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The next update

by legodt on 05/06/2011 01:24, 333 messages, last message: 10/18/2012 04:52, 181303 views, last view: 05/19/2024 00:21

What are the sort of things that the playerbase can expect from the next Sauerbraten update? Gamemodes, user interfaces, or graphical updates?

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#1: ..

by degrave3 on 05/06/2011 11:51

http://sauerbraten.svn.sourceforge.net/viewvc/sauerbraten/docs/history.html

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#2: ..

by Zorg on 05/06/2011 11:52

The GUI design was renewed recently, so I wouldn't expect an update there.

New gamemodes might well be an option, although I haven't seen any discussion in the forums on this topic which might indicate new modes. I could rather imagine that some never played old modes are discarded (like insta-capture).

Graphical updates are almost certain. From 5 minutes with the SVN version (http://ogros.org/tips-a-tricks/38/63-svn.html) some weeks ago I can tell that e.g. shadows on the player models are handled differently (= more realistically).

Most of all, one can expect a whole bunch of awesome new maps!

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#3: Re: ..

by suicizer01 on 05/07/2011 18:35, refers to #2

Hmm Wondering what that sunlight improvement really does (something like "tracing" a sun in a skybox and only send light of from that point?).

I've downloaded SVN some editions ago, it somehow isn't that great to be in a new release when you did that :S.

Damn nice that models also have a lightmap.
The time of mapmodels will restart in sauerbraten...

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#4: Re: ..

by Razgriz on 05/07/2011 21:47, refers to #3

the sunlight pretty much defines a point in the skybox from which sunlight will come from.

It's an unconventional and REALLY hard to use system since you have no way of knowing where the sun will come from until you calclight, and without a compass, you don't know where it will end up either.

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#5: ..

by legodt on 05/07/2011 23:50

Is there an ETA for this graphics-oriented update?

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#6: ..

by suicizer01 on 05/08/2011 13:05

And when will get teamkilling banned out of sauerbraten?

Probably something many people are waiting for.

Ah well, I\'m sorry to put it like that. I have no knowledge about coding, tough...

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#7: ..

by Papriko on 05/08/2011 16:57

There are really lots of people who teamkill. Some might be new, okay, then it could be an accident or they don't know who is a friend and who not.
But some are just morons. They even don't listen when you say things like "Dude, only KILL the RED players and HELP the BLUE ones!"

That really needs some kind of patch. Entirely removing the possibility to injure teammates might be too much, but some kind of punishment maybe. -1 Frag is simply too less, the previously mentioned morons give a s**t on that.

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#8: ..

by Honzik1 on 05/09/2011 17:35

"teamkilling the flag runner in CTF modes now disallows the teamkiller from picking up the flag"

Really stupid rule, what happen if I accidently kill my teammate when Iam covering him by rocket? I didnt see too many guys killing flagholders....so this will be more senseless than useful.

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#9: Re: ..

by suicizer01 on 05/09/2011 22:29, refers to #8

Yep, I think every player is (almost) begging to have an option wher eyou can disable friendlyfire.

Ah well, we'll just wait and see...

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#10: Re: ..

by mI@school on 05/10/2011 06:15, refers to #8

Agreed. TK's are accidental a lot of the time, and happen quite often even in clan matches. It'll really suck accidentally teamkilling your flag runner, then being unable to complete the cap.

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#11: Re: ..

by suicizer01 on 05/10/2011 13:38, refers to #10

Since teamplay in instantgib is the place for teamkilling, let's just ban modes like instactf, instaprotect, instahold, instateam out of Sauerbraten :P?

It would give other modes at least more chance to get played either...

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#12: Release

by Droid on 05/10/2011 15:06

When will be release?

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#13: Re: Release

by eihrul on 05/10/2011 16:34, refers to #12

The answer to your question is another question: how quickly do you think you can make approximately 20 new release quality multiplayer maps? :)

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#14: Re: Release

by suicizer01 on 05/10/2011 23:32, refers to #13

Quad Map Contest Entries are working on that :P!

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#15: Re: Release

by Razgriz on 05/11/2011 10:12, refers to #14

Well you can count on that as long as jake keeps on mapping, damn man is a construction crew all by his own.

If i'm to ever finish a map though, i'll need a devotion pill, and perhaps coffee. And good music to accompany my nights of being lonely, mappin' great ol' mountains and majical wourlds :3

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#16: ..

by 2r on 05/12/2011 03:47

i hope insta modes don\'t exist any more after this release. I know they will though...

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#17: Re: ..

by Zorg on 05/16/2011 14:11, refers to #8

+1

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#18: Re: ..

by Razgriz on 05/16/2011 16:57, refers to #16

you could as well stop playing them. or host your own modded server where insta is not allowed. simple as that.

haters gonna hate.

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#19: Killcams

by HartZa on 05/28/2011 12:22

I think killcams would improve Sauerbraten greatly. It would be cool if you could see an instant replay of your death (from the killers point of view).
It would really separate the really rare shots from the everyday slaughter.

And it also would prevent camping since you could see where the camper is hiding all the time and get an advantage against the camper.
It wouldn't be unfair against normal players since they would be moving and not just sitting behind 1 corner.

Killcams could also help detecting cheaters, since you would see it clearly if the enemy was floating in the air or wall-hacking when he killed you.

Ofcourse some people could want to choose not to watch the killcam, wich could be easily done by giving the player a chance to skip the killcam by clicking the mouse, which would result in spawning.

For example, Player 1 frags player 2, player 2 gets an instant replay of the killcam but chooses to skip it and click his mouse to spawn.

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#20: Re: Killcams

by Razgriz on 05/28/2011 12:26, refers to #19

Problem is, for a game where respawn is instant in many game modes, this would simply waste time. Its only possible application is at game modes which use the respawn timer.

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