sorath66 on 08/19/2011 10:01

Coop build + deathmach = bdm

If two teams: Builder, and Players

Gameplay:

Builders:
Build the course and can only edit mode.
They can not build a certain amount of larger frames. The frame construction is limited, only some seconds to dump the buildings, however, free to shape.This prevents the destruction of the track. Not flood and mapf**k.
Where exactly are the players in those frames can not be integrated into the course.

Players:
The players in deathmatch rules.
The players can not move on to another team only if the time has expired, and replaced with the troops.

Other Information:

The game consists of six rounds. All new construction and all round player swapped.
A round can go from 5 minutes to 30 minutes, depending on the setting.
The builders and players will receive points. The builders of the track under construction will receive points, players receive points for kill.

Infected BSM ( Builder Survival Match )

2 teams + bots =

1. team builders
2. team survivals
3. team zombie bots

Each rule is the same, but we must also help the builders of the surviving team, you can not place them around falllal. Where it can be built on green paint to indicate that it is not red.
The only way to win the round if they are working in the construction team and the group survival. A match consists of six rounds, as described in BDM, and also the team's role varies.

other rules:

1 match = 60 min.
savemap = enable
delay = enable


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#132: .. one error my messange:

by sorath66 on 08/19/2011 10:05

falllal = wall

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#133: Re: Builder DM ( other Infected BDM )

by suicizer01 on 08/19/2011 13:39, refers to #131

The option of bdm would be optional if entities like mapmodels would be used, instead of editing the basic geometry.
Why? because mapmodels aren't affecting the lighting, exept after calculating the light. But if you delete a mapmodel, the lighting won't change at all, exept if you calclight again (so no lighting errors at the basic world-geometry).
1 problem of this is, that you have a very limited ammount of what could be changed during play.

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#134: Re: Builder DM ( other Infected BDM )

by RockStar on 08/25/2011 18:11, refers to #133

hey, im not sure if this is right but this new update is the trooper edition? vie got friends who now play it but i cant find a link to download it. vie heard its on this website but i just cant find it, im using a mac if that matters. PLEASE HELP!

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#135: Re: Builder DM ( other Infected BDM )

by AlternateLives on 08/26/2011 00:22, refers to #134

Trooper was a while ago. The latest version is Justice, provided that a new one did not come out, which i am about 99% certain that one did not.

The link should be right on the site at www.sauerbraten.org

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#136: Re: Builder DM ( other Infected BDM )

by Sub-Zero on 08/26/2011 00:27, refers to #135

as AL said, about the current edition, it isn't trooper, however if you wish to go back to trooper or whatever, i have a download like right here: http://sourceforge.net/projects/sauerbraten/files/sauerbraten/2009_05_04/sauerbraten_2009_05_04_trooper_edition_macosx.dmg/download

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#137: Re: ..

by Zorg on 09/02/2011 10:10, refers to #137

It will come out when it's done. Then you will also know the name.

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#138: ..

by Ryuk on 09/02/2011 20:58

I hope Sauerbraten hasn't been abandoned, though I strongly doubt that's the case.
I wonder if it'll be released this year or the next, it'd be cool if it'd be released this year though.

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#139: UPdate

by Hammy on 09/05/2011 17:31

I hope for and update.
Idea with zombie , BDM and that turret is so cool :)

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#140: Message censored by administrator

by Sub-Zero on 09/05/2011 20:05, refers to #139

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